Player Matchup

Fenrir
Fenrir
GotLosted
Fenrir
Level 80
God Stats
5W - 5L
1,564 SR
Queue Stats
200W - 206L
1,516 Elo+
Party 2
Zeus
Zeus
Hunted4FUN
Zeus
Level 97
God Stats
13W - 12L
1,515 SR
Queue Stats
144W - 141L
1,519 Elo+
Party 2
Bacchus
Bacchus
SavageSoldier
Bacchus
Level 52
God Stats
4W - 5L
1,560 SR
Queue Stats
36W - 43L
1,480 Elo+
Party 2
Team Averages
Level 76
1,546 SR
1,505 Elo+

VS

Team Averages
Level 107
1,618 SR
1,474 Elo+
Gilgamesh
Gilgamesh
Tozveck
Gilgamesh
Level 107
God Stats
13W - 8L
1,436 SR
Queue Stats
520W - 511L
1,409 Elo+
Party 1
Ymir
Ymir
Wainchizzle
Ymir
Level 67
God Stats
21W - 12L
1,652 SR
Queue Stats
280W - 221L
1,561 Elo+
Party 1
Hades
Hades
tigeruchiha
Hades
Level 146
God Stats
11W - 2L
1,766 SR
Queue Stats
295W - 336L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GotLosted
Fenrir
9
2 / 5 / 0
7,139
649
4,051
6,750
2,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 7 / 2
7,228
657
4,848
7,333
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
11
1 / 2 / 2
7,352
668
5,908
7,322
5,440
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Tozveck
Gilgamesh
12
7 / 1 / 6
8,676
789
4,702
6,342
3,562
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 1 / 10
8,715
792
3,425
9,166
5,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
3 / 1 / 9
8,322
757
8,619
6,884
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
13
14
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
GotLosted
Fenrir
2
5
0
0.4
L
0
7
2
0.14
L
Bacchus
1
2
2
1
W
Gilgamesh
Tozveck
Gilgamesh
7
1
6
10
W
3
1
10
8
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,807
Damage
16,746
21,405
Taken
22,392
10,702
Mitigated
12,122
1,375
Healing
6,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
GotLosted
Fenrir
4,051
1,018
0
382
6,750
2,868
0
3,067
3,683
0
19,388
L
4,848
573
0
366
7,333
2,394
0
4,044
3,289
37,131
0
L
Bacchus
5,908
325
211
416
7,322
5,440
0
4,965
2,357
13,685
0
W
Gilgamesh
Tozveck
Gilgamesh
4,702
968
0
600
6,342
3,562
76
1,835
4,469
0
17,861
W
3,425
513
0
2,880
9,166
5,652
0
5,351
3,617
15,553
0
W
8,619
896
767
2,595
6,884
2,908
0
3,352
3,444
33,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,719
Gold Earned
25,713
119
Minions Killed
108
0
Camps Cleared
0
612,227
Distance Traveled
640,038
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,139
649
33
3
0
226,971
1
L
Zeus
7,228
657
68
6
0
172,148
3
L
Bacchus
7,352
668
18
2
0
213,108
4
W
Gilgamesh
8,676
789
26
2
0
215,557
2
W
Ymir
8,715
792
28
3
0
228,971
3
W
Hades
8,322
757
54
5
0
195,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role