Player Matchup

Anhur
Anhur
AnimeGod37
Anhur
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,546 Elo+
Solo
Bellona
Bellona
KingJ2217
Bellona
Level 124
God Stats
1W - 3L
1,618 SR
Queue Stats
49W - 47L
1,561 Elo+
Party 1
Cerberus
Cerberus
ShwickShwack
Cerberus
Level 136
God Stats
0W - 2L
1,663 SR
Queue Stats
51W - 43L
1,588 Elo+
Party 1
Chernobog
Chernobog
TJ-JuniorCode-9
Chernobog
Level 142
God Stats
1W - 2L
1,329 SR
Queue Stats
226W - 231L
1,505 Elo+
Solo
Danzaburou
Danzaburou
Yeroc68
Danzaburou
Level 69
God Stats
3W - 7L
1,300 SR
Queue Stats
482W - 488L
1,492 Elo+
Solo
Team Averages
Level 108
1,482 SR
1,539 Elo+

VS

Team Averages
Level 96
1,584 SR
1,549 Elo+
Khepri
Khepri
Auspexel
Khepri
Level 62
God Stats
3W - 0L
1,806 SR
Queue Stats
66W - 47L
1,561 Elo+
Party 2
Heimdallr
Heimdallr
Derangedboi
Heimdallr
Level 66
God Stats
3W - 3L
1,579 SR
Queue Stats
139W - 139L
1,615 Elo+
Solo
Vulcan
Vulcan
Smiteistrash384
Vulcan
Level 97
God Stats
6W - 3L
1,709 SR
Queue Stats
368W - 298L
1,505 Elo+
Party 2
Fenrir
Fenrir
SuperVidel
Fenrir
Level 96
God Stats
1W - 1L
1,235 SR
Queue Stats
61W - 68L
1,542 Elo+
Solo
Cthulhu
Cthulhu
s0luc0r
Cthulhu
Level 160
God Stats
5W - 2L
1,592 SR
Queue Stats
175W - 157L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
16
4 / 9 / 9
9,828
702
9,430
15,861
5,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
KingJ2217
Bellona
16
4 / 7 / 1
9,608
686
6,881
24,339
16,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
ShwickShwack
Cerberus
15
2 / 8 / 8
9,684
692
9,917
28,539
31,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chernobog
TJ-JuniorCode-9
Chernobog
19
3 / 5 / 5
10,373
741
10,882
13,360
5,804
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Yeroc68
Danzaburou
16
1 / 7 / 9
9,748
696
14,497
16,868
7,494
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Auspexel
Khepri
17
1 / 2 / 29
11,048
789
8,473
14,649
23,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Derangedboi
Heimdallr
18
6 / 3 / 24
11,341
810
20,478
14,381
9,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
9 / 2 / 20
11,849
846
29,436
8,638
5,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SuperVidel
Fenrir
18
13 / 4 / 12
11,771
841
13,136
11,710
8,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
s0luc0r
Cthulhu
18
6 / 4 / 24
11,150
796
18,788
16,898
26,364
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
144
14
Kills
35
36
Deaths
15
32
Assists
109
Player
Kills
Deaths
Assists
KDA
L
Anhur
4
9
9
0.94
W
Khepri
Auspexel
Khepri
1
2
29
7.75
W
Heimdallr
Derangedboi
Heimdallr
6
3
24
6
L
Bellona
KingJ2217
Bellona
4
7
1
0.64
L
Cerberus
ShwickShwack
Cerberus
2
8
8
0.75
W
9
2
20
9.5
W
Fenrir
SuperVidel
Fenrir
13
4
12
4.75
L
Chernobog
TJ-JuniorCode-9
Chernobog
3
5
5
1.1
L
Danzaburou
Yeroc68
Danzaburou
1
7
9
0.79
W
Cthulhu
s0luc0r
Cthulhu
6
4
24
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,607
Damage
90,311
98,967
Taken
66,276
66,581
Mitigated
72,074
28,723
Healing
23,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
9,430
4,559
1,777
936
15,861
5,840
0
9,342
6,519
0
22,228
W
Khepri
Auspexel
Khepri
8,473
496
1,252
2,428
14,649
23,148
346
1,490
13,159
16,238
0
W
Heimdallr
Derangedboi
Heimdallr
20,478
11,578
657
4,667
14,381
9,108
2,618
2,359
12,022
0
47,731
L
Bellona
KingJ2217
Bellona
6,881
282
1,712
5,509
24,339
16,101
401
12,690
11,649
0
13,115
L
Cerberus
ShwickShwack
Cerberus
9,917
638
572
8,164
28,539
31,342
170
16,307
12,232
21,358
0
W
29,436
11,379
3,005
2,263
8,638
5,134
248
1,739
6,899
47,129
0
W
Fenrir
SuperVidel
Fenrir
13,136
2,092
912
1,246
11,710
8,320
635
1,986
9,724
0
18,794
L
Chernobog
TJ-JuniorCode-9
Chernobog
10,882
4,699
2,873
2,618
13,360
5,804
1,221
8,975
4,385
0
34,028
L
Danzaburou
Yeroc68
Danzaburou
14,497
8,114
769
3,793
16,868
7,494
0
9,383
7,485
0
29,940
W
Cthulhu
s0luc0r
Cthulhu
18,788
135
5,573
1,835
16,898
26,364
404
2,343
14,555
35,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,241
Gold Earned
57,159
161
Minions Killed
152
0
Camps Cleared
0
1,112,035
Distance Traveled
1,225,812
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,828
702
17
1
0
239,270
0
W
Khepri
11,048
789
7
1
0
223,815
3
W
Heimdallr
11,341
810
53
4
0
226,726
1
L
Bellona
9,608
686
12
1
0
235,790
1
L
Cerberus
9,684
692
37
3
0
224,438
1
W
Vulcan
11,849
846
48
3
0
273,129
0
W
Fenrir
11,771
841
16
1
0
261,283
0
L
Chernobog
10,373
741
46
3
0
212,366
1
L
Danzaburou
9,748
696
49
4
0
200,171
0
W
Cthulhu
11,150
796
28
2
0
240,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role