Player Matchup

Gilgamesh
Gilgamesh
Big Galactus
Gilgamesh
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 50L
1,368 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
CraigBagel
Ah Muzen Cab
Level 81
God Stats
7W - 9L
1,458 SR
Queue Stats
45W - 72L
1,349 Elo+
Party 1
Hera
Hera
Raguuun
Hera
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
Skiddywags
Yemoja
Level 88
God Stats
0W - 1L
1,285 SR
Queue Stats
147W - 124L
1,546 Elo+
Solo
King Arthur
King Arthur
kresru
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,303 Elo+
Party 3
Team Averages
Level 103
1,449 SR
1,413 Elo+

VS

Team Averages
Level 68
1,561 SR
1,409 Elo+
Arachne
Arachne
Jorgenmungundar
Arachne
Level 68
God Stats
7W - 8L
1,783 SR
Queue Stats
407W - 461L
1,430 Elo+
Solo
Terra
Terra
RedJester48
Terra
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 88L
1,218 Elo+
Party 2
Rama
Rama
Rilonex
Rama
Level 84
God Stats
13W - 10L
1,523 SR
Queue Stats
168W - 160L
1,510 Elo+
Solo
Geb
Geb
markitooo29
Geb
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 47L
1,397 Elo+
Solo
Hera
Hera
turtleofcoom
Hera
Level 70
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 54L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Big Galactus
Gilgamesh
11
1 / 6 / 1
7,159
421
5,164
13,505
6,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
CraigBagel
Ah Muzen Cab
12
1 / 6 / 0
7,279
428
5,109
9,652
2,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
Raguuun
Hera
15
3 / 5 / 0
8,898
523
8,964
10,921
3,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Skiddywags
Yemoja
12
0 / 2 / 1
8,107
477
3,337
9,803
5,903
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
kresru
King Arthur
14
0 / 4 / 2
8,061
474
7,139
10,383
8,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 2 / 4
9,352
550
10,929
14,332
5,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 1 / 5
9,702
571
5,475
11,738
7,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Rama
Rilonex
Rama
15
5 / 1 / 2
8,932
525
7,629
10,578
3,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 0 / 4
6,625
390
2,323
3,946
1,400
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 1 / 2
9,952
585
10,588
8,306
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
5
Kills
23
23
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Big Galactus
Gilgamesh
1
6
1
0.25
L
Ah Muzen Cab
CraigBagel
Ah Muzen Cab
1
6
0
0.17
W
9
2
4
5.5
L
Hera
Raguuun
Hera
3
5
0
0.6
W
3
1
5
5.5
W
Rama
Rilonex
Rama
5
1
2
6
L
Yemoja
Skiddywags
Yemoja
0
2
1
0.25
L
King Arthur
kresru
King Arthur
0
4
2
0.25
W
0
0
4
2
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,713
Damage
36,944
54,264
Taken
48,900
27,638
Mitigated
21,380
9,000
Healing
13,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Big Galactus
Gilgamesh
5,164
1,707
0
926
13,505
6,500
0
4,814
8,593
0
42,482
L
Ah Muzen Cab
CraigBagel
Ah Muzen Cab
5,109
2,125
0
1,439
9,652
2,798
458
302
9,350
0
39,015
W
10,929
7,454
0
4,865
14,332
5,451
17
4,667
9,575
0
50,693
L
Hera
Raguuun
Hera
8,964
1,515
0
2,157
10,921
3,752
0
5,064
5,477
67,352
0
W
5,475
1,051
308
2,965
11,738
7,766
0
1,393
9,929
35,331
0
W
Rama
Rilonex
Rama
7,629
6,044
0
3,104
10,578
3,328
0
1,763
8,815
0
59,253
L
Yemoja
Skiddywags
Yemoja
3,337
1,155
973
1,275
9,803
5,903
96
3,666
5,993
21,198
0
L
King Arthur
kresru
King Arthur
7,139
919
0
2,230
10,383
8,685
0
3,918
6,465
0
46,752
W
2,323
363
563
613
3,946
1,400
299
82
3,804
13,671
0
W
10,588
2,016
0
1,538
8,306
3,435
1,024
4,396
3,910
80,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,504
Gold Earned
44,563
425
Minions Killed
427
0
Camps Cleared
0
1,415,869
Distance Traveled
1,545,994
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,159
421
84
5
0
311,572
1
L
Ah Muzen Cab
7,279
428
59
3
0
223,415
1
W
Arachne
9,352
550
80
5
0
353,813
0
L
Hera
8,898
523
130
8
0
300,194
4
W
Terra
9,702
571
58
3
0
332,898
5
W
Rama
8,932
525
114
7
0
286,306
0
L
Yemoja
8,107
477
44
3
0
301,764
2
L
King Arthur
8,061
474
108
6
0
278,924
6
W
Geb
6,625
390
26
2
0
222,372
1
W
Hera
9,952
585
149
9
0
350,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role