Player Matchup

Tiamat
Tiamat
JackOutThBox
Tiamat
Level 21
God Stats
1W - 4L
1,500 SR
Queue Stats
40W - 51L
1,692 Elo+
Solo
Loki
Loki
Mochsin1
Loki
Level 17
God Stats
12W - 12L
1,663 SR
Queue Stats
76W - 56L
1,660 Elo+
Solo
Sobek
Sobek
OneMoreRandom_
Sobek
Level 24
God Stats
4W - 6L
1,576 SR
Queue Stats
164W - 152L
1,552 Elo+
Solo
Medusa
Medusa
Vanesa7139
Medusa
Level 20
God Stats
5W - 4L
1,863 SR
Queue Stats
170W - 183L
1,590 Elo+
Solo
Merlin
Merlin
XpertAssasN
Merlin
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,643 Elo+
Solo
Team Averages
Level 17
1,620 SR
1,627 Elo+

VS

Team Averages
Level 21
1,599 SR
1,636 Elo+
Arachne
Arachne
Cellwall6335
Arachne
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,678 Elo+
Solo
Gilgamesh
Gilgamesh
DarkUmbra06-_-
Gilgamesh
Level 18
God Stats
14W - 15L
1,622 SR
Queue Stats
126W - 126L
1,661 Elo+
Solo
Hel
Hel
I-ProdigY-I-_-
Hel
Level 6
God Stats
3W - 2L
1,516 SR
Queue Stats
115W - 104L
1,531 Elo+
Solo
Chiron
Chiron
Taikeno
Chiron
Level 28
God Stats
13W - 10L
1,626 SR
Queue Stats
250W - 245L
1,579 Elo+
Solo
Tyr
Tyr
TwinRhombus
Tyr
Level 27
God Stats
6W - 2L
1,729 SR
Queue Stats
43W - 21L
1,732 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
7
0 / 7 / 3
4,873
443
2,556
8,269
3,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Loki
9
2 / 5 / 0
5,515
501
4,063
7,376
1,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 2 / 1
4,759
433
1,080
5,249
2,702
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Vanesa7139
Medusa
10
2 / 2 / 0
6,215
565
4,027
4,159
1,122
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
6
0 / 6 / 1
4,664
424
1,752
5,785
1,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cellwall6335
Arachne
10
6 / 0 / 3
6,474
589
3,905
4,994
1,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
DarkUmbra06-_-
Gilgamesh
9
2 / 0 / 2
5,667
515
2,222
4,097
1,325
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
6 / 3 / 8
6,640
604
6,213
6,082
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
Taikeno
Chiron
11
2 / 1 / 1
6,146
559
3,862
5,626
1,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
6 / 0 / 6
6,943
631
7,049
7,885
4,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
22
22
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
Cellwall6335
Arachne
6
0
3
7.5
W
Gilgamesh
DarkUmbra06-_-
Gilgamesh
2
0
2
3
W
6
3
8
3.33
L
Tiamat
0
7
3
0.21
L
Loki
2
5
0
0.4
L
0
2
1
0.25
W
Chiron
Taikeno
Chiron
2
1
1
2.5
W
6
0
6
9
L
Medusa
Vanesa7139
Medusa
2
2
0
1
L
Merlin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,478
Damage
23,251
30,838
Taken
28,684
10,638
Mitigated
10,898
4,875
Healing
11,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Cellwall6335
Arachne
3,905
3,105
0
2,071
4,994
1,515
1,208
520
4,458
0
20,173
W
Gilgamesh
DarkUmbra06-_-
Gilgamesh
2,222
808
0
77
4,097
1,325
958
334
3,763
0
16,852
W
6,213
826
546
1,813
6,082
1,675
565
1,926
3,932
25,833
0
L
Tiamat
2,556
469
0
1,534
8,269
3,201
26
2,857
5,134
11,944
0
L
Loki
4,063
811
0
1,564
7,376
1,719
0
571
6,751
0
21,122
L
1,080
101
0
1,070
5,249
2,702
0
615
4,593
4,995
0
W
Chiron
Taikeno
Chiron
3,862
1,310
160
3,014
5,626
1,958
762
233
5,383
0
36,316
W
7,049
1,530
0
3,466
7,885
4,425
0
2,017
5,760
0
27,104
L
Medusa
Vanesa7139
Medusa
4,027
1,304
0
366
4,159
1,122
792
0
4,159
0
32,738
L
Merlin
1,752
340
0
341
5,785
1,894
0
1,697
3,988
12,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,026
Gold Earned
31,870
172
Minions Killed
227
0
Camps Cleared
0
867,997
Distance Traveled
1,069,143
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,474
589
44
4
0
205,610
0
W
Gilgamesh
5,667
515
36
3
0
211,904
0
W
Hel
6,640
604
43
4
0
199,909
0
L
Tiamat
4,873
443
27
2
0
187,163
1
L
Loki
5,515
501
44
4
0
194,362
0
L
Sobek
4,759
433
12
1
0
186,412
2
W
Chiron
6,146
559
65
6
0
214,578
2
W
Tyr
6,943
631
39
4
0
237,142
3
L
Medusa
6,215
565
71
6
0
174,256
1
L
Merlin
4,664
424
18
2
0
125,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role