Player Matchup

Eset
Eset
Blanquely
Eset
Level 84
God Stats
2W - 4L
1,695 SR
Queue Stats
508W - 417L
1,617 Elo+
Party 1
Hel
Hel
BrESTERMINADOR
Hel
Level 110
God Stats
1W - 1L
1,763 SR
Queue Stats
238W - 232L
1,508 Elo+
Solo
Hachiman
Hachiman
TwyxVolt
Hachiman
Level 67
God Stats
5W - 4L
1,703 SR
Queue Stats
264W - 208L
1,632 Elo+
Party 1
Gilgamesh
Gilgamesh
aronousqui20
Gilgamesh
Level 89
God Stats
29W - 32L
1,526 SR
Queue Stats
699W - 645L
1,562 Elo+
Solo
Ymir
Ymir
shortyverrett94
Ymir
Level 129
God Stats
7W - 7L
1,589 SR
Queue Stats
245W - 229L
1,512 Elo+
Solo
Team Averages
Level 96
1,655 SR
1,566 Elo+

VS

Team Averages
Level 109
1,578 SR
1,550 Elo+
Kukulkan
Kukulkan
Diisease
Kukulkan
Level 121
God Stats
5W - 0L
1,859 SR
Queue Stats
102W - 87L
1,584 Elo+
Solo
Cerberus
Cerberus
TheNameIsDaemon
Cerberus
Level 66
God Stats
31W - 27L
1,528 SR
Queue Stats
370W - 350L
1,505 Elo+
Solo
Chaac
Chaac
Treetoppz
Chaac
Level 154
God Stats
5W - 7L
1,511 SR
Queue Stats
384W - 383L
1,569 Elo+
Solo
Serqet
Serqet
TupuDuBout
Serqet
Level 125
God Stats
27W - 34L
1,338 SR
Queue Stats
651W - 658L
1,504 Elo+
Solo
Heimdallr
Heimdallr
ZzHunterDeer
Heimdallr
Level 79
God Stats
12W - 10L
1,653 SR
Queue Stats
466W - 458L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
13
2 / 5 / 1
8,081
505
8,081
10,168
3,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 7 / 0
6,240
390
2,931
10,608
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
TwyxVolt
Hachiman
13
1 / 1 / 2
7,757
485
7,280
7,516
2,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
aronousqui20
Gilgamesh
14
2 / 3 / 2
7,885
493
5,318
10,578
5,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 1 / 1
7,257
454
2,905
8,626
4,450
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Diisease
Kukulkan
14
2 / 2 / 0
7,693
481
6,611
7,412
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
13
0 / 0 / 4
8,172
511
5,245
10,467
7,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
Treetoppz
Chaac
17
12 / 0 / 1
9,981
624
12,432
14,505
13,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
TupuDuBout
Serqet
14
2 / 1 / 3
8,085
505
3,500
8,172
2,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
ZzHunterDeer
Heimdallr
14
1 / 3 / 2
8,230
514
6,345
10,377
3,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
17
17
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Eset
2
5
1
0.5
L
0
7
0
0
W
Kukulkan
Diisease
Kukulkan
2
2
0
1
W
Cerberus
0
0
4
2
W
Chaac
Treetoppz
Chaac
12
0
1
12.5
W
Serqet
TupuDuBout
Serqet
2
1
3
3.5
L
Hachiman
TwyxVolt
Hachiman
1
1
2
2
W
Heimdallr
ZzHunterDeer
Heimdallr
1
3
2
0.67
L
Gilgamesh
aronousqui20
Gilgamesh
2
3
2
1
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,515
Damage
34,133
47,496
Taken
50,933
18,847
Mitigated
29,245
14,224
Healing
15,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
8,081
1,036
0
1,929
10,168
3,642
0
3,487
6,430
53,301
0
L
2,931
202
1,367
3,807
10,608
3,185
0
1,009
9,499
30,381
0
W
Kukulkan
Diisease
Kukulkan
6,611
565
0
1,125
7,412
2,691
0
3,366
3,820
61,059
0
W
Cerberus
5,245
263
0
3,570
10,467
7,061
0
2,567
7,742
31,665
0
W
Chaac
Treetoppz
Chaac
12,432
2,755
0
7,014
14,505
13,014
47
4,050
10,364
0
60,388
W
Serqet
TupuDuBout
Serqet
3,500
392
0
850
8,172
2,864
0
2,044
6,008
0
47,178
L
Hachiman
TwyxVolt
Hachiman
7,280
3,823
0
3,216
7,516
2,195
0
798
6,710
0
46,716
W
Heimdallr
ZzHunterDeer
Heimdallr
6,345
1,956
0
2,772
10,377
3,615
0
1,253
9,082
0
55,985
L
Gilgamesh
aronousqui20
Gilgamesh
5,318
1,694
0
1,182
10,578
5,375
0
2,402
8,050
0
54,126
L
2,905
377
0
2,723
8,626
4,450
0
3,776
4,490
25,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,220
Gold Earned
42,161
411
Minions Killed
492
0
Camps Cleared
0
1,564,542
Distance Traveled
1,588,877
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,081
505
115
7
0
304,112
5
L
Hel
6,240
390
58
4
0
300,827
7
W
Kukulkan
7,693
481
114
7
0
295,132
2
W
Cerberus
8,172
511
64
4
0
291,926
7
W
Chaac
9,981
624
119
7
0
336,562
0
W
Serqet
8,085
505
84
5
0
374,071
8
L
Hachiman
7,757
485
106
7
0
278,563
1
W
Heimdallr
8,230
514
111
7
0
291,186
4
L
Gilgamesh
7,885
493
105
7
0
352,186
3
L
Ymir
7,257
454
27
2
0
328,854
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role