Player Matchup

Skadi
Skadi
Akeno59
Skadi
Level 8
God Stats
1W - 2L
1,715 SR
Queue Stats
30W - 18L
1,485 Elo+
Party 2
Cabrakan
Cabrakan
Anakounn
Cabrakan
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Andrey197904
Gilgamesh
Level 29
God Stats
14W - 19L
1,441 SR
Queue Stats
59W - 76L
1,263 Elo+
Solo
Arachne
Arachne
Leonih
Arachne
Level 29
God Stats
1W - 6L
1,257 SR
Queue Stats
29W - 65L
1,223 Elo+
Solo
Discordia
Discordia
继续跑呀小白兔
Discordia
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Team Averages
Level 26
1,483 SR
1,394 Elo+

VS

Team Averages
Level 21
1,416 SR
1,370 Elo+
Nemesis
Nemesis
ABEBXI
Nemesis
Level 13
God Stats
1W - 5L
1,002 SR
Queue Stats
1W - 10L
921 Elo+
Party 3
Zhong Kui
Zhong Kui
BECKZonTour
Zhong Kui
Level 66
God Stats
456W - 479L
1,405 SR
Queue Stats
765W - 868L
1,425 Elo+
Party 1
Gilgamesh
Gilgamesh
nemWexthory
Gilgamesh
Level 17
God Stats
2W - 0L
1,846 SR
Queue Stats
10W - 6L
1,572 Elo+
Solo
Tsukuyomi
Tsukuyomi
omaroor
Tsukuyomi
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
whymk
Bellona
Level 8
God Stats
10W - 11L
1,326 SR
Queue Stats
109W - 128L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Akeno59
Skadi
11
4 / 2 / 1
7,330
458
8,344
5,934
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Anakounn
Cabrakan
10
1 / 2 / 6
7,363
460
6,593
10,746
9,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
Andrey197904
Gilgamesh
14
0 / 3 / 2
7,644
478
2,850
9,874
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
Leonih
Arachne
8
0 / 10 / 0
5,680
355
640
8,226
3,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
10 / 4 / 0
8,952
560
10,862
9,383
3,325
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ABEBXI
Nemesis
13
2 / 2 / 0
7,619
476
3,760
9,166
3,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
BECKZonTour
Zhong Kui
12
4 / 4 / 1
8,071
504
9,449
12,896
7,649
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
nemWexthory
Gilgamesh
17
13 / 0 / 2
10,928
683
11,681
10,409
5,734
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tsukuyomi
omaroor
Tsukuyomi
10
0 / 6 / 2
6,620
414
4,224
7,488
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
whymk
Bellona
13
2 / 3 / 4
7,676
480
3,436
8,482
5,215
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
15
Kills
21
21
Deaths
15
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ABEBXI
Nemesis
2
2
0
1
L
Skadi
Akeno59
Skadi
4
2
1
2.25
L
Cabrakan
Anakounn
Cabrakan
1
2
6
2
L
Gilgamesh
Andrey197904
Gilgamesh
0
3
2
0.33
W
Zhong Kui
BECKZonTour
Zhong Kui
4
4
1
1.13
L
Arachne
Leonih
Arachne
0
10
0
0
W
Gilgamesh
nemWexthory
Gilgamesh
13
0
2
14
W
Tsukuyomi
omaroor
Tsukuyomi
0
6
2
0.17
W
Bellona
whymk
Bellona
2
3
4
1.33
L
10
4
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,289
Damage
32,550
44,163
Taken
48,441
21,318
Mitigated
25,076
9,564
Healing
13,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ABEBXI
Nemesis
3,760
1,510
0
294
9,166
3,826
0
2,824
6,342
0
50,139
L
Skadi
Akeno59
Skadi
8,344
4,848
0
1,578
5,934
2,155
0
3,150
2,784
0
34,043
L
Cabrakan
Anakounn
Cabrakan
6,593
978
0
1,017
10,746
9,038
0
5,471
5,275
22,938
0
L
Gilgamesh
Andrey197904
Gilgamesh
2,850
1,017
0
3,650
9,874
3,774
754
0
9,874
0
55,116
W
Zhong Kui
BECKZonTour
Zhong Kui
9,449
1,257
405
6,298
12,896
7,649
0
4,943
7,953
47,211
0
L
Arachne
Leonih
Arachne
640
445
0
56
8,226
3,026
0
633
7,593
0
6,090
W
Gilgamesh
nemWexthory
Gilgamesh
11,681
3,921
0
3,263
10,409
5,734
1,124
2,368
8,041
0
75,354
W
Tsukuyomi
omaroor
Tsukuyomi
4,224
514
0
758
7,488
2,652
0
4,121
3,367
0
24,561
W
Bellona
whymk
Bellona
3,436
661
588
1,771
8,482
5,215
508
3,199
5,283
0
25,252
L
10,862
802
0
3,263
9,383
3,325
757
195
9,188
52,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,969
Gold Earned
40,914
316
Minions Killed
411
0
Camps Cleared
0
1,272,301
Distance Traveled
1,487,243
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,619
476
88
6
0
310,027
0
L
Skadi
7,330
458
62
4
0
236,048
1
L
Cabrakan
7,363
460
35
2
0
256,678
5
L
Gilgamesh
7,644
478
107
7
0
330,424
1
W
Zhong Kui
8,071
504
74
5
0
258,209
0
L
Arachne
5,680
355
11
1
0
168,891
4
W
Gilgamesh
10,928
683
149
9
0
330,024
1
W
Tsukuyomi
6,620
414
47
3
0
294,961
2
W
Bellona
7,676
480
53
3
0
294,022
1
L
Discordia
8,952
560
101
6
0
280,260
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role