Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Jefestone
Izanami
Level 49
God Stats
31W - 34L
1,431 SR
Queue Stats
272W - 330L
1,380 Elo+
Party 3
Sobek
Sobek
TheStorm2803
Sobek
Level 12
God Stats
1W - 2L
1,657 SR
Queue Stats
13W - 19L
1,372 Elo+
Party 2
Hel
Hel
destroyer50055
Hel
Level 58
God Stats
2W - 4L
1,475 SR
Queue Stats
26W - 37L
1,339 Elo+
Party 2
Achilles
Achilles
mindless g13
Achilles
Level 25
God Stats
45W - 67L
1,506 SR
Queue Stats
78W - 121L
1,281 Elo+
Party 3
Team Averages
Level 54
1,514 SR
1,374 Elo+

VS

Team Averages
Level 60
1,528 SR
1,431 Elo+
Ymir
Ymir
ChungsClapU
Ymir
Level 26
God Stats
40W - 36L
1,499 SR
Queue Stats
113W - 117L
1,493 Elo+
Party 1
Scylla
Scylla
Iilnene510
Scylla
Level 66
God Stats
33W - 27L
1,613 SR
Queue Stats
352W - 332L
1,432 Elo+
Party 1
Odin
Odin
Kai_Brad03
Odin
Level 33
God Stats
7W - 4L
1,513 SR
Queue Stats
212W - 191L
1,373 Elo+
Party 1
Pele
Pele
LurKing123
Pele
Level 86
God Stats
8W - 10L
1,358 SR
Queue Stats
225W - 238L
1,360 Elo+
Solo
Izanami
Izanami
sTxPato
Izanami
Level 89
God Stats
32W - 22L
1,659 SR
Queue Stats
210W - 193L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 2 / 0
4,381
438
957
4,473
1,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Izanami
Jefestone
Izanami
7
0 / 1 / 0
4,160
416
2,212
4,942
1,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 1 / 0
4,705
471
2,087
5,838
4,316
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 4 / 0
4,480
448
1,865
5,063
1,426
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
mindless g13
Achilles
6
0 / 3 / 0
3,643
364
1,132
4,607
1,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
5,541
554
1,066
4,947
1,903
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Scylla
Iilnene510
Scylla
11
3 / 0 / 3
6,447
645
3,345
4,153
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 0 / 2
5,616
562
2,336
4,980
2,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 1 / 3
5,996
600
2,132
4,592
1,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
sTxPato
Izanami
11
4 / 0 / 1
6,592
659
6,331
4,182
1,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
11
11
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
W
1
0
1
1.5
W
Scylla
Iilnene510
Scylla
3
0
3
4.5
L
Izanami
Jefestone
Izanami
0
1
0
0
W
1
0
2
2
W
2
1
3
3.5
L
1
1
0
1
L
0
4
0
0
L
Achilles
mindless g13
Achilles
0
3
0
0
W
Izanami
sTxPato
Izanami
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,253
Damage
15,210
24,923
Taken
22,854
9,528
Mitigated
7,660
6,486
Healing
6,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
957
345
0
2,316
4,473
1,051
45
626
3,743
0
13,962
W
1,066
190
0
0
4,947
1,903
0
0
4,947
17,456
0
W
Scylla
Iilnene510
Scylla
3,345
265
0
1,565
4,153
1,199
441
1,598
2,555
33,414
0
L
Izanami
Jefestone
Izanami
2,212
1,064
0
1,089
4,942
1,039
102
636
4,306
0
23,471
W
2,336
330
0
1,547
4,980
2,105
132
1,857
3,123
0
24,364
W
2,132
674
0
2,610
4,592
1,273
0
497
4,095
0
32,896
L
2,087
147
0
1,409
5,838
4,316
0
588
5,246
14,582
0
L
1,865
0
607
1,065
5,063
1,426
0
1,960
2,965
17,211
0
L
Achilles
mindless g13
Achilles
1,132
499
0
0
4,607
1,696
0
355
4,252
0
3,529
W
Izanami
sTxPato
Izanami
6,331
5,262
0
994
4,182
1,180
1,068
0
4,182
0
41,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,369
Gold Earned
30,192
150
Minions Killed
315
0
Camps Cleared
0
724,401
Distance Traveled
932,296
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,381
438
43
4
0
109,421
1
W
Ymir
5,541
554
31
3
0
201,396
1
W
Scylla
6,447
645
76
8
0
178,793
3
L
Izanami
4,160
416
40
4
0
163,563
0
W
Odin
5,616
562
50
5
0
178,059
0
W
Pele
5,996
600
72
7
0
209,676
3
L
Sobek
4,705
471
30
3
0
188,551
1
L
Hel
4,480
448
35
4
0
151,518
1
L
Achilles
3,643
364
2
0
0
111,348
0
W
Izanami
6,592
659
86
9
0
164,372
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role