Player Matchup

Fenrir
Fenrir
Darth65Quin
Fenrir
Level 112
God Stats
19W - 20L
1,475 SR
Queue Stats
289W - 256L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
Demonzkarm
Sun Wukong
Level 86
God Stats
2W - 2L
1,460 SR
Queue Stats
14W - 15L
1,466 Elo+
Solo
Ymir
Ymir
DennisdeK
Ymir
Level 78
God Stats
36W - 37L
1,378 SR
Queue Stats
186W - 194L
1,374 Elo+
Solo
Sol
Sol
LordChiplex
Sol
Level 118
God Stats
13W - 10L
1,678 SR
Queue Stats
304W - 358L
1,430 Elo+
Solo
Nu Wa
Nu Wa
s_a_m_s_o_n34
Nu Wa
Level 118
God Stats
10W - 3L
1,737 SR
Queue Stats
203W - 244L
1,422 Elo+
Solo
Team Averages
Level 102
1,546 SR
1,425 Elo+

VS

Team Averages
Level 97
1,342 SR
1,418 Elo+
Thanatos
Thanatos
 
Thanatos
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Vander4ever
Ah Puch
Level 142
God Stats
0W - 6L
999 SR
Queue Stats
565W - 553L
1,451 Elo+
Solo
Hou Yi
Hou Yi
dash20061990
Hou Yi
Level 128
God Stats
31W - 35L
1,449 SR
Queue Stats
195W - 208L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
mody_ezz
Cthulhu
Level 72
God Stats
15W - 27L
1,362 SR
Queue Stats
582W - 900L
1,390 Elo+
Party 2
Chaac
Chaac
se3da1223
Chaac
Level 63
God Stats
303W - 411L
1,399 SR
Queue Stats
340W - 555L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
7 / 0 / 4
8,540
610
8,288
7,274
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Demonzkarm
Sun Wukong
12
0 / 0 / 3
7,232
517
5,599
9,769
4,485
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
11
2 / 4 / 6
7,334
524
5,084
11,028
5,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
7 / 5 / 2
8,238
588
9,022
8,658
3,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 3 / 3
6,593
471
7,500
8,139
2,599
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 4 / 3
7,235
517
4,190
11,659
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
Vander4ever
Ah Puch
13
4 / 3 / 3
7,996
571
8,822
8,849
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
11
3 / 5 / 4
7,026
502
5,548
9,234
2,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
mody_ezz
Cthulhu
11
2 / 2 / 4
7,062
504
4,378
12,725
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
se3da1223
Chaac
13
0 / 3 / 0
7,422
530
6,266
12,538
9,251
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
26
17
Kills
12
12
Deaths
17
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
4
3
1.13
W
Fenrir
7
0
4
9
W
Sun Wukong
Demonzkarm
Sun Wukong
0
0
3
1.5
W
Ymir
2
4
6
1.25
W
7
5
2
1.6
L
Ah Puch
Vander4ever
Ah Puch
4
3
3
1.83
L
Hou Yi
3
5
4
1
L
Cthulhu
mody_ezz
Cthulhu
2
2
4
2
W
1
3
3
0.83
L
Chaac
se3da1223
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,493
Damage
29,204
44,868
Taken
55,005
18,705
Mitigated
23,344
12,021
Healing
23,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,190
1,726
0
9,251
11,659
3,605
120
3,914
7,745
0
35,354
W
Fenrir
8,288
1,385
0
1,945
7,274
2,736
0
2,456
4,761
0
45,581
W
Sun Wukong
Demonzkarm
Sun Wukong
5,599
1,266
0
1,825
9,769
4,485
236
0
9,769
0
40,697
W
Ymir
5,084
1,411
0
2,426
11,028
5,847
0
4,049
6,847
31,441
0
W
9,022
3,730
0
2,500
8,658
3,038
748
1,658
6,920
42,140
2,361
L
Ah Puch
Vander4ever
Ah Puch
8,822
658
0
2,470
8,849
3,025
343
3,216
5,633
45,830
0
L
Hou Yi
5,548
2,295
0
2,288
9,234
2,632
240
5,330
3,904
0
33,371
L
Cthulhu
mody_ezz
Cthulhu
4,378
358
381
5,148
12,725
4,831
175
8,262
4,463
25,504
0
W
7,500
2,524
0
3,325
8,139
2,599
719
4,488
3,371
36,365
0
L
Chaac
se3da1223
Chaac
6,266
991
0
4,008
12,538
9,251
924
450
12,088
0
49,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,937
Gold Earned
36,741
363
Minions Killed
353
0
Camps Cleared
0
1,356,076
Distance Traveled
1,274,428
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,235
517
69
5
0
291,108
0
W
Fenrir
8,540
610
104
7
0
306,649
2
W
Sun Wukong
7,232
517
86
6
0
302,221
4
W
Ymir
7,334
524
35
3
0
265,767
0
W
Sol
8,238
588
76
5
0
252,677
0
L
Ah Puch
7,996
571
104
7
0
239,319
2
L
Hou Yi
7,026
502
48
3
0
218,733
8
L
Cthulhu
7,062
504
32
2
0
276,047
1
W
Nu Wa
6,593
471
62
4
0
228,762
2
L
Chaac
7,422
530
100
7
0
249,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role