Player Matchup

Janus
Janus
Platinum II
Dravlein
Janus
Platinum II
Level 137
God Stats
17W - 26L
1,479 SR
Queue Stats
315W - 324L
1,887 MMR
Solo
Nemesis
Nemesis
Diamond V
Evangelizador
Nemesis
Diamond V
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum I
KilllerFear
Bellona
Platinum I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 67L
1,832 MMR
Solo
Jing Wei
Jing Wei
Diamond III
LastLook
Jing Wei
Diamond III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum V
zInterestellar
Ganesha
Platinum V
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
594W - 560L
1,770 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,496 SR
1,698 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 105
1,678 SR
1,847 MMR
King Arthur
King Arthur
Platinum IV
BoyRanked
King Arthur
Platinum IV
Level 52
God Stats
4W - 2L
1,921 SR
Queue Stats
145W - 144L
1,725 MMR
Party 1
Osiris
Osiris
Diamond IV
HighMax
Osiris
Diamond IV
Level 160
God Stats
6W - 5L
1,498 SR
Queue Stats
142W - 116L
1,955 MMR
Solo
Achilles
Achilles
Platinum III
Mat14sv
Achilles
Platinum III
Level 78
God Stats
4W - 4L
1,720 SR
Queue Stats
155W - 144L
1,825 MMR
Party 1
Anhur
Anhur
Platinum III
UrsoPoIIar
Anhur
Platinum III
Level 84
God Stats
2W - 1L
1,578 SR
Queue Stats
136W - 139L
1,787 MMR
Solo
Nu Wa
Nu Wa
Diamond V
øLaw
Nu Wa
Diamond V
Level 152
God Stats
32W - 22L
1,676 SR
Queue Stats
162W - 162L
1,945 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dravlein
Janus
10
1 / 1 / 1
5,653
565
2,011
4,196
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
8
1 / 4 / 0
4,851
485
3,521
8,036
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
KilllerFear
Bellona
8
1 / 4 / 0
4,848
485
4,791
9,494
5,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
LastLook
Jing Wei
10
1 / 1 / 1
5,562
556
3,059
6,115
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 2
4,897
490
2,044
8,565
3,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
TiamatTsukuyomiAthenaSetApollo

VS

Bans
GilgameshGebArtioYmirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoyRanked
King Arthur
11
3 / 1 / 2
6,236
624
7,034
8,222
4,700
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Osiris
HighMax
Osiris
11
5 / 0 / 2
6,338
634
4,798
4,300
2,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Mat14sv
Achilles
8
3 / 2 / 5
5,622
562
3,485
6,180
3,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
11
0 / 0 / 3
5,811
581
4,311
5,162
1,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
øLaw
Nu Wa
11
2 / 1 / 6
6,330
633
5,452
3,048
986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
4
Kills
13
13
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BoyRanked
King Arthur
3
1
2
4
L
Janus
Dravlein
Janus
1
1
1
1.5
L
Nemesis
1
4
0
0.25
W
Osiris
HighMax
Osiris
5
0
2
6
L
Bellona
KilllerFear
Bellona
1
4
0
0.25
L
Jing Wei
LastLook
Jing Wei
1
1
1
1.5
W
Achilles
Mat14sv
Achilles
3
2
5
2.75
W
Anhur
0
0
3
1.5
L
0
3
2
0.33
W
Nu Wa
øLaw
Nu Wa
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,426
Damage
25,080
36,406
Taken
26,912
13,749
Mitigated
12,467
9,461
Healing
7,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BoyRanked
King Arthur
7,034
1,202
0
2,345
8,222
4,700
0
0
8,222
0
33,827
L
Janus
Dravlein
Janus
2,011
248
0
1,576
4,196
1,048
0
1,955
1,953
36,182
0
L
Nemesis
3,521
1,183
0
574
8,036
2,089
0
1,250
6,670
0
24,020
W
Osiris
HighMax
Osiris
4,798
2,307
0
821
4,300
2,320
0
937
3,363
0
37,738
L
Bellona
KilllerFear
Bellona
4,791
2,245
0
2,962
9,494
5,842
0
391
8,997
0
23,623
L
Jing Wei
LastLook
Jing Wei
3,059
2,007
0
2,882
6,115
1,196
0
572
5,428
0
34,300
W
Achilles
Mat14sv
Achilles
3,485
673
0
515
6,180
3,090
0
1,515
4,665
0
8,310
W
Anhur
4,311
1,619
0
3,371
5,162
1,371
92
416
4,746
0
40,614
L
2,044
547
0
1,467
8,565
3,574
0
583
7,906
16,634
0
W
Nu Wa
øLaw
Nu Wa
5,452
1,038
0
908
3,048
986
0
1,187
1,861
37,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,811
Gold Earned
30,337
286
Minions Killed
319
0
Camps Cleared
0
972,821
Distance Traveled
1,019,535
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,236
624
61
6
0
210,554
2
L
Janus
5,653
565
91
9
0
212,742
4
L
Nemesis
4,851
485
56
6
0
213,612
2
W
Osiris
6,338
634
81
8
0
234,151
1
L
Bellona
4,848
485
46
5
0
172,974
3
L
Jing Wei
5,562
556
89
9
0
177,061
0
W
Achilles
5,622
562
14
1
0
221,932
1
W
Anhur
5,811
581
81
8
0
167,943
5
L
Ganesha
4,897
490
4
0
0
196,432
1
W
Nu Wa
6,330
633
82
8
0
184,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role