Player Matchup

Persephone
Persephone
HaraldDeathwolf
Persephone
Level 131
God Stats
16W - 13L
1,600 SR
Queue Stats
265W - 254L
1,538 Elo+
Party 2
Chang'e
Chang'e
Jackob145
Chang'e
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
VulkanLord
Medusa
Level 142
God Stats
4W - 3L
1,680 SR
Queue Stats
190W - 174L
1,547 Elo+
Party 2
Gilgamesh
Gilgamesh
fresp
Gilgamesh
Level 29
God Stats
4W - 1L
1,302 SR
Queue Stats
12W - 8L
1,468 Elo+
Party 2
Danzaburou
Danzaburou
jefejaime22
Danzaburou
Level 28
God Stats
1W - 0L
1,767 SR
Queue Stats
13W - 9L
1,503 Elo+
Party 2
Team Averages
Level 85
1,570 SR
1,511 Elo+

VS

Team Averages
Level 64
1,398 SR
1,507 Elo+
King Arthur
King Arthur
LeReQUeZz
King Arthur
Level 37
God Stats
10W - 12L
1,520 SR
Queue Stats
29W - 26L
1,572 Elo+
Solo
Tsukuyomi
Tsukuyomi
Rainbowandjam
Tsukuyomi
Level 48
God Stats
0W - 1L
1,160 SR
Queue Stats
1W - 2L
1,470 Elo+
Party 3
Nox
Nox
Rugbain
Nox
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Chiron
Chiron
SanBuky
Chiron
Level 147
God Stats
6W - 6L
1,322 SR
Queue Stats
154W - 136L
1,521 Elo+
Party 1
Cerberus
Cerberus
rasburchy
Cerberus
Level 49
God Stats
6W - 6L
1,490 SR
Queue Stats
11W - 13L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
HaraldDeathwolf
Persephone
17
6 / 5 / 8
11,934
597
11,682
9,692
3,104
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Jackob145
Chang'e
19
12 / 5 / 10
12,797
640
14,401
17,962
8,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
VulkanLord
Medusa
17
11 / 6 / 8
11,805
590
13,630
14,996
7,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
fresp
Gilgamesh
18
10 / 3 / 9
12,547
627
12,697
14,499
9,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
jefejaime22
Danzaburou
18
9 / 2 / 13
12,815
641
14,520
12,624
5,022
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LeReQUeZz
King Arthur
16
5 / 10 / 4
10,299
515
8,943
21,546
15,127
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
Rainbowandjam
Tsukuyomi
12
5 / 9 / 6
9,227
461
9,240
14,196
5,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nox
10
0 / 11 / 6
7,028
351
3,662
13,213
4,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
SanBuky
Chiron
16
6 / 8 / 2
10,618
531
9,733
16,272
5,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
rasburchy
Cerberus
13
4 / 10 / 8
9,282
464
6,558
18,414
13,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
46
48
Kills
20
21
Deaths
48
48
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Persephone
HaraldDeathwolf
Persephone
6
5
8
2
W
Chang'e
Jackob145
Chang'e
12
5
10
3.4
L
King Arthur
LeReQUeZz
King Arthur
5
10
4
0.7
L
Tsukuyomi
Rainbowandjam
Tsukuyomi
5
9
6
0.89
L
Nox
0
11
6
0.27
L
Chiron
SanBuky
Chiron
6
8
2
0.88
W
Medusa
VulkanLord
Medusa
11
6
8
2.5
W
Gilgamesh
fresp
Gilgamesh
10
3
9
4.83
W
Danzaburou
jefejaime22
Danzaburou
9
2
13
7.75
L
Cerberus
rasburchy
Cerberus
4
10
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,930
Damage
38,136
69,773
Taken
83,641
33,323
Mitigated
44,275
21,137
Healing
8,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
HaraldDeathwolf
Persephone
11,682
643
251
1,488
9,692
3,104
259
2,315
7,212
63,695
0
W
Chang'e
Jackob145
Chang'e
14,401
1,093
2,628
7,653
17,962
8,288
2,437
2,605
15,321
70,515
0
L
King Arthur
LeReQUeZz
King Arthur
8,943
1,668
0
0
21,546
15,127
0
5,956
15,374
238
46,790
L
Tsukuyomi
Rainbowandjam
Tsukuyomi
9,240
2,454
0
909
14,196
5,564
411
5,317
8,765
0
23,874
L
Nox
3,662
375
0
925
13,213
4,648
0
5,907
7,280
14,047
0
L
Chiron
SanBuky
Chiron
9,733
5,616
619
4,548
16,272
5,724
24
3,959
12,175
0
66,646
W
Medusa
VulkanLord
Medusa
13,630
8,507
0
2,632
14,996
7,029
3,256
2,011
12,905
0
78,410
W
Gilgamesh
fresp
Gilgamesh
12,697
4,396
0
978
14,499
9,880
2,430
1,761
12,606
0
50,735
W
Danzaburou
jefejaime22
Danzaburou
14,520
9,820
255
5,252
12,624
5,022
4,956
1,260
11,322
0
82,837
L
Cerberus
rasburchy
Cerberus
6,558
332
0
1,485
18,414
13,212
38
4,262
13,964
21,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,898
Gold Earned
46,454
525
Minions Killed
283
0
Camps Cleared
0
1,878,697
Distance Traveled
1,615,740
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
11,934
597
90
5
0
376,384
2
W
Chang'e
12,797
640
118
6
0
383,413
0
L
King Arthur
10,299
515
88
4
0
324,708
3
L
Tsukuyomi
9,227
461
40
2
0
320,595
3
L
Nox
7,028
351
15
1
0
272,758
0
L
Chiron
10,618
531
115
6
0
326,005
3
W
Medusa
11,805
590
105
5
0
352,506
0
W
Gilgamesh
12,547
627
76
4
0
373,763
4
W
Danzaburou
12,815
641
136
7
0
392,631
4
L
Cerberus
9,282
464
25
1
0
371,674
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role