Player Matchup

Cthulhu
Cthulhu
GoCrazy DG27
Cthulhu
Level 28
God Stats
0W - 1L
1,243 SR
Queue Stats
6W - 8L
1,364 Elo+
Party 2
Sol
Sol
IFN x Sky
Sol
Level 27
God Stats
1W - 1L
1,381 SR
Queue Stats
9W - 15L
1,305 Elo+
Party 2
Thanatos
Thanatos
RealityGTV
Thanatos
Level 23
God Stats
0W - 2L
1,235 SR
Queue Stats
1W - 6L
1,283 Elo+
Party 2
Team Averages
Level 26
1,286 SR
1,318 Elo+

VS

Team Averages
Level 88
1,541 SR
1,291 Elo+
Sobek
Sobek
Fr3zhh_Prince
Sobek
Level 126
God Stats
24W - 42L
1,375 SR
Queue Stats
423W - 532L
1,330 Elo+
Party 1
Anhur
Anhur
Jhon_Scretwar-
Anhur
Level 17
God Stats
1W - 1L
1,602 SR
Queue Stats
3W - 7L
1,181 Elo+
Solo
Chang'e
Chang'e
willwill-92
Chang'e
Level 122
God Stats
11W - 5L
1,645 SR
Queue Stats
497W - 705L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GoCrazy DG27
Cthulhu
11
3 / 8 / 2
9,712
607
12,852
20,842
11,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 4 / 4
10,662
666
9,654
9,584
3,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
RealityGTV
Thanatos
13
3 / 8 / 2
9,897
619
6,028
16,124
5,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 11
10,845
678
10,454
20,712
11,491
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
8 / 5 / 8
11,269
704
8,173
13,711
4,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
willwill-92
Chang'e
15
7 / 1 / 12
11,295
706
13,566
13,659
4,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
8
Kills
20
20
Deaths
9
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
5
3
11
3.5
L
Cthulhu
GoCrazy DG27
Cthulhu
3
8
2
0.5
L
2
4
4
1
W
8
5
8
2.4
L
Thanatos
RealityGTV
Thanatos
3
8
2
0.5
W
Chang'e
willwill-92
Chang'e
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,534
Damage
32,193
46,550
Taken
48,082
21,170
Mitigated
20,792
8,131
Healing
19,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,454
1,118
986
4,208
20,712
11,491
1,070
6,292
14,338
34,003
0
L
Cthulhu
GoCrazy DG27
Cthulhu
12,852
351
565
2,845
20,842
11,516
0
10,151
10,691
33,546
0
L
9,654
2,126
0
1,595
9,584
3,680
657
5,190
4,394
37,361
1,639
W
8,173
6,128
0
0
13,711
4,628
1,385
7,589
6,122
0
33,413
L
Thanatos
RealityGTV
Thanatos
6,028
1,291
0
3,126
16,124
5,974
0
8,679
7,445
0
22,542
W
Chang'e
willwill-92
Chang'e
13,566
119
6,613
7,494
13,659
4,673
907
8,376
5,283
55,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,271
Gold Earned
33,409
94
Minions Killed
144
0
Camps Cleared
0
666,369
Distance Traveled
873,991
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,845
678
34
2
0
335,377
1
L
Cthulhu
9,712
607
24
2
0
250,926
1
L
Sol
10,662
666
41
3
0
160,902
0
W
Anhur
11,269
704
32
2
0
228,532
1
L
Thanatos
9,897
619
29
2
0
254,541
0
W
Chang'e
11,295
706
78
5
0
310,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role