Player Matchup

Ra
Ra
HPMinecraft2220
Ra
Level 101
God Stats
6W - 3L
1,728 SR
Queue Stats
74W - 39L
1,617 Elo+
Party 1
Sobek
Sobek
Orangutank
Sobek
Level 141
God Stats
2W - 0L
1,651 SR
Queue Stats
53W - 38L
1,662 Elo+
Party 1
Loki
Loki
Player05050505
Loki
Level 103
God Stats
2W - 0L
1,692 SR
Queue Stats
42W - 21L
1,611 Elo+
Party 1
Team Averages
Level 115
1,690 SR
1,630 Elo+

VS

Team Averages
Level 83
1,393 SR
1,506 Elo+
Mercury
Mercury
Com4edy
Mercury
Level 38
God Stats
16W - 21L
1,553 SR
Queue Stats
121W - 143L
1,522 Elo+
Solo
Cerberus
Cerberus
MatMurdock
Cerberus
Level 126
God Stats
2W - 3L
1,125 SR
Queue Stats
86W - 96L
1,448 Elo+
Solo
Yemoja
Yemoja
PerkyMilkMakers
Yemoja
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 38L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 8
10,503
700
8,211
7,127
2,630
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
13
1 / 2 / 9
10,676
712
3,224
12,734
14,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
9 / 2 / 3
12,091
806
11,925
9,204
3,774
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Com4edy
Mercury
13
1 / 6 / 2
9,275
618
2,208
10,994
3,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
MatMurdock
Cerberus
15
3 / 6 / 1
10,355
690
8,011
17,239
15,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

5
0 / 0 / 1
7,617
508
0
1,991
518

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
12
Kills
4
4
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
Com4edy
Mercury
1
6
2
0.33
W
2
0
8
6
L
Cerberus
MatMurdock
Cerberus
3
6
1
0.58
W
Sobek
1
2
9
2.75
L
0
0
1
0.5
W
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,360
Damage
10,219
29,065
Taken
30,224
20,803
Mitigated
19,542
7,026
Healing
4,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Com4edy
Mercury
2,208
1,108
0
1,125
10,994
3,508
0
2,860
7,916
0
28,738
W
8,211
619
1,175
2,745
7,127
2,630
921
1,716
5,261
51,860
0
L
Cerberus
MatMurdock
Cerberus
8,011
422
0
3,638
17,239
15,516
0
6,058
10,855
46,172
0
W
Sobek
3,224
358
0
2,345
12,734
14,399
0
1,906
10,534
20,621
0
L
0
0
0
0
1,991
518
0
1,953
0
0
0
W
11,925
4,670
0
761
9,204
3,774
1,808
3,881
5,174
0
77,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,270
Gold Earned
27,247
207
Minions Killed
132
0
Camps Cleared
0
912,651
Distance Traveled
552,450
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,275
618
53
4
0
296,056
2
W
Ra
10,503
700
94
6
0
288,028
3
L
Cerberus
10,355
690
79
5
0
256,394
2
W
Sobek
10,676
712
23
2
0
313,419
4
L
Yemoja
7,617
508
0
0
0
0
0
W
Loki
12,091
806
90
6
0
311,204
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role