Player Matchup

Chiron
Chiron
BaddFish
Chiron
Level 29
God Stats
2W - 5L
1,228 SR
Queue Stats
389W - 393L
1,389 Elo+
Party 1
Thanatos
Thanatos
Little_D_Pringle
Thanatos
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 178L
1,391 Elo+
Party 1
Gilgamesh
Gilgamesh
NicoGRX01
Gilgamesh
Level 64
God Stats
9W - 11L
1,502 SR
Queue Stats
303W - 352L
1,419 Elo+
Party 4
Fafnir
Fafnir
alegregenio027
Fafnir
Level 43
God Stats
20W - 14L
1,500 SR
Queue Stats
294W - 354L
1,394 Elo+
Party 4
Nu Wa
Nu Wa
youtube6_5Bauti
Nu Wa
Level 50
God Stats
10W - 10L
1,555 SR
Queue Stats
312W - 401L
1,403 Elo+
Party 4
Team Averages
Level 50
1,457 SR
1,399 Elo+

VS

Team Averages
Level 53
1,550 SR
1,337 Elo+
Fenrir
Fenrir
CarlosArg112
Fenrir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,059 Elo+
Party 3
Sobek
Sobek
Gagerb
Sobek
Level 49
God Stats
1W - 3L
1,223 SR
Queue Stats
176W - 215L
1,452 Elo+
Party 2
Sol
Sol
SaintedTurtle28
Sol
Level 47
God Stats
2W - 3L
1,784 SR
Queue Stats
37W - 54L
1,392 Elo+
Solo
Hachiman
Hachiman
Sk1a
Hachiman
Level 104
God Stats
7W - 10L
1,531 SR
Queue Stats
484W - 458L
1,544 Elo+
Party 2
Bellona
Bellona
manucaceres04
Bellona
Level 26
God Stats
1W - 1L
1,712 SR
Queue Stats
1W - 5L
1,236 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BaddFish
Chiron
11
3 / 3 / 2
7,150
477
8,893
9,822
2,976
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 1 / 4
7,983
532
4,658
8,941
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
NicoGRX01
Gilgamesh
16
10 / 1 / 0
9,612
641
6,621
5,849
5,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 0 / 5
8,364
558
6,008
13,175
9,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 0 / 5
8,667
578
9,700
5,775
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 7 / 2
6,159
411
1,889
10,019
2,714
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Gagerb
Sobek
9
0 / 4 / 3
6,281
419
4,938
12,257
8,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 4 / 0
6,509
434
3,694
9,496
2,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
Sk1a
Hachiman
12
2 / 3 / 1
7,291
486
10,519
11,708
3,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
11
2 / 5 / 0
6,529
435
3,476
8,869
5,103
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
22
Kills
5
5
Deaths
23
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chiron
BaddFish
Chiron
3
3
2
1.33
L
Fenrir
1
7
2
0.29
L
Sobek
Gagerb
Sobek
0
4
3
0.38
W
5
1
4
7
W
Gilgamesh
NicoGRX01
Gilgamesh
10
1
0
10
L
0
4
0
0
L
Hachiman
Sk1a
Hachiman
2
3
1
0.83
W
2
0
5
4.5
L
Bellona
2
5
0
0.4
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,880
Damage
24,516
43,562
Taken
52,349
23,727
Mitigated
22,801
16,557
Healing
14,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
BaddFish
Chiron
8,893
3,144
611
2,032
9,822
2,976
0
2,047
7,775
0
38,210
L
Fenrir
1,889
909
0
1,600
10,019
2,714
0
1,063
8,956
0
25,095
L
Sobek
Gagerb
Sobek
4,938
647
0
2,659
12,257
8,654
0
2,829
9,428
14,915
0
W
4,658
1,734
0
6,698
8,941
3,113
0
876
8,065
0
44,323
W
Gilgamesh
NicoGRX01
Gilgamesh
6,621
1,580
0
772
5,849
5,675
454
0
5,849
0
46,944
L
3,694
748
0
3,916
9,496
2,664
0
6,056
3,440
47,996
2,404
L
Hachiman
Sk1a
Hachiman
10,519
7,142
0
5,382
11,708
3,666
0
4,693
7,015
0
46,839
W
6,008
937
0
5,296
13,175
9,933
0
2,543
10,632
25,100
0
L
Bellona
3,476
777
0
484
8,869
5,103
0
1,067
7,802
0
24,460
W
9,700
2,714
267
881
5,775
2,030
2,572
3,050
2,725
58,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,776
Gold Earned
32,769
378
Minions Killed
278
0
Camps Cleared
0
1,372,545
Distance Traveled
1,225,017
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,150
477
65
4
0
252,504
4
L
Fenrir
6,159
411
39
3
0
246,877
1
L
Sobek
6,281
419
14
1
0
274,693
3
W
Thanatos
7,983
532
64
4
0
285,474
4
W
Gilgamesh
9,612
641
104
7
0
279,050
0
L
Sol
6,509
434
87
6
0
211,925
1
L
Hachiman
7,291
486
95
6
0
229,040
2
W
Fafnir
8,364
558
35
2
0
299,746
0
L
Bellona
6,529
435
43
3
0
262,482
4
W
Nu Wa
8,667
578
110
7
0
255,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role