Player Matchup

Yemoja
Yemoja
AtifK
Yemoja
Level 29
God Stats
7W - 4L
1,702 SR
Queue Stats
28W - 16L
1,606 Elo+
Party 2
Gilgamesh
Gilgamesh
FatMarkymarkSnr
Gilgamesh
Level 102
God Stats
4W - 0L
1,661 SR
Queue Stats
159W - 132L
1,589 Elo+
Party 2
Mulan
Mulan
GayBaconStrip
Mulan
Level 64
God Stats
3W - 0L
1,803 SR
Queue Stats
36W - 35L
1,526 Elo+
Party 3
Agni
Agni
Gingaku
Agni
Level 46
God Stats
2W - 2L
1,629 SR
Queue Stats
38W - 37L
1,531 Elo+
Party 3
Chernobog
Chernobog
Ravenloss1
Chernobog
Level 62
God Stats
9W - 8L
1,563 SR
Queue Stats
156W - 127L
1,545 Elo+
Party 2
Team Averages
Level 61
1,672 SR
1,559 Elo+

VS

Team Averages
Level 50
1,512 SR
1,486 Elo+
Neith
Neith
Jorockeur
Neith
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,634 Elo+
Party 1
Horus
Horus
OceanChad
Horus
Level 108
God Stats
21W - 19L
1,675 SR
Queue Stats
352W - 357L
1,582 Elo+
Party 1
Da Ji
Da Ji
RainbowToyz
Da Ji
Level 56
God Stats
4W - 5L
1,588 SR
Queue Stats
36W - 39L
1,488 Elo+
Party 1
Olorun
Olorun
pwincessMiwi
Olorun
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
vadi22831
Odin
Level 39
God Stats
1W - 3L
1,297 SR
Queue Stats
19W - 35L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AtifK
Yemoja
14
3 / 1 / 14
9,814
545
8,585
13,206
13,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
FatMarkymarkSnr
Gilgamesh
18
5 / 2 / 7
11,341
630
10,293
13,568
8,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
9 / 1 / 7
13,140
730
15,440
12,486
10,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Agni
Gingaku
Agni
18
8 / 1 / 14
11,917
662
18,138
9,317
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Ravenloss1
Chernobog
17
10 / 1 / 8
11,496
639
9,916
10,025
4,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jorockeur
Neith
11
0 / 7 / 3
7,119
396
3,923
10,402
3,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
OceanChad
Horus
10
1 / 6 / 2
7,248
403
2,658
19,910
11,761
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
2 / 8 / 2
7,856
436
6,681
15,624
6,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
15
1 / 8 / 2
8,920
496
6,194
18,838
7,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Odin
12
2 / 6 / 1
7,580
421
4,091
13,650
9,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
16
35
Kills
6
6
Deaths
35
50
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AtifK
Yemoja
3
1
14
10
W
Gilgamesh
FatMarkymarkSnr
Gilgamesh
5
2
7
4.25
W
9
1
7
12.5
W
Agni
Gingaku
Agni
8
1
14
15
L
Neith
Jorockeur
Neith
0
7
3
0.21
L
Horus
OceanChad
Horus
1
6
2
0.33
L
2
8
2
0.38
W
Chernobog
Ravenloss1
Chernobog
10
1
8
14
L
Olorun
1
8
2
0.25
L
Odin
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,372
Damage
23,547
58,602
Taken
78,424
40,699
Mitigated
38,599
12,481
Healing
15,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AtifK
Yemoja
8,585
1,473
674
1,793
13,206
13,433
1,087
359
12,817
34,097
0
W
Gilgamesh
FatMarkymarkSnr
Gilgamesh
10,293
3,434
0
1,233
13,568
8,564
1,017
1,450
12,088
0
86,387
W
15,440
4,032
0
2,773
12,486
10,164
1,291
1,447
10,589
0
63,355
W
Agni
Gingaku
Agni
18,138
2,186
0
2,357
9,317
3,880
828
2,008
7,249
83,809
0
L
Neith
Jorockeur
Neith
3,923
2,078
0
932
10,402
3,309
0
4,362
5,994
0
29,023
L
Horus
OceanChad
Horus
2,658
1,031
1,075
3,373
19,910
11,761
0
7,384
12,392
0
11,949
L
6,681
1,073
0
2,924
15,624
6,448
0
4,162
11,268
0
40,043
W
Chernobog
Ravenloss1
Chernobog
9,916
7,322
0
3,651
10,025
4,658
5,536
1,075
8,890
0
76,595
L
Olorun
6,194
2,947
257
4,676
18,838
7,784
610
7,318
11,116
69,450
0
L
Odin
4,091
629
0
2,362
13,650
9,297
0
2,655
10,931
234
15,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,708
Gold Earned
38,723
587
Minions Killed
333
0
Camps Cleared
0
1,666,645
Distance Traveled
1,427,053
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,814
545
42
2
0
320,804
4
W
Gilgamesh
11,341
630
137
8
0
395,038
0
W
Mulan
13,140
730
133
7
0
280,491
3
W
Agni
11,917
662
157
9
0
349,195
3
L
Neith
7,119
396
73
4
0
241,782
1
L
Horus
7,248
403
14
1
0
323,479
3
L
Da Ji
7,856
436
75
4
0
286,547
1
W
Chernobog
11,496
639
118
7
0
321,117
2
L
Olorun
8,920
496
138
8
0
276,925
2
L
Odin
7,580
421
33
2
0
298,320
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role