Player Matchup

Cerberus
Cerberus
BoiBobbyBo
Cerberus
Level 29
God Stats
5W - 4L
1,547 SR
Queue Stats
59W - 58L
1,391 Elo+
Solo
Anhur
Anhur
DARK_RIVER32
Anhur
Level 18
God Stats
12W - 9L
1,354 SR
Queue Stats
59W - 58L
1,397 Elo+
Party 1
Cthulhu
Cthulhu
WhoppFlop
Cthulhu
Level 7
God Stats
14W - 3L
1,350 SR
Queue Stats
24W - 16L
1,321 Elo+
Party 1
Kukulkan
Kukulkan
blinny82
Kukulkan
Level 1
God Stats
5W - 2L
1,500 SR
Queue Stats
98W - 91L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
its-6ix-9ine-
Gilgamesh
Level 27
God Stats
6W - 3L
1,622 SR
Queue Stats
30W - 24L
1,538 Elo+
Party 4
Team Averages
Level 16
1,475 SR
1,429 Elo+

VS

Team Averages
Level 29
1,599 SR
1,572 Elo+
Bellona
Bellona
ArrrrriA
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Apollo
Apollo
Draw Scopez
Apollo
Level 3
God Stats
2W - 1L
1,718 SR
Queue Stats
4W - 2L
1,658 Elo+
Party 3
Yemoja
Yemoja
RinsableBull877
Yemoja
Level 7
God Stats
0W - 1L
1,329 SR
Queue Stats
1W - 1L
1,660 Elo+
Party 2
Discordia
Discordia
a ghetto squid
Discordia
Level 115
God Stats
2W - 5L
1,752 SR
Queue Stats
193W - 164L
1,579 Elo+
Party 3
Da Ji
Da Ji
brio_azulado
Da Ji
Level 20
God Stats
2W - 2L
1,695 SR
Queue Stats
5W - 4L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BoiBobbyBo
Cerberus
20
10 / 3 / 5
14,177
545
17,544
17,619
18,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
5 / 2 / 2
12,048
463
6,800
12,764
4,947
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
WhoppFlop
Cthulhu
16
1 / 3 / 5
10,386
399
3,559
15,041
14,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
blinny82
Kukulkan
19
2 / 5 / 13
12,792
492
10,226
15,144
5,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
its-6ix-9ine-
Gilgamesh
20
14 / 5 / 5
14,887
573
21,152
22,765
12,505
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ArrrrriA
Bellona
14
2 / 6 / 3
9,111
350
4,484
17,507
12,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
18
4 / 7 / 6
11,886
457
12,515
23,380
9,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 8 / 3
8,013
308
1,873
12,627
5,731
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
a ghetto squid
Discordia
20
11 / 5 / 0
15,534
597
27,012
16,836
6,261
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 6 / 1
7,985
307
764
8,895
4,094
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
30
32
Kills
17
18
Deaths
32
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
ArrrrriA
Bellona
2
6
3
0.58
W
Cerberus
BoiBobbyBo
Cerberus
10
3
5
4.17
W
5
2
2
3
L
Apollo
4
7
6
1
L
0
8
3
0.19
W
Cthulhu
WhoppFlop
Cthulhu
1
3
5
1.17
L
Discordia
a ghetto squid
Discordia
11
5
0
2.2
W
Kukulkan
blinny82
Kukulkan
2
5
13
1.7
L
0
6
1
0.08
W
Gilgamesh
its-6ix-9ine-
Gilgamesh
14
5
5
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,281
Damage
46,648
83,333
Taken
79,245
56,167
Mitigated
38,934
16,842
Healing
20,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ArrrrriA
Bellona
4,484
1,700
0
1,506
17,507
12,870
1,045
9,600
7,785
0
31,002
W
Cerberus
BoiBobbyBo
Cerberus
17,544
864
0
5,845
17,619
18,255
2,166
4,788
12,763
86,677
0
W
6,800
2,413
970
3,400
12,764
4,947
3,291
3,301
9,359
0
73,288
L
Apollo
12,515
7,612
0
9,211
23,380
9,978
0
6,099
16,857
0
64,395
L
1,873
742
3,926
432
12,627
5,731
464
7,333
5,200
17,336
0
W
Cthulhu
WhoppFlop
Cthulhu
3,559
0
223
3,119
15,041
14,853
1,024
3,017
11,936
33,362
0
L
Discordia
a ghetto squid
Discordia
27,012
437
262
5,393
16,836
6,261
0
3,623
12,943
135,050
0
W
Kukulkan
blinny82
Kukulkan
10,226
616
0
658
15,144
5,607
849
9,545
5,147
68,004
0
L
764
102
0
218
8,895
4,094
96
3,594
5,131
0
12,816
W
Gilgamesh
its-6ix-9ine-
Gilgamesh
21,152
7,601
0
2,627
22,765
12,505
3,867
7,264
15,243
0
119,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,290
Gold Earned
52,529
664
Minions Killed
436
0
Camps Cleared
0
2,339,559
Distance Traveled
2,078,837
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,111
350
59
2
0
467,276
0
W
Cerberus
14,177
545
180
7
0
519,489
0
W
Anhur
12,048
463
116
4
0
458,295
4
L
Apollo
11,886
457
103
4
0
401,759
2
L
Yemoja
8,013
308
28
1
0
354,096
1
W
Cthulhu
10,386
399
47
2
0
455,743
2
L
Discordia
15,534
597
212
8
0
456,637
2
W
Kukulkan
12,792
492
138
5
0
445,558
1
L
Da Ji
7,985
307
34
1
0
399,069
4
W
Gilgamesh
14,887
573
183
7
0
460,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role