Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
GodlyPotato9000
Susano
Level 100
God Stats
3W - 1L
1,500 SR
Queue Stats
154W - 145L
1,544 Elo+
Party 2
Anubis
Anubis
Pinoqio
Anubis
Level 48
God Stats
13W - 9L
1,798 SR
Queue Stats
267W - 304L
1,403 Elo+
Solo
Artemis
Artemis
WhiteKid91169420
Artemis
Level 103
God Stats
15W - 11L
1,722 SR
Queue Stats
100W - 98L
1,553 Elo+
Party 2
Bellona
Bellona
echomp3
Bellona
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 12L
1,629 Elo+
Party 2
Team Averages
Level 70
1,604 SR
1,526 Elo+

VS

Team Averages
Level 52
1,407 SR
1,476 Elo+
Janus
Janus
ARG_REYES44
Janus
Level 81
God Stats
1W - 6L
1,109 SR
Queue Stats
36W - 41L
1,428 Elo+
Party 1
Sobek
Sobek
ChR Proteus
Sobek
Level 17
God Stats
13W - 21L
1,334 SR
Queue Stats
32W - 36L
1,496 Elo+
Party 1
Set
Set
ChRKronoz
Set
Level 17
God Stats
3W - 3L
1,653 SR
Queue Stats
23W - 24L
1,534 Elo+
Party 1
Gilgamesh
Gilgamesh
QueenDiandra
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Versuzt
Skadi
Level 37
God Stats
8W - 7L
1,439 SR
Queue Stats
99W - 117L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 0 / 3
5,543
504
951
4,517
2,179
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
5 / 0 / 1
6,715
610
5,141
7,557
2,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Pinoqio
Anubis
10
2 / 1 / 3
6,250
568
3,967
4,460
1,933
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
3 / 0 / 2
6,364
579
4,410
4,009
1,332
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
echomp3
Bellona
13
3 / 0 / 1
7,213
656
5,089
7,752
5,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,565
506
3,650
5,176
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 3 / 0
5,125
466
2,260
5,742
3,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 3 / 0
5,163
469
1,594
6,678
1,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
QueenDiandra
Gilgamesh
11
0 / 1 / 0
6,277
571
4,830
8,082
3,127
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
Versuzt
Skadi
10
0 / 2 / 0
5,719
520
1,168
4,666
1,229
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
13
Kills
0
1
Deaths
13
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
3
1.5
L
0
4
0
0
L
0
3
0
0
L
0
3
0
0
W
5
0
1
5.5
W
Anubis
Pinoqio
Anubis
2
1
3
3.5
L
Gilgamesh
QueenDiandra
Gilgamesh
0
1
0
0
L
Skadi
Versuzt
Skadi
0
2
0
0
W
3
0
2
4
W
Bellona
echomp3
Bellona
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,558
Damage
13,502
28,295
Taken
30,344
13,008
Mitigated
10,710
12,197
Healing
4,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
951
533
662
2,401
4,517
2,179
0
1,473
2,982
13,407
0
L
3,650
160
0
750
5,176
1,065
0
2,248
2,928
30,061
0
L
2,260
401
0
1,411
5,742
3,507
0
1,476
4,266
8,862
0
L
1,594
876
0
118
6,678
1,782
0
1,098
5,580
0
25,725
W
5,141
1,668
0
404
7,557
2,452
0
809
6,698
0
39,622
W
Anubis
Pinoqio
Anubis
3,967
97
0
2,864
4,460
1,933
935
1,957
2,307
34,335
0
L
Gilgamesh
QueenDiandra
Gilgamesh
4,830
1,050
0
2,055
8,082
3,127
0
0
8,082
0
44,066
L
Skadi
Versuzt
Skadi
1,168
269
0
0
4,666
1,229
0
96
4,570
0
34,730
W
4,410
1,852
0
1,056
4,009
1,332
512
1,208
2,763
0
28,856
W
Bellona
echomp3
Bellona
5,089
1,915
0
4,810
7,752
5,112
0
117
7,635
0
45,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,085
Gold Earned
27,849
336
Minions Killed
305
0
Camps Cleared
0
1,102,771
Distance Traveled
1,122,275
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,543
504
27
2
0
187,523
3
L
Janus
5,565
506
63
6
0
214,752
5
L
Sobek
5,125
466
14
1
0
228,174
2
L
Set
5,163
469
51
5
0
228,592
2
W
Susano
6,715
610
77
7
0
259,109
3
W
Anubis
6,250
568
59
5
0
204,246
0
L
Gilgamesh
6,277
571
95
9
0
245,073
3
L
Skadi
5,719
520
82
7
0
205,684
5
W
Artemis
6,364
579
63
6
0
196,010
0
W
Bellona
7,213
656
110
10
0
255,883
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role