Player Matchup

Gilgamesh
Gilgamesh
Epicwin420
Gilgamesh
Level 12
God Stats
1W - 3L
1,424 SR
Queue Stats
26W - 37L
1,318 Elo+
Solo
Odin
Odin
ErWalo
Odin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 54L
1,540 Elo+
Solo
Nemesis
Nemesis
EuMesi
Nemesis
Level 28
God Stats
27W - 26L
1,516 SR
Queue Stats
170W - 272L
1,391 Elo+
Party 1
The Morrigan
The Morrigan
Vachii
The Morrigan
Level 29
God Stats
33W - 40L
1,507 SR
Queue Stats
240W - 341L
1,494 Elo+
Party 1
Mercury
Mercury
erxtho
Mercury
Level 16
God Stats
6W - 14L
1,500 SR
Queue Stats
125W - 150L
1,221 Elo+
Solo
Team Averages
Level 23
1,489 SR
1,393 Elo+

VS

Team Averages
Level 17
1,519 SR
1,441 Elo+
Bakasura
Bakasura
FurkanWinD
Bakasura
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Wizradd
Kukulkan
Level 25
God Stats
14W - 12L
1,498 SR
Queue Stats
52W - 51L
1,459 Elo+
Solo
Osiris
Osiris
Xgawking
Osiris
Level 22
God Stats
15W - 25L
1,360 SR
Queue Stats
131W - 116L
1,508 Elo+
Solo
Kumbhakarna
Kumbhakarna
Zachg3599
Kumbhakarna
Level 32
God Stats
1W - 1L
1,412 SR
Queue Stats
41W - 33L
1,363 Elo+
Party 2
Izanami
Izanami
archimirty
Izanami
Level 5
God Stats
2W - 0L
1,828 SR
Queue Stats
2W - 1L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Epicwin420
Gilgamesh
8
0 / 3 / 1
5,717
408
555
5,360
2,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Odin
ErWalo
Odin
11
6 / 6 / 2
7,448
532
7,593
11,600
5,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
EuMesi
Nemesis
12
4 / 6 / 1
7,449
532
6,429
11,902
4,334
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
Vachii
The Morrigan
8
1 / 3 / 0
5,905
422
2,022
4,682
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
erxtho
Mercury
7
1 / 7 / 2
5,643
403
1,771
7,093
2,224
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FurkanWinD
Bakasura
9
1 / 3 / 5
6,571
469
1,361
6,392
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Wizradd
Kukulkan
13
4 / 3 / 4
8,608
615
2,978
9,666
3,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Xgawking
Osiris
12
8 / 2 / 4
8,116
580
8,907
10,048
7,351
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
Zachg3599
Kumbhakarna
11
5 / 1 / 7
8,394
600
4,054
7,400
5,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
archimirty
Izanami
12
5 / 4 / 4
7,723
552
6,063
7,598
2,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
12
Kills
23
25
Deaths
13
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Epicwin420
Gilgamesh
0
3
1
0.17
L
Odin
ErWalo
Odin
6
6
2
1.17
L
Nemesis
EuMesi
Nemesis
4
6
1
0.75
W
Bakasura
FurkanWinD
Bakasura
1
3
5
1.17
L
The Morrigan
Vachii
The Morrigan
1
3
0
0.33
W
Kukulkan
Wizradd
Kukulkan
4
3
4
2
W
Osiris
Xgawking
Osiris
8
2
4
5
W
Kumbhakarna
Zachg3599
Kumbhakarna
5
1
7
8.5
W
Izanami
archimirty
Izanami
5
4
4
1.75
L
Mercury
erxtho
Mercury
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,370
Damage
23,363
40,637
Taken
41,104
16,185
Mitigated
21,172
6,377
Healing
8,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Epicwin420
Gilgamesh
555
382
0
586
5,360
2,271
136
250
5,075
0
21,994
L
Odin
ErWalo
Odin
7,593
1,885
0
2,908
11,600
5,953
0
2,421
9,179
0
28,804
L
Nemesis
EuMesi
Nemesis
6,429
3,555
0
2,466
11,902
4,334
116
1,164
10,680
0
42,071
W
Bakasura
FurkanWinD
Bakasura
1,361
704
0
1,181
6,392
2,254
0
641
5,691
0
15,233
L
The Morrigan
Vachii
The Morrigan
2,022
241
0
417
4,682
1,403
432
921
3,573
25,798
0
W
Kukulkan
Wizradd
Kukulkan
2,978
524
0
2,825
9,666
3,209
1,886
707
8,923
43,115
0
W
Osiris
Xgawking
Osiris
8,907
3,138
0
1,603
10,048
7,351
1,233
446
9,518
0
37,085
W
Kumbhakarna
Zachg3599
Kumbhakarna
4,054
582
0
822
7,400
5,682
503
108
7,082
16,629
0
W
Izanami
archimirty
Izanami
6,063
4,056
0
1,577
7,598
2,676
4,844
114
7,184
0
42,331
L
Mercury
erxtho
Mercury
1,771
387
0
0
7,093
2,224
118
1,956
5,095
0
10,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,162
Gold Earned
39,412
228
Minions Killed
282
0
Camps Cleared
0
1,115,377
Distance Traveled
1,286,550
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,717
408
43
3
0
200,759
0
L
Odin
7,448
532
42
3
0
249,484
0
L
Nemesis
7,449
532
69
5
0
269,340
0
W
Bakasura
6,571
469
26
2
0
229,262
3
L
The Morrigan
5,905
422
54
4
0
172,491
0
W
Kukulkan
8,608
615
97
7
0
275,300
2
W
Osiris
8,116
580
66
5
0
259,405
5
W
Kumbhakarna
8,394
600
16
1
0
282,900
1
W
Izanami
7,723
552
77
6
0
239,683
0
L
Mercury
5,643
403
20
1
0
223,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role