Player Matchup

Eset
Eset
JamonCrudo
Eset
Level 29
God Stats
2W - 0L
1,737 SR
Queue Stats
172W - 54L
1,822 Elo+
Solo
Fenrir
Fenrir
PedacinhoDeCell
Fenrir
Level 12
God Stats
10W - 6L
1,563 SR
Queue Stats
20W - 19L
1,491 Elo+
Party 2
King Arthur
King Arthur
Voiderr
King Arthur
Level 16
God Stats
16W - 13L
1,543 SR
Queue Stats
19W - 17L
1,411 Elo+
Party 2
Medusa
Medusa
alexrj23
Medusa
Level 22
God Stats
2W - 1L
1,468 SR
Queue Stats
23W - 17L
1,513 Elo+
Party 2
Athena
Athena
okairobr
Athena
Level 21
God Stats
15W - 10L
1,682 SR
Queue Stats
25W - 22L
1,476 Elo+
Party 2
Team Averages
Level 20
1,598 SR
1,543 Elo+

VS

Team Averages
Level 34
1,449 SR
1,412 Elo+
Nox
Nox
GianninioiaC
Nox
Level 15
God Stats
0W - 3L
1,157 SR
Queue Stats
12W - 13L
1,388 Elo+
Party 1
Hera
Hera
KamiKazerCaraio
Hera
Level 14
God Stats
9W - 5L
1,620 SR
Queue Stats
18W - 16L
1,464 Elo+
Party 1
Sobek
Sobek
KoxpGG
Sobek
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,352 Elo+
Party 3
Chaac
Chaac
Tiaguinho PR
Chaac
Level 110
God Stats
3W - 2L
1,468 SR
Queue Stats
9W - 15L
1,390 Elo+
Party 3
Nemesis
Nemesis
VenusMS
Nemesis
Level 22
God Stats
8W - 10L
1,499 SR
Queue Stats
40W - 37L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 2
9,327
666
9,587
6,947
2,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 3 / 3
6,403
457
3,858
6,230
1,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Voiderr
King Arthur
13
5 / 1 / 1
7,627
545
3,945
8,127
6,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
alexrj23
Medusa
11
4 / 3 / 3
6,952
497
5,923
5,203
1,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
okairobr
Athena
10
1 / 4 / 8
7,008
501
3,751
7,595
2,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
6,242
446
1,229
6,554
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 1
6,706
479
4,208
6,028
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
KoxpGG
Sobek
9
1 / 4 / 6
6,290
449
2,988
12,344
6,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
4 / 3 / 2
6,366
455
5,905
8,284
5,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nemesis
VenusMS
Nemesis
13
5 / 4 / 3
7,978
570
4,773
9,965
3,656
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
19
Kills
11
12
Deaths
19
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
7
1
2
8
L
1
3
1
0.5
L
Sobek
KoxpGG
Sobek
1
4
6
1
W
2
3
3
1.17
L
4
3
2
1.67
L
Nemesis
VenusMS
Nemesis
5
4
3
1.63
W
King Arthur
Voiderr
King Arthur
5
1
1
5.5
W
Medusa
alexrj23
Medusa
4
3
3
1.83
W
Athena
okairobr
Athena
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,064
Damage
19,103
34,102
Taken
43,175
14,759
Mitigated
18,893
6,257
Healing
10,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,229
267
0
331
6,554
2,072
0
3,344
3,004
23,579
0
W
9,587
1,174
0
3,053
6,947
2,858
1,144
2,048
4,817
63,261
0
L
4,208
1,167
0
1,069
6,028
1,463
451
383
5,395
29,443
0
L
Sobek
KoxpGG
Sobek
2,988
470
0
2,895
12,344
6,563
0
4,214
7,991
13,370
0
W
3,858
1,324
0
662
6,230
1,915
0
764
5,334
0
27,842
L
5,905
698
0
2,814
8,284
5,139
138
3,650
4,542
0
24,856
L
Nemesis
VenusMS
Nemesis
4,773
3,223
0
3,885
9,965
3,656
0
1,314
8,605
0
52,106
W
King Arthur
Voiderr
King Arthur
3,945
732
0
1,026
8,127
6,130
139
2,949
4,881
0
27,454
W
Medusa
alexrj23
Medusa
5,923
3,087
0
500
5,203
1,336
1,259
736
4,317
0
32,711
W
Athena
okairobr
Athena
3,751
1,336
0
1,016
7,595
2,520
373
1,531
5,794
10,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,317
Gold Earned
33,582
323
Minions Killed
259
0
Camps Cleared
0
1,360,752
Distance Traveled
1,107,540
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,242
446
55
4
0
221,987
1
W
Eset
9,327
666
143
10
0
261,213
2
L
Hera
6,706
479
64
5
0
205,146
0
L
Sobek
6,290
449
23
2
0
251,277
8
W
Fenrir
6,403
457
44
3
0
287,312
1
L
Chaac
6,366
455
33
2
0
220,784
4
L
Nemesis
7,978
570
84
6
0
208,346
0
W
King Arthur
7,627
545
62
4
0
273,228
2
W
Medusa
6,952
497
61
4
0
262,322
2
W
Athena
7,008
501
13
1
0
276,677
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role