Player Matchup

Ullr
Ullr
Afrosquatch
Ullr
Level 24
God Stats
52W - 40L
1,501 SR
Queue Stats
156W - 136L
1,488 Elo+
Party 1
Yemoja
Yemoja
Ironarcher13
Yemoja
Level 4
God Stats
0W - 1L
1,686 SR
Queue Stats
2W - 2L
1,606 Elo+
Solo
Da Ji
Da Ji
SP2ZZ522
Da Ji
Level 13
God Stats
6W - 9L
1,315 SR
Queue Stats
40W - 54L
1,312 Elo+
Solo
Artemis
Artemis
Tynickss
Artemis
Level 22
God Stats
2W - 3L
1,493 SR
Queue Stats
109W - 101L
1,439 Elo+
Party 1
Neith
Neith
anyta12
Neith
Level 12
God Stats
8W - 15L
1,357 SR
Queue Stats
14W - 20L
1,274 Elo+
Solo
Team Averages
Level 15
1,470 SR
1,424 Elo+

VS

Team Averages
Level 23
1,540 SR
1,584 Elo+
Anhur
Anhur
Davman45
Anhur
Level 20
God Stats
5W - 0L
1,915 SR
Queue Stats
185W - 17L
2,124 Elo+
Solo
Bacchus
Bacchus
Im Da Boi Lo
Bacchus
Level 28
God Stats
1W - 1L
1,285 SR
Queue Stats
24W - 27L
1,500 Elo+
Solo
Artemis
Artemis
Merodeadortv
Artemis
Level 27
God Stats
23W - 30L
1,343 SR
Queue Stats
215W - 274L
1,385 Elo+
Solo
Yemoja
Yemoja
PatriotTentacles
Yemoja
Level 27
God Stats
3W - 1L
1,598 SR
Queue Stats
165W - 157L
1,555 Elo+
Solo
Cthulhu
Cthulhu
Sasquatch19
Cthulhu
Level 14
God Stats
20W - 14L
1,561 SR
Queue Stats
95W - 87L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 6 / 15
14,369
1,197
30,559
22,547
10,211
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
18
1 / 11 / 11
11,771
981
10,901
21,067
24,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Da Ji
SP2ZZ522
Da Ji
19
9 / 9 / 10
13,447
1,121
24,126
25,498
14,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
Tynickss
Artemis
19
4 / 4 / 15
12,610
1,051
11,763
14,487
5,913
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Neith
anyta12
Neith
19
3 / 6 / 11
12,382
1,032
15,264
18,846
7,640
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Davman45
Anhur
20
23 / 6 / 8
17,210
1,434
42,380
22,157
11,148
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Im Da Boi Lo
Bacchus
20
3 / 5 / 22
12,543
1,045
13,114
20,714
27,068
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Merodeadortv
Artemis
19
4 / 6 / 15
12,500
1,042
15,194
17,966
11,898
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
0 / 5 / 21
12,461
1,038
11,221
19,084
25,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cthulhu
Sasquatch19
Cthulhu
20
6 / 2 / 21
14,090
1,174
14,373
19,051
26,616
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
123
24
Kills
36
36
Deaths
24
62
Assists
87
Player
Kills
Deaths
Assists
KDA
L
7
6
15
2.42
W
Anhur
Davman45
Anhur
23
6
8
4.5
W
Bacchus
Im Da Boi Lo
Bacchus
3
5
22
2.8
L
Yemoja
1
11
11
0.59
W
Artemis
Merodeadortv
Artemis
4
6
15
1.92
W
0
5
21
2.1
L
Da Ji
SP2ZZ522
Da Ji
9
9
10
1.56
W
Cthulhu
Sasquatch19
Cthulhu
6
2
21
8.25
L
Artemis
Tynickss
Artemis
4
4
15
2.88
L
Neith
anyta12
Neith
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,613
Damage
96,282
102,445
Taken
98,972
62,236
Mitigated
102,554
7,147
Healing
18,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
30,559
16,524
0
1,092
22,547
10,211
0
8,198
14,349
0
50,736
W
Anhur
Davman45
Anhur
42,380
33,202
0
6,293
22,157
11,148
0
854
21,303
0
60,471
W
Bacchus
Im Da Boi Lo
Bacchus
13,114
1,844
0
0
20,714
27,068
0
1,542
19,172
19,221
0
L
Yemoja
10,901
2,749
2,630
1,089
21,067
24,300
0
8,859
12,208
29,746
0
W
Artemis
Merodeadortv
Artemis
15,194
5,026
1,698
954
17,966
11,898
0
2,494
15,472
0
41,727
W
11,221
1,414
3,982
2,889
19,084
25,824
0
3,086
15,998
25,668
0
L
Da Ji
SP2ZZ522
Da Ji
24,126
8,601
0
960
25,498
14,172
0
6,767
18,731
0
40,491
W
Cthulhu
Sasquatch19
Cthulhu
14,373
694
231
2,099
19,051
26,616
0
2,925
16,126
52,401
0
L
Artemis
Tynickss
Artemis
11,763
7,523
0
318
14,487
5,913
0
6,073
8,414
0
31,576
L
Neith
anyta12
Neith
15,264
6,360
0
1,058
18,846
7,640
0
8,811
10,035
0
29,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,579
Gold Earned
68,804
189
Minions Killed
244
5
Camps Cleared
8
993,621
Distance Traveled
1,081,965
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
14,369
1,197
35
3
3
228,830
0
W
Anhur
17,210
1,434
38
3
4
202,378
0
W
Bacchus
12,543
1,045
13
1
0
236,000
0
L
Yemoja
11,771
981
36
3
0
172,268
1
W
Artemis
12,500
1,042
62
5
3
204,409
4
W
Yemoja
12,461
1,038
26
2
0
189,255
0
L
Da Ji
13,447
1,121
32
3
1
216,022
0
W
Cthulhu
14,090
1,174
105
9
1
249,923
0
L
Artemis
12,610
1,051
53
4
0
204,591
0
L
Neith
12,382
1,032
33
3
1
171,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role