Player Matchup

Hercules
Hercules
IShinobuº
Hercules
Level 142
God Stats
6W - 8L
1,669 SR
Queue Stats
128W - 107L
1,562 Elo+
Party 1
Cernunnos
Cernunnos
LuzoGert
Cernunnos
Level 153
God Stats
2W - 3L
1,564 SR
Queue Stats
184W - 178L
1,543 Elo+
Party 1
Ra
Ra
Tiño
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 147
1,578 SR
1,535 Elo+

VS

Team Averages
Level 106
1,376 SR
1,352 Elo+
Chaac
Chaac
IFoxAllot
Chaac
Level 107
God Stats
1W - 10L
1,210 SR
Queue Stats
63W - 70L
1,241 Elo+
Party 2
Zeus
Zeus
SpaghettiMilk
Zeus
Level 88
God Stats
32W - 22L
1,603 SR
Queue Stats
575W - 564L
1,539 Elo+
Solo
Xbalanque
Xbalanque
dac1337
Xbalanque
Level 123
God Stats
0W - 3L
1,316 SR
Queue Stats
36W - 41L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IShinobuº
Hercules
16
5 / 5 / 10
14,241
750
11,117
24,479
29,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
LuzoGert
Cernunnos
17
9 / 5 / 7
14,319
754
14,277
17,871
6,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
16
3 / 3 / 12
12,480
657
11,910
10,503
3,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
IFoxAllot
Chaac
15
2 / 5 / 7
11,107
585
12,846
14,535
18,975
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
7 / 6 / 3
13,066
688
16,827
11,874
3,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
dac1337
Xbalanque
16
4 / 6 / 6
12,920
680
12,279
16,851
6,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
29
17
Kills
13
13
Deaths
17
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
IFoxAllot
Chaac
2
5
7
1.1
W
Hercules
IShinobuº
Hercules
5
5
10
2
W
Cernunnos
LuzoGert
Cernunnos
9
5
7
2.5
L
7
6
3
1.42
W
Ra
3
3
12
3
L
Xbalanque
dac1337
Xbalanque
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,304
Damage
41,952
52,853
Taken
43,260
39,988
Mitigated
29,431
15,615
Healing
6,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
IFoxAllot
Chaac
12,846
1,519
0
3,141
14,535
18,975
0
5,793
8,289
16
47,930
W
Hercules
IShinobuº
Hercules
11,117
1,922
0
6,853
24,479
29,207
155
7,805
16,674
1,533
27,755
W
Cernunnos
LuzoGert
Cernunnos
14,277
6,696
0
1,621
17,871
6,841
2,688
5,444
12,427
0
63,078
L
16,827
1,565
0
1,660
11,874
3,815
0
2,708
9,046
40,284
0
W
Ra
11,910
345
2,568
4,573
10,503
3,940
411
3,626
6,877
65,469
0
L
Xbalanque
dac1337
Xbalanque
12,279
6,588
0
2,133
16,851
6,641
57
4,150
12,433
0
77,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,040
Gold Earned
37,093
232
Minions Killed
222
0
Camps Cleared
0
985,775
Distance Traveled
959,263
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,107
585
49
3
0
321,200
0
W
Hercules
14,241
750
34
2
0
335,076
1
W
Cernunnos
14,319
754
92
5
0
334,830
0
L
Zeus
13,066
688
69
4
0
310,171
1
W
Ra
12,480
657
106
6
0
315,869
2
L
Xbalanque
12,920
680
104
5
0
327,892
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role