Player Matchup

Izanami
Izanami
BectorChan
Izanami
Level 64
God Stats
9W - 12L
1,542 SR
Queue Stats
161W - 207L
1,418 Elo+
Party 2
Sol
Sol
Raagnar96
Sol
Level 106
God Stats
8W - 4L
1,699 SR
Queue Stats
71W - 104L
1,354 Elo+
Solo
Cu Chulainn
Cu Chulainn
ilacuE
Cu Chulainn
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 42L
1,370 Elo+
Party 2
Team Averages
Level 64
1,580 SR
1,381 Elo+

VS

Team Averages
Level 68
1,518 SR
1,446 Elo+
Baron Samedi
Baron Samedi
Boluf
Baron Samedi
Level 18
God Stats
29W - 34L
1,550 SR
Queue Stats
93W - 112L
1,423 Elo+
Party 1
Mulan
Mulan
Jabbwocky
Mulan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Voluspå
Cernunnos
Level 28
God Stats
129W - 157L
1,502 SR
Queue Stats
259W - 324L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BectorChan
Izanami
13
3 / 5 / 5
9,466
728
5,832
9,893
2,428
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 4 / 2
10,162
782
9,804
9,420
3,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
ilacuE
Cu Chulainn
12
0 / 4 / 8
8,516
655
6,316
10,110
7,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Boluf
Baron Samedi
12
0 / 5 / 10
8,492
653
5,674
12,751
5,878
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
Jabbwocky
Mulan
7
1 / 1 / 4
8,109
624
986
2,639
1,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
Voluspå
Cernunnos
14
11 / 3 / 1
10,156
781
15,239
11,884
4,679
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
9
Kills
12
13
Deaths
9
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
BectorChan
Izanami
3
5
5
1.1
L
Baron Samedi
Boluf
Baron Samedi
0
5
10
1
L
Mulan
Jabbwocky
Mulan
1
1
4
3
W
6
4
2
1.75
L
Cernunnos
Voluspå
Cernunnos
11
3
1
3.83
W
Cu Chulainn
ilacuE
Cu Chulainn
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,952
Damage
21,899
29,423
Taken
27,274
13,224
Mitigated
11,686
4,656
Healing
6,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BectorChan
Izanami
5,832
3,036
0
1,689
9,893
2,428
1,398
1,832
8,061
0
37,832
L
Baron Samedi
Boluf
Baron Samedi
5,674
138
196
3,555
12,751
5,878
0
5,771
6,644
25,329
0
L
Mulan
Jabbwocky
Mulan
986
99
0
464
2,639
1,129
0
1,784
855
0
2,490
W
9,804
2,866
0
2,414
9,420
3,134
1,284
827
8,593
36,316
1,642
L
Cernunnos
Voluspå
Cernunnos
15,239
4,737
0
2,050
11,884
4,679
0
3,252
8,415
0
40,068
W
Cu Chulainn
ilacuE
Cu Chulainn
6,316
1,343
0
553
10,110
7,662
381
3,035
7,075
5,696
16,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,144
Gold Earned
26,757
147
Minions Killed
77
0
Camps Cleared
0
708,282
Distance Traveled
507,071
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,466
728
75
6
0
241,066
1
L
Baron Samedi
8,492
653
34
3
0
204,733
3
L
Mulan
8,109
624
4
0
0
40,211
0
W
Sol
10,162
782
51
4
0
240,673
3
L
Cernunnos
10,156
781
39
3
0
262,127
5
W
Cu Chulainn
8,516
655
21
2
0
226,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role