Player Matchup

Khepri
Khepri
CarnageGame
Khepri
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DropkickintoWall
Gilgamesh
Level 3
God Stats
5W - 2L
1,514 SR
Queue Stats
5W - 3L
1,535 Elo+
Solo
Set
Set
Jeark
Set
Level 28
God Stats
10W - 6L
1,602 SR
Queue Stats
67W - 54L
1,505 Elo+
Solo
Anubis
Anubis
Kxyy
Anubis
Level 12
God Stats
3W - 1L
1,715 SR
Queue Stats
12W - 10L
1,506 Elo+
Solo
Ullr
Ullr
no2adamb
Ullr
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 32L
1,580 Elo+
Solo
Team Averages
Level 18
1,566 SR
1,525 Elo+

VS

Team Averages
Level 13
1,447 SR
1,563 Elo+
Thor
Thor
FirstBloodPrince
Thor
Level 21
God Stats
0W - 4L
1,214 SR
Queue Stats
49W - 44L
1,558 Elo+
Solo
Raijin
Raijin
KetaminEnjoyer
Raijin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,740 Elo+
Party 1
Osiris
Osiris
ShekelGoy
Osiris
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,740 Elo+
Party 1
Neith
Neith
s6x666
Neith
Level 16
God Stats
10W - 10L
1,520 SR
Queue Stats
21W - 23L
1,379 Elo+
Party 2
Aphrodite
Aphrodite
slow-nitrogen1
Aphrodite
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 25L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
0 / 3 / 12
8,587
537
7,451
10,072
6,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
13
12 / 3 / 4
9,526
595
13,236
11,801
9,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Set
Jeark
Set
16
9 / 2 / 3
9,959
622
12,998
12,816
7,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
Kxyy
Anubis
13
3 / 6 / 7
8,421
526
8,823
10,885
5,636
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
17
7 / 3 / 3
10,570
661
6,882
8,869
3,515
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 6
8,013
501
6,364
17,062
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
6 / 9 / 5
8,379
524
13,172
10,761
3,113
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
ShekelGoy
Osiris
13
4 / 7 / 0
7,672
480
6,321
13,979
9,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
s6x666
Neith
12
0 / 6 / 2
6,722
420
4,196
10,941
3,331
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
slow-nitrogen1
Aphrodite
12
3 / 3 / 7
8,961
560
8,212
11,765
7,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
37
31
Kills
17
17
Deaths
31
29
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Khepri
0
3
12
2
W
Gilgamesh
12
3
4
4.67
L
4
6
6
1.17
W
Set
Jeark
Set
9
2
3
5.25
L
6
9
5
0.94
W
Anubis
Kxyy
Anubis
3
6
7
1.08
L
Osiris
ShekelGoy
Osiris
4
7
0
0.57
W
Ullr
7
3
3
2.83
L
Neith
s6x666
Neith
0
6
2
0.17
L
Aphrodite
slow-nitrogen1
Aphrodite
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,390
Damage
38,265
54,443
Taken
64,508
33,663
Mitigated
28,516
8,960
Healing
16,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
7,451
722
429
2,554
10,072
6,788
0
5,464
4,579
33,320
0
W
Gilgamesh
13,236
3,921
0
1,655
11,801
9,899
0
5,913
5,777
0
37,439
L
6,364
1,518
0
2,760
17,062
5,037
0
3,053
13,799
0
36,296
W
Set
Jeark
Set
12,998
7,177
0
1,290
12,816
7,825
172
4,226
8,590
0
74,014
L
13,172
1,428
0
603
10,761
3,113
543
3,051
7,590
37,031
0
W
Anubis
Kxyy
Anubis
8,823
1,050
0
2,484
10,885
5,636
680
5,008
5,805
33,651
0
L
Osiris
ShekelGoy
Osiris
6,321
2,153
0
2,605
13,979
9,858
1,068
2,835
11,144
3,033
28,608
W
Ullr
6,882
2,636
0
548
8,869
3,515
2,324
1,385
7,484
0
72,010
L
Neith
s6x666
Neith
4,196
2,892
0
1,607
10,941
3,331
0
3,729
6,972
0
29,267
L
Aphrodite
slow-nitrogen1
Aphrodite
8,212
1,323
3,338
5,651
11,765
7,177
0
3,781
7,714
35,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,063
Gold Earned
39,747
411
Minions Killed
302
0
Camps Cleared
0
1,466,713
Distance Traveled
1,432,120
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,587
537
41
3
0
298,992
6
W
Gilgamesh
9,526
595
55
3
0
326,778
0
L
Thor
8,013
501
66
4
0
281,004
0
W
Set
9,959
622
110
7
0
311,615
4
L
Raijin
8,379
524
61
4
0
274,987
3
W
Anubis
8,421
526
59
4
0
247,593
2
L
Osiris
7,672
480
54
3
0
279,380
0
W
Ullr
10,570
661
146
9
0
281,735
1
L
Neith
6,722
420
59
4
0
295,997
0
L
Aphrodite
8,961
560
62
4
0
300,752
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role