Player Matchup

Artemis
Artemis
Charismo0
Artemis
Level 29
God Stats
2W - 0L
1,722 SR
Queue Stats
101W - 91L
1,532 Elo+
Party 1
Ymir
Ymir
KrimzonLocke
Ymir
Level 3
God Stats
2W - 0L
1,707 SR
Queue Stats
2W - 1L
1,458 Elo+
Party 1
Arachne
Arachne
StayNextToMe
Arachne
Level 12
God Stats
2W - 2L
1,560 SR
Queue Stats
18W - 13L
1,747 Elo+
Solo
Bellona
Bellona
TetraFlavasaver
Bellona
Level 28
God Stats
9W - 5L
1,270 SR
Queue Stats
286W - 278L
1,540 Elo+
Solo
Vulcan
Vulcan
thorthebrave12
Vulcan
Level 28
God Stats
1W - 2L
1,229 SR
Queue Stats
25W - 26L
1,649 Elo+
Solo
Team Averages
Level 20
1,498 SR
1,585 Elo+

VS

Team Averages
Level 15
1,467 SR
1,530 Elo+
Vamana
Vamana
CapaciT
Vamana
Level 9
God Stats
1W - 4L
1,428 SR
Queue Stats
56W - 51L
1,631 Elo+
Solo
Ra
Ra
Josegs2003
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Merlin
Merlin
MoHoJIiT
Merlin
Level 5
God Stats
0W - 1L
1,256 SR
Queue Stats
1W - 3L
1,243 Elo+
Solo
Anhur
Anhur
RightAtUrButt
Anhur
Level 27
God Stats
15W - 10L
1,753 SR
Queue Stats
125W - 69L
1,785 Elo+
Solo
Fenrir
Fenrir
SVBlessed
Fenrir
Level 28
God Stats
42W - 49L
1,399 SR
Queue Stats
133W - 162L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Charismo0
Artemis
16
4 / 5 / 4
10,272
514
6,309
12,475
3,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 5 / 4
7,339
367
364
8,318
5,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
StayNextToMe
Arachne
20
16 / 1 / 3
15,271
764
19,082
16,752
6,657
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
8 / 2 / 5
12,429
621
16,070
15,834
13,217
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
7 / 10 / 10
10,951
548
12,600
14,090
4,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CapaciT
Vamana
18
3 / 5 / 1
11,207
560
6,840
15,046
16,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 12 / 8
8,951
448
2,890
12,739
3,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
MoHoJIiT
Merlin
15
3 / 7 / 3
9,943
497
11,170
13,459
5,512
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
16 / 5 / 2
12,904
645
18,898
18,695
7,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
SVBlessed
Fenrir
15
1 / 7 / 6
9,540
477
8,460
17,489
7,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
43
35
Kills
23
23
Deaths
36
26
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Vamana
CapaciT
Vamana
3
5
1
0.7
W
Artemis
Charismo0
Artemis
4
5
4
1.2
L
0
12
8
0.33
W
0
5
4
0.4
L
Merlin
MoHoJIiT
Merlin
3
7
3
0.64
L
16
5
2
3.4
L
Fenrir
SVBlessed
Fenrir
1
7
6
0.57
W
Arachne
StayNextToMe
Arachne
16
1
3
17.5
W
8
2
5
5.25
W
7
10
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,425
Damage
48,258
67,469
Taken
77,428
33,668
Mitigated
40,876
17,168
Healing
16,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
CapaciT
Vamana
6,840
3,249
0
4,762
15,046
16,339
1,173
96
14,950
0
71,044
W
Artemis
Charismo0
Artemis
6,309
3,404
0
2,303
12,475
3,457
3,175
5,137
7,338
0
37,425
L
2,890
289
80
696
12,739
3,867
908
5,238
7,041
29,737
0
W
364
0
0
440
8,318
5,382
513
3,430
4,866
7,833
0
L
Merlin
MoHoJIiT
Merlin
11,170
437
0
3,271
13,459
5,512
554
1,855
11,554
65,134
0
L
18,898
12,150
0
2,550
18,695
7,872
513
2,567
15,956
0
106,917
L
Fenrir
SVBlessed
Fenrir
8,460
2,048
0
5,069
17,489
7,286
0
2,895
14,501
0
59,262
W
Arachne
StayNextToMe
Arachne
19,082
13,068
0
10,111
16,752
6,657
2,518
1,603
15,065
0
119,133
W
16,070
4,339
0
2,824
15,834
13,217
502
1,954
13,860
464
73,781
W
12,600
1,947
0
1,490
14,090
4,955
726
1,672
12,280
53,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,262
Gold Earned
52,545
534
Minions Killed
613
0
Camps Cleared
0
1,634,460
Distance Traveled
1,800,214
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,207
560
138
7
0
398,875
2
W
Artemis
10,272
514
84
4
0
289,803
0
L
Ra
8,951
448
77
4
0
348,122
1
W
Ymir
7,339
367
14
1
0
183,065
0
L
Merlin
9,943
497
130
7
0
314,082
0
L
Anhur
12,904
645
163
8
0
364,783
8
L
Fenrir
9,540
477
105
5
0
374,352
0
W
Arachne
15,271
764
199
10
0
458,095
5
W
Bellona
12,429
621
147
7
0
379,569
1
W
Vulcan
10,951
548
90
5
0
323,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role