Player Matchup

Nemesis
Nemesis
Borotzky
Nemesis
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 53L
1,572 Elo+
Solo
Gilgamesh
Gilgamesh
Keegers
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Misha 011
Yemoja
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 26L
1,334 Elo+
Solo
Apollo
Apollo
ghostofnappa11
Apollo
Level 24
God Stats
13W - 13L
1,556 SR
Queue Stats
72W - 74L
1,557 Elo+
Solo
Sylvanus
Sylvanus
studtelo
Sylvanus
Level 21
God Stats
2W - 2L
1,525 SR
Queue Stats
5W - 5L
1,495 Elo+
Solo
Team Averages
Level 22
1,516 SR
1,492 Elo+

VS

Team Averages
Level 23
1,521 SR
1,476 Elo+
Nike
Nike
Azazelphon
Nike
Level 28
God Stats
9W - 6L
1,487 SR
Queue Stats
68W - 69L
1,490 Elo+
Party 1
Ra
Ra
DynoVann
Ra
Level 14
God Stats
12W - 8L
1,545 SR
Queue Stats
14W - 14L
1,443 Elo+
Party 1
Izanami
Izanami
Nautico231
Izanami
Level 26
God Stats
8W - 6L
1,504 SR
Queue Stats
94W - 98L
1,518 Elo+
Solo
Tiamat
Tiamat
StruggleBussey
Tiamat
Level 14
God Stats
17W - 31L
1,383 SR
Queue Stats
71W - 128L
1,393 Elo+
Solo
Awilix
Awilix
flibbyflabby
Awilix
Level 31
God Stats
4W - 1L
1,684 SR
Queue Stats
7W - 4L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Borotzky
Nemesis
19
14 / 6 / 3
12,430
565
24,946
19,472
11,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Keegers
Gilgamesh
18
6 / 6 / 4
10,967
499
12,068
21,329
15,687
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Yemoja
Misha 011
Yemoja
14
1 / 1 / 5
8,644
393
4,535
11,583
9,505
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
1 / 7 / 3
8,887
404
5,707
19,598
5,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
studtelo
Sylvanus
13
0 / 4 / 2
7,632
347
2,812
14,508
11,183
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 6
12,232
556
15,524
17,220
18,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
0 / 7 / 7
11,116
505
12,977
13,762
4,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Nautico231
Izanami
16
2 / 4 / 5
10,639
484
15,955
16,609
8,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 6 / 1
9,861
448
4,189
12,809
3,892
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
20
15 / 2 / 3
13,935
633
15,753
12,777
4,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
46
22
Kills
24
24
Deaths
22
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
L
Nemesis
Borotzky
Nemesis
14
6
3
2.58
W
0
7
7
0.5
L
Gilgamesh
Keegers
Gilgamesh
6
6
4
1.33
L
Yemoja
Misha 011
Yemoja
1
1
5
3.5
W
Izanami
Nautico231
Izanami
2
4
5
1.13
W
3
6
1
0.58
W
Awilix
15
2
3
8.25
L
1
7
3
0.36
L
Sylvanus
studtelo
Sylvanus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,068
Damage
64,398
86,490
Taken
73,177
54,003
Mitigated
39,193
17,811
Healing
21,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,524
1,233
0
3,144
17,220
18,136
809
1,119
16,101
12,545
56,826
L
Nemesis
Borotzky
Nemesis
24,946
14,748
0
3,157
19,472
11,801
0
4,930
14,329
0
84,851
W
12,977
272
881
4,293
13,762
4,781
871
884
12,878
64,348
0
L
Gilgamesh
Keegers
Gilgamesh
12,068
2,293
0
5,052
21,329
15,687
0
2,667
17,642
0
60,230
L
Yemoja
Misha 011
Yemoja
4,535
882
1,072
635
11,583
9,505
102
2,239
9,314
26,170
0
W
Izanami
Nautico231
Izanami
15,955
9,246
0
4,596
16,609
8,065
2,530
2,011
14,598
0
73,838
W
4,189
650
0
2,927
12,809
3,892
1,038
1,528
11,281
40,177
0
W
Awilix
15,753
7,907
207
5,920
12,777
4,319
2,192
1,805
10,972
0
81,276
L
5,707
3,781
0
4,618
19,598
5,827
594
3,028
16,510
0
68,840
L
Sylvanus
studtelo
Sylvanus
2,812
903
603
2,674
14,508
11,183
0
6,988
7,460
21,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,560
Gold Earned
57,783
398
Minions Killed
581
0
Camps Cleared
0
1,981,916
Distance Traveled
1,977,042
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,232
556
127
6
0
468,167
2
L
Nemesis
12,430
565
109
5
0
403,117
3
W
Ra
11,116
505
144
7
0
382,531
1
L
Gilgamesh
10,967
499
110
5
0
437,154
6
L
Yemoja
8,644
393
38
2
0
411,990
0
W
Izanami
10,639
484
107
5
0
384,241
4
W
Tiamat
9,861
448
86
4
0
292,173
0
W
Awilix
13,935
633
117
5
0
449,930
2
L
Apollo
8,887
404
111
5
0
348,181
4
L
Sylvanus
7,632
347
30
1
0
381,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role