Player Matchup

Merlin
Merlin
Ilove-twixx-2
Merlin
Level 48
God Stats
2W - 6L
1,348 SR
Queue Stats
207W - 230L
1,328 Elo+
Solo
Sobek
Sobek
gabo8975
Sobek
Level 58
God Stats
136W - 162L
1,463 SR
Queue Stats
444W - 532L
1,384 Elo+
Party 2
Nemesis
Nemesis
susoguim
Nemesis
Level 104
God Stats
25W - 18L
1,592 SR
Queue Stats
131W - 115L
1,519 Elo+
Party 2
Izanami
Izanami
veest33
Izanami
Level 49
God Stats
46W - 68L
1,327 SR
Queue Stats
400W - 505L
1,370 Elo+
Party 2
Bellona
Bellona
veets33
Bellona
Level 7
God Stats
3W - 4L
1,166 SR
Queue Stats
18W - 38L
1,078 Elo+
Party 2
Team Averages
Level 53
1,379 SR
1,336 Elo+

VS

Team Averages
Level 60
1,486 SR
1,408 Elo+
Geb
Geb
Binckx
Geb
Level 116
God Stats
12W - 8L
1,583 SR
Queue Stats
300W - 287L
1,436 Elo+
Party 1
Danzaburou
Danzaburou
Neo900
Danzaburou
Level 17
God Stats
4W - 4L
1,606 SR
Queue Stats
14W - 26L
1,314 Elo+
Party 1
Baron Samedi
Baron Samedi
TodesHorst
Baron Samedi
Level 105
God Stats
7W - 10L
1,425 SR
Queue Stats
272W - 257L
1,408 Elo+
Party 1
Horus
Horus
Vandrian
Horus
Level 29
God Stats
0W - 4L
1,248 SR
Queue Stats
46W - 59L
1,348 Elo+
Party 1
Fenrir
Fenrir
nallenille
Fenrir
Level 35
God Stats
59W - 44L
1,568 SR
Queue Stats
85W - 64L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 5
9,545
561
12,588
11,028
4,323
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
gabo8975
Sobek
14
2 / 1 / 8
8,580
505
5,015
12,895
9,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
susoguim
Nemesis
15
9 / 3 / 3
9,372
551
16,833
16,118
7,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
veest33
Izanami
14
1 / 2 / 2
8,771
516
5,292
7,287
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
veets33
Bellona
12
3 / 4 / 3
7,448
438
6,724
11,171
7,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Binckx
Geb
12
1 / 2 / 2
7,849
462
7,469
12,049
7,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Neo900
Danzaburou
14
2 / 2 / 1
8,653
509
5,090
9,104
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
TodesHorst
Baron Samedi
15
4 / 6 / 2
9,088
535
11,423
14,421
6,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Vandrian
Horus
12
2 / 4 / 2
7,648
450
7,477
15,759
10,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
nallenille
Fenrir
13
4 / 6 / 1
7,849
462
4,941
12,356
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
20
Kills
13
14
Deaths
20
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
Binckx
Geb
1
2
2
1
W
5
4
5
1.88
L
Danzaburou
Neo900
Danzaburou
2
2
1
1.25
L
Baron Samedi
TodesHorst
Baron Samedi
4
6
2
0.83
L
Horus
Vandrian
Horus
2
4
2
0.75
W
Sobek
gabo8975
Sobek
2
1
8
6
L
Fenrir
nallenille
Fenrir
4
6
1
0.75
W
Nemesis
susoguim
Nemesis
9
3
3
3.5
W
Izanami
veest33
Izanami
1
2
2
1
W
Bellona
veets33
Bellona
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,452
Damage
36,400
58,499
Taken
63,689
31,841
Mitigated
30,983
17,887
Healing
22,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
Binckx
Geb
7,469
791
0
2,831
12,049
7,048
510
3,480
8,569
30,586
0
W
12,588
1,142
0
3,867
11,028
4,323
994
5,516
5,190
72,595
0
L
Danzaburou
Neo900
Danzaburou
5,090
1,740
0
2,271
9,104
3,118
368
1,772
7,332
0
55,245
L
Baron Samedi
TodesHorst
Baron Samedi
11,423
944
1,612
5,123
14,421
6,155
662
5,820
8,601
50,811
0
L
Horus
Vandrian
Horus
7,477
4,336
1,314
5,361
15,759
10,540
126
4,136
11,623
0
29,405
W
Sobek
gabo8975
Sobek
5,015
421
0
6,344
12,895
9,913
0
4,471
8,304
22,012
0
L
Fenrir
nallenille
Fenrir
4,941
813
0
3,892
12,356
4,122
0
2,395
9,961
0
26,299
W
Nemesis
susoguim
Nemesis
16,833
9,507
0
2,794
16,118
7,080
24
5,380
10,564
0
66,168
W
Izanami
veest33
Izanami
5,292
2,361
0
2,738
7,287
2,552
1,551
960
6,327
0
57,965
W
Bellona
veets33
Bellona
6,724
2,066
0
2,144
11,171
7,973
384
1,921
9,222
0
25,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,716
Gold Earned
41,087
443
Minions Killed
355
0
Camps Cleared
0
1,521,917
Distance Traveled
1,504,584
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,849
462
41
2
0
334,866
8
W
Merlin
9,545
561
125
7
0
273,570
1
L
Danzaburou
8,653
509
98
6
0
269,208
0
L
Baron Samedi
9,088
535
112
7
0
295,462
5
L
Horus
7,648
450
51
3
0
293,737
2
W
Sobek
8,580
505
34
2
0
346,617
3
L
Fenrir
7,849
462
53
3
0
311,311
5
W
Nemesis
9,372
551
98
6
0
351,593
1
W
Izanami
8,771
516
140
8
0
250,622
4
W
Bellona
7,448
438
46
3
0
299,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role