Player Matchup

Set
Set
 
Set
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
LivingDarkness4
Xbalanque
Level 85
God Stats
6W - 7L
1,379 SR
Queue Stats
106W - 104L
1,455 Elo+
Party 3
Guan Yu
Guan Yu
StandbyMain
Guan Yu
Level 120
God Stats
14W - 23L
1,413 SR
Queue Stats
566W - 575L
1,422 Elo+
Solo
Cthulhu
Cthulhu
Stealthy-Feng
Cthulhu
Level 81
God Stats
39W - 30L
1,502 SR
Queue Stats
111W - 105L
1,458 Elo+
Solo
Hades
Hades
metalgrinder21
Hades
Level 89
God Stats
3W - 1L
1,585 SR
Queue Stats
37W - 45L
1,418 Elo+
Party 3
Team Averages
Level 101
1,476 SR
1,450 Elo+

VS

Team Averages
Level 78
1,620 SR
1,465 Elo+
Ah Puch
Ah Puch
Baltaguan
Ah Puch
Level 58
God Stats
4W - 4L
1,616 SR
Queue Stats
257W - 270L
1,382 Elo+
Solo
Pele
Pele
IxI_CrYt3ch_IxI
Pele
Level 93
God Stats
39W - 30L
1,651 SR
Queue Stats
1,002W - 985L
1,494 Elo+
Party 1
Cabrakan
Cabrakan
MiKeL_LJ
Cabrakan
Level 57
God Stats
1W - 1L
1,725 SR
Queue Stats
393W - 416L
1,464 Elo+
Party 2
Chernobog
Chernobog
Splitterschiss7
Chernobog
Level 120
God Stats
15W - 19L
1,393 SR
Queue Stats
1,703W - 1,693L
1,547 Elo+
Party 1
Janus
Janus
perame-_2
Janus
Level 61
God Stats
15W - 7L
1,716 SR
Queue Stats
176W - 182L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
8 / 3 / 6
6,796
680
7,199
7,144
2,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Xbalanque
LivingDarkness4
Xbalanque
11
5 / 2 / 3
6,443
644
8,305
6,859
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
StandbyMain
Guan Yu
12
3 / 0 / 2
6,625
663
3,258
6,135
3,664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
9
1 / 0 / 8
5,786
579
4,063
7,259
3,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
4 / 2 / 5
6,433
643
6,642
7,206
2,952
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Baltaguan
Ah Puch
10
1 / 3 / 0
5,873
587
5,495
5,238
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 5 / 1
5,598
560
3,243
8,801
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
MiKeL_LJ
Cabrakan
8
1 / 5 / 3
5,338
534
1,977
10,146
5,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
Splitterschiss7
Chernobog
9
1 / 4 / 2
5,937
594
4,800
8,858
2,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
perame-_2
Janus
9
2 / 4 / 1
5,651
565
4,072
5,238
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
21
Kills
7
7
Deaths
21
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
8
3
6
3.67
L
Ah Puch
Baltaguan
Ah Puch
1
3
0
0.33
L
2
5
1
0.5
W
Xbalanque
LivingDarkness4
Xbalanque
5
2
3
3.25
L
Cabrakan
MiKeL_LJ
Cabrakan
1
5
3
0.5
L
Chernobog
Splitterschiss7
Chernobog
1
4
2
0.5
W
Guan Yu
StandbyMain
Guan Yu
3
0
2
4
W
Cthulhu
1
0
8
5
W
4
2
5
3.25
L
Janus
perame-_2
Janus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,467
Damage
19,587
34,603
Taken
38,281
14,368
Mitigated
13,335
12,996
Healing
8,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
7,199
2,759
0
780
7,144
2,445
0
2,437
4,598
0
31,291
L
Ah Puch
Baltaguan
Ah Puch
5,495
384
0
1,612
5,238
1,185
0
87
5,151
35,810
0
L
3,243
657
0
823
8,801
2,560
0
3,629
5,172
0
27,057
W
Xbalanque
LivingDarkness4
Xbalanque
8,305
4,213
0
2,262
6,859
1,887
675
244
6,615
0
42,327
L
Cabrakan
MiKeL_LJ
Cabrakan
1,977
284
321
2,636
10,146
5,734
66
2,535
7,611
12,986
0
L
Chernobog
Splitterschiss7
Chernobog
4,800
3,065
0
3,020
8,858
2,404
0
1,455
7,403
0
27,340
W
Guan Yu
StandbyMain
Guan Yu
3,258
371
0
3,346
6,135
3,664
0
4,220
1,915
0
33,350
W
Cthulhu
4,063
564
596
1,336
7,259
3,420
283
1,183
6,076
14,574
0
W
6,642
280
346
4,330
7,206
2,952
723
3,115
3,855
31,236
0
L
Janus
perame-_2
Janus
4,072
216
0
500
5,238
1,452
280
2,999
2,239
22,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,083
Gold Earned
28,397
292
Minions Killed
257
0
Camps Cleared
0
1,016,659
Distance Traveled
1,005,630
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,796
680
51
5
0
213,623
3
L
Ah Puch
5,873
587
70
7
0
191,102
5
L
Pele
5,598
560
57
6
0
218,906
3
W
Xbalanque
6,443
644
73
7
0
177,719
3
L
Cabrakan
5,338
534
25
3
0
198,746
1
L
Chernobog
5,937
594
54
5
0
192,373
4
W
Guan Yu
6,625
663
81
8
0
222,313
3
W
Cthulhu
5,786
579
24
2
0
221,351
5
W
Hades
6,433
643
63
6
0
181,653
3
L
Janus
5,651
565
51
5
0
204,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role