Player Matchup

Baron Samedi
Baron Samedi
AliHaydR
Baron Samedi
Level 12
God Stats
1W - 1L
1,682 SR
Queue Stats
2W - 2L
1,418 Elo+
Solo
Fenrir
Fenrir
JR97
Fenrir
Level 28
God Stats
20W - 11L
1,700 SR
Queue Stats
95W - 74L
1,580 Elo+
Solo
Nemesis
Nemesis
Mouadh2112
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,653 Elo+
Solo
Gilgamesh
Gilgamesh
NArU93390
Gilgamesh
Level 29
God Stats
1W - 1L
1,720 SR
Queue Stats
153W - 190L
1,487 Elo+
Solo
Hel
Hel
TheFog_Ceollive
Hel
Level 19
God Stats
0W - 1L
1,678 SR
Queue Stats
9W - 12L
1,431 Elo+
Solo
Team Averages
Level 18
1,656 SR
1,514 Elo+

VS

Team Averages
Level 17
1,525 SR
1,588 Elo+
Skadi
Skadi
Broman ll
Skadi
Level 27
God Stats
4W - 2L
1,479 SR
Queue Stats
70W - 85L
1,319 Elo+
Solo
Fenrir
Fenrir
Imsooobad31
Fenrir
Level 27
God Stats
5W - 3L
1,645 SR
Queue Stats
61W - 52L
1,697 Elo+
Solo
Ares
Ares
Iseah234
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,661 Elo+
Solo
Bellona
Bellona
dogfella8529
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,666 Elo+
Solo
Odin
Odin
vDelayedMe-
Odin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AliHaydR
Baron Samedi
20
4 / 8 / 2
14,068
502
11,739
18,662
9,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
JR97
Fenrir
20
12 / 4 / 4
15,362
549
21,931
24,070
23,309
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
Mouadh2112
Nemesis
7
0 / 3 / 4
8,491
303
731
3,196
532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
NArU93390
Gilgamesh
16
3 / 8 / 3
11,729
419
9,836
18,244
10,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
9 / 8 / 7
15,052
538
19,988
28,117
10,833
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Broman ll
Skadi
20
1 / 10 / 10
14,449
516
9,441
19,221
7,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
20
12 / 4 / 6
16,242
580
23,886
24,119
12,615
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
14
0 / 6 / 5
10,533
376
1,486
18,803
15,428
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
dogfella8529
Bellona
20
10 / 9 / 8
14,927
533
16,148
24,930
21,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
8 / 2 / 9
15,864
567
14,065
20,543
24,040
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
69
28
Kills
31
31
Deaths
31
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AliHaydR
Baron Samedi
4
8
2
0.63
W
Skadi
Broman ll
Skadi
1
10
10
0.6
W
Fenrir
12
4
6
3.75
W
Ares
0
6
5
0.42
L
Fenrir
JR97
Fenrir
12
4
4
3.5
L
Nemesis
Mouadh2112
Nemesis
0
3
4
0.67
L
Gilgamesh
NArU93390
Gilgamesh
3
8
3
0.56
L
9
8
7
1.56
W
Bellona
dogfella8529
Bellona
10
9
8
1.56
W
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,225
Damage
65,026
92,289
Taken
107,616
55,036
Mitigated
81,444
27,390
Healing
13,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AliHaydR
Baron Samedi
11,739
373
374
2,161
18,662
9,703
0
0
17,901
84,425
0
W
Skadi
Broman ll
Skadi
9,441
6,020
0
173
19,221
7,911
3,618
7,938
10,960
41
98,206
W
Fenrir
23,886
6,084
0
9,026
24,119
12,615
1,950
4,742
19,141
0
139,189
W
Ares
1,486
27
324
388
18,803
15,428
684
4,277
14,258
27,848
0
L
Fenrir
JR97
Fenrir
21,931
5,588
0
8,113
24,070
23,309
958
250
23,238
0
121,446
L
Nemesis
Mouadh2112
Nemesis
731
306
0
44
3,196
532
0
0
3,196
0
1,951
L
Gilgamesh
NArU93390
Gilgamesh
9,836
3,094
0
1,307
18,244
10,659
882
664
17,460
0
58,605
L
19,988
2,272
2,379
13,012
28,117
10,833
2,538
613
27,198
110,400
0
W
Bellona
dogfella8529
Bellona
16,148
6,632
0
1,616
24,930
21,450
3,732
6,298
18,262
0
54,123
W
14,065
6,749
0
1,619
20,543
24,040
1,498
6,823
13,268
0
77,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,702
Gold Earned
72,015
595
Minions Killed
545
0
Camps Cleared
0
1,977,343
Distance Traveled
2,543,063
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
14,068
502
157
6
0
484,870
2
W
Skadi
14,449
516
143
5
0
415,311
0
W
Fenrir
16,242
580
154
6
0
555,148
1
W
Ares
10,533
376
38
1
0
465,519
4
L
Fenrir
15,362
549
192
7
0
550,701
0
L
Nemesis
8,491
303
2
0
0
145,270
0
L
Gilgamesh
11,729
419
96
3
0
312,542
0
L
Hel
15,052
538
148
5
0
483,960
1
W
Bellona
14,927
533
74
3
0
561,191
0
W
Odin
15,864
567
136
5
0
545,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role