Player Matchup

Bacchus
Bacchus
BigKaktus94
Bacchus
Level 24
God Stats
13W - 17L
1,470 SR
Queue Stats
112W - 227L
1,318 Elo+
Party 2
Baba Yaga
Baba Yaga
Daloncir
Baba Yaga
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GoldPatii
Sol
Level 28
God Stats
23W - 19L
1,761 SR
Queue Stats
173W - 295L
1,427 Elo+
Party 2
Rama
Rama
Morgenwolf
Rama
Level 28
God Stats
12W - 14L
1,254 SR
Queue Stats
74W - 92L
1,332 Elo+
Solo
Nemesis
Nemesis
Wilgor
Nemesis
Level 29
God Stats
14W - 26L
1,529 SR
Queue Stats
167W - 287L
1,435 Elo+
Party 2
Team Averages
Level 27
1,503 SR
1,403 Elo+

VS

Team Averages
Level 26
1,405 SR
1,371 Elo+
Thor
Thor
LuqKi
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,769 Elo+
Party 1
Osiris
Osiris
TheLast228
Osiris
Level 67
God Stats
3W - 6L
1,299 SR
Queue Stats
34W - 49L
1,360 Elo+
Party 1
Tiamat
Tiamat
Vikusik6485
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,316 Elo+
Solo
Danzaburou
Danzaburou
madjinchik
Danzaburou
Level 16
God Stats
4W - 8L
1,401 SR
Queue Stats
12W - 25L
1,224 Elo+
Party 1
Chernobog
Chernobog
teranidu
Chernobog
Level 14
God Stats
4W - 3L
1,324 SR
Queue Stats
5W - 6L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigKaktus94
Bacchus
14
7 / 3 / 12
9,605
565
6,324
9,658
8,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baba Yaga
Daloncir
Baba Yaga
15
5 / 1 / 8
9,686
570
12,304
9,828
5,298
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
2 / 1 / 13
8,455
497
9,885
7,897
2,599
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
10 / 1 / 10
10,092
594
11,179
10,209
3,702
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Wilgor
Nemesis
17
11 / 1 / 9
10,462
615
12,722
12,572
6,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
LuqKi
Thor
12
0 / 5 / 0
7,134
420
1,643
13,591
4,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
TheLast228
Osiris
13
2 / 6 / 0
7,886
464
9,010
12,671
7,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
12
1 / 8 / 1
7,252
427
6,656
14,816
8,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
madjinchik
Danzaburou
12
1 / 8 / 0
7,452
438
6,867
13,358
4,881
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
teranidu
Chernobog
11
2 / 8 / 1
6,811
401
7,771
15,100
5,434
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
8
35
Kills
6
7
Deaths
35
52
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigKaktus94
Bacchus
7
3
12
4.33
W
Baba Yaga
Daloncir
Baba Yaga
5
1
8
9
W
2
1
13
8.5
L
Thor
LuqKi
Thor
0
5
0
0
W
10
1
10
15
L
Osiris
TheLast228
Osiris
2
6
0
0.33
L
Tiamat
1
8
1
0.19
W
Nemesis
Wilgor
Nemesis
11
1
9
15.5
L
Danzaburou
madjinchik
Danzaburou
1
8
0
0.13
L
Chernobog
teranidu
Chernobog
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,414
Damage
31,947
50,164
Taken
69,536
27,095
Mitigated
31,888
21,249
Healing
12,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigKaktus94
Bacchus
6,324
547
0
1,529
9,658
8,868
701
189
9,431
26,636
0
W
Baba Yaga
Daloncir
Baba Yaga
12,304
640
166
5,292
9,828
5,298
3,159
2,104
7,430
62,793
0
W
9,885
1,446
0
5,105
7,897
2,599
1,450
1,062
6,715
35,355
0
L
Thor
LuqKi
Thor
1,643
544
0
3,725
13,591
4,776
0
3,873
9,718
0
38,112
W
11,179
8,228
0
2,878
10,209
3,702
2,361
1,585
8,490
0
55,996
L
Osiris
TheLast228
Osiris
9,010
2,816
0
300
12,671
7,962
0
4,267
8,404
0
39,566
L
Tiamat
6,656
765
0
3,138
14,816
8,835
0
6,577
8,239
36,118
0
W
Nemesis
Wilgor
Nemesis
12,722
7,364
231
6,048
12,572
6,628
0
1,032
11,442
0
60,243
L
Danzaburou
madjinchik
Danzaburou
6,867
1,410
0
1,356
13,358
4,881
711
6,537
6,693
0
38,824
L
Chernobog
teranidu
Chernobog
7,771
4,544
294
3,484
15,100
5,434
312
7,027
7,969
0
26,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,300
Gold Earned
36,535
388
Minions Killed
330
0
Camps Cleared
0
1,664,508
Distance Traveled
1,513,641
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,605
565
30
2
0
341,188
2
W
Baba Yaga
9,686
570
96
6
0
304,114
0
W
Sol
8,455
497
62
4
0
348,763
0
L
Thor
7,134
420
76
4
0
266,414
0
W
Rama
10,092
594
102
6
0
310,123
5
L
Osiris
7,886
464
83
5
0
337,738
2
L
Tiamat
7,252
427
72
4
0
281,781
0
W
Nemesis
10,462
615
98
6
0
360,320
0
L
Danzaburou
7,452
438
64
4
0
315,652
0
L
Chernobog
6,811
401
35
2
0
312,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role