Player Matchup

Horus
Horus
 
Horus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
CypherBoY ll
Ratatoskr
Level 104
God Stats
14W - 13L
1,701 SR
Queue Stats
481W - 451L
1,517 Elo+
Party 1
Cernunnos
Cernunnos
KzCoanTFI
Cernunnos
Level 102
God Stats
32W - 27L
1,525 SR
Queue Stats
579W - 551L
1,503 Elo+
Party 1
Merlin
Merlin
Pragadomilharal
Merlin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,526 Elo+
Party 1
Nike
Nike
Wiiiny
Nike
Level 82
God Stats
1W - 1L
1,287 SR
Queue Stats
222W - 200L
1,542 Elo+
Party 1
Team Averages
Level 81
1,503 SR
1,518 Elo+

VS

Team Averages
Level 50
1,508 SR
1,472 Elo+
Ymir
Ymir
 
Ymir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
AlkmimM9
Scylla
Level 29
God Stats
45W - 42L
1,553 SR
Queue Stats
307W - 301L
1,478 Elo+
Party 2
Osiris
Osiris
CUSHAISHANGUE
Osiris
Level 49
God Stats
3W - 3L
1,838 SR
Queue Stats
188W - 163L
1,481 Elo+
Solo
Bellona
Bellona
VillelaGGR
Bellona
Level 22
God Stats
0W - 2L
1,218 SR
Queue Stats
32W - 37L
1,462 Elo+
Party 2
Skadi
Skadi
y SpaarKzz
Skadi
Level 46
God Stats
8W - 14L
1,432 SR
Queue Stats
97W - 104L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 1 / 11
7,238
603
5,055
8,616
4,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ratatoskr
CypherBoY ll
Ratatoskr
13
6 / 1 / 3
7,653
638
6,372
7,902
2,947
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
KzCoanTFI
Cernunnos
11
4 / 2 / 6
6,995
583
4,470
7,289
2,126
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 2 / 1
6,912
576
3,520
5,064
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nike
Wiiiny
Nike
11
2 / 2 / 4
6,891
574
5,040
8,442
4,498
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 4 / 1
6,934
578
4,127
8,446
4,720
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
AlkmimM9
Scylla
11
0 / 2 / 2
6,268
522
2,648
5,743
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 4 / 1
6,945
579
3,611
8,713
5,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
VillelaGGR
Bellona
11
0 / 2 / 2
5,887
491
2,235
6,779
4,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Skadi
10
1 / 5 / 2
5,973
498
4,084
6,477
1,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
17
Kills
8
8
Deaths
17
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
11
7.5
L
Ymir
 
Ymir
3
4
1
0.88
L
Scylla
AlkmimM9
Scylla
0
2
2
0.5
L
4
4
1
1.13
W
Ratatoskr
CypherBoY ll
Ratatoskr
6
1
3
7.5
W
Cernunnos
KzCoanTFI
Cernunnos
4
2
6
3.5
W
3
2
1
1.75
L
Bellona
VillelaGGR
Bellona
0
2
2
0.5
W
Nike
Wiiiny
Nike
2
2
4
2
L
Skadi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,457
Damage
16,705
37,313
Taken
36,158
15,599
Mitigated
17,001
12,373
Healing
7,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,055
1,880
565
3,267
8,616
4,635
128
693
7,923
0
18,948
L
Ymir
 
Ymir
4,127
1,509
0
2,049
8,446
4,720
0
913
7,511
42,238
0
L
Scylla
AlkmimM9
Scylla
2,648
408
0
1,336
5,743
1,647
0
1,306
4,283
34,890
0
L
3,611
1,670
0
1,256
8,713
5,003
0
858
7,741
0
26,391
W
Ratatoskr
CypherBoY ll
Ratatoskr
6,372
2,084
0
2,590
7,902
2,947
124
506
7,350
0
40,783
W
Cernunnos
KzCoanTFI
Cernunnos
4,470
2,012
0
3,221
7,289
2,126
234
1,831
5,458
0
37,216
W
3,520
842
0
1,135
5,064
1,393
63
2,305
2,587
29,339
0
L
Bellona
VillelaGGR
Bellona
2,235
490
0
1,898
6,779
4,351
0
0
6,779
0
27,762
W
Nike
Wiiiny
Nike
5,040
362
0
1,595
8,442
4,498
539
1,222
7,220
0
28,908
L
Skadi
4,084
2,316
0
595
6,477
1,280
0
149
6,324
0
24,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,689
Gold Earned
32,007
300
Minions Killed
333
0
Camps Cleared
0
1,113,930
Distance Traveled
1,114,281
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,238
603
25
2
0
239,787
7
L
Ymir
6,934
578
83
7
0
207,649
2
L
Scylla
6,268
522
78
7
0
219,440
4
L
Osiris
6,945
579
65
5
0
237,149
1
W
Ratatoskr
7,653
638
87
7
0
254,560
2
W
Cernunnos
6,995
583
69
6
0
210,463
1
W
Merlin
6,912
576
59
5
0
188,061
2
L
Bellona
5,887
491
61
5
0
229,769
2
W
Nike
6,891
574
60
5
0
221,059
3
L
Skadi
5,973
498
46
4
0
220,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role