Player Matchup

Horus
Horus
Celtiras
Horus
Level 153
God Stats
2W - 3L
1,470 SR
Queue Stats
52W - 58L
1,451 Elo+
Solo
Medusa
Medusa
Nimbfull7
Medusa
Level 63
God Stats
142W - 104L
1,562 SR
Queue Stats
788W - 745L
1,464 Elo+
Party 3
Chang'e
Chang'e
alzorking
Chang'e
Level 100
God Stats
6W - 6L
1,480 SR
Queue Stats
90W - 85L
1,549 Elo+
Party 1
Ra
Ra
qwertyuiop2345
Ra
Level 91
God Stats
16W - 9L
1,582 SR
Queue Stats
197W - 200L
1,448 Elo+
Party 1
Cerberus
Cerberus
vivyc96830
Cerberus
Level 48
God Stats
12W - 11L
1,554 SR
Queue Stats
815W - 818L
1,431 Elo+
Party 3
Team Averages
Level 91
1,529 SR
1,469 Elo+

VS

Team Averages
Level 81
1,470 SR
1,499 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Raijin
Raijin
Alexwyp
Raijin
Level 28
God Stats
0W - 1L
1,311 SR
Queue Stats
44W - 49L
1,497 Elo+
Party 2
Da Ji
Da Ji
Lord Shatta
Da Ji
Level 25
God Stats
2W - 6L
1,537 SR
Queue Stats
153W - 171L
1,476 Elo+
Party 2
Xing Tian
Xing Tian
SweeTkush972
Xing Tian
Level 126
God Stats
6W - 6L
1,569 SR
Queue Stats
472W - 453L
1,487 Elo+
Party 2
Sylvanus
Sylvanus
TheLasT-92
Sylvanus
Level 120
God Stats
7W - 8L
1,435 SR
Queue Stats
71W - 64L
1,537 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Celtiras
Horus
20
10 / 4 / 9
12,794
582
14,917
22,348
11,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
Nimbfull7
Medusa
19
6 / 2 / 3
11,858
539
13,418
13,751
5,534
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chang'e
alzorking
Chang'e
19
6 / 3 / 12
11,950
543
14,401
20,557
14,020
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
2 / 7 / 5
10,757
489
13,023
15,403
5,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
vivyc96830
Cerberus
16
3 / 5 / 10
10,723
487
7,909
18,080
20,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
2 / 5 / 10
11,089
504
14,134
18,088
5,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Alexwyp
Raijin
18
3 / 5 / 3
11,188
509
8,194
12,324
4,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
8 / 6 / 6
11,381
517
13,022
20,809
7,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
SweeTkush972
Xing Tian
16
3 / 5 / 3
9,624
437
9,024
18,636
12,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
TheLasT-92
Sylvanus
17
3 / 6 / 4
10,301
468
10,458
17,881
10,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
45
27
Kills
19
21
Deaths
27
39
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
5
10
1.4
L
Raijin
Alexwyp
Raijin
3
5
3
0.9
W
Horus
Celtiras
Horus
10
4
9
3.63
L
8
6
6
1.83
W
Medusa
Nimbfull7
Medusa
6
2
3
3.75
L
Xing Tian
SweeTkush972
Xing Tian
3
5
3
0.9
L
Sylvanus
TheLasT-92
Sylvanus
3
6
4
0.83
W
Chang'e
alzorking
Chang'e
6
3
12
4
W
2
7
5
0.64
W
Cerberus
vivyc96830
Cerberus
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,668
Damage
54,832
90,139
Taken
87,738
57,925
Mitigated
40,877
30,053
Healing
20,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
14,134
6,954
0
5,292
18,088
5,370
254
8,999
8,791
0
72,564
L
Raijin
Alexwyp
Raijin
8,194
661
0
2,026
12,324
4,291
0
1,969
10,273
71,609
0
W
Horus
Celtiras
Horus
14,917
5,753
1,374
5,764
22,348
11,961
2,550
3,617
17,468
0
82,128
L
13,022
2,408
0
4,740
20,809
7,841
0
8,257
12,402
0
57,009
W
Medusa
Nimbfull7
Medusa
13,418
5,293
327
3,178
13,751
5,534
2,483
4,004
9,323
0
106,461
L
Xing Tian
SweeTkush972
Xing Tian
9,024
266
0
2,351
18,636
12,518
0
8,869
9,607
31,205
0
L
Sylvanus
TheLasT-92
Sylvanus
10,458
2,902
1,273
5,243
17,881
10,857
366
6,515
11,332
54,003
8,346
W
Chang'e
alzorking
Chang'e
14,401
1,715
2,548
7,465
20,557
14,020
2,473
7,442
12,987
66,042
0
W
13,023
710
1,792
4,008
15,403
5,969
102
3,894
11,313
85,526
0
W
Cerberus
vivyc96830
Cerberus
7,909
645
0
3,597
18,080
20,441
837
6,802
10,699
24,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,082
Gold Earned
53,583
610
Minions Killed
522
0
Camps Cleared
0
1,947,008
Distance Traveled
1,724,707
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
11,089
504
120
5
0
353,722
4
L
Raijin
11,188
509
164
7
0
361,555
4
W
Horus
12,794
582
126
6
0
400,861
2
L
Da Ji
11,381
517
88
4
0
360,137
7
W
Medusa
11,858
539
163
7
0
408,845
3
L
Xing Tian
9,624
437
36
2
0
404,372
4
L
Sylvanus
10,301
468
114
5
0
244,921
2
W
Chang'e
11,950
543
137
6
0
367,426
3
W
Ra
10,757
489
139
6
0
371,196
0
W
Cerberus
10,723
487
45
2
0
398,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role