Player Matchup

Tiamat
Tiamat
Dallarma
Tiamat
Level 28
God Stats
22W - 30L
1,467 SR
Queue Stats
40W - 48L
1,383 Elo+
Solo
Nemesis
Nemesis
JMarescaux
Nemesis
Level 6
God Stats
0W - 2L
1,232 SR
Queue Stats
2W - 3L
1,397 Elo+
Solo
Gilgamesh
Gilgamesh
JohnnySir44
Gilgamesh
Level 13
God Stats
12W - 18L
1,405 SR
Queue Stats
19W - 31L
1,271 Elo+
Solo
Cerberus
Cerberus
SunshuiKyo
Cerberus
Level 29
God Stats
4W - 3L
1,740 SR
Queue Stats
38W - 34L
1,628 Elo+
Party 1
Bellona
Bellona
skh1996
Bellona
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 1
Team Averages
Level 16
1,469 SR
1,436 Elo+

VS

Team Averages
Level 23
1,452 SR
1,452 Elo+
Hera
Hera
AXEL1130
Hera
Level 24
God Stats
4W - 3L
1,498 SR
Queue Stats
78W - 61L
1,435 Elo+
Solo
Hou Yi
Hou Yi
Räve
Hou Yi
Level 21
God Stats
45W - 29L
1,477 SR
Queue Stats
66W - 60L
1,351 Elo+
Solo
Anhur
Anhur
Smokdu
Anhur
Level 17
God Stats
8W - 8L
1,179 SR
Queue Stats
26W - 33L
1,483 Elo+
Solo
Cupid
Cupid
dpri
Cupid
Level 26
God Stats
22W - 14L
1,572 SR
Queue Stats
156W - 153L
1,542 Elo+
Solo
Cabrakan
Cabrakan
walmarted
Cabrakan
Level 28
God Stats
20W - 11L
1,535 SR
Queue Stats
46W - 49L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dallarma
Tiamat
18
6 / 1 / 6
13,133
1,094
17,774
6,050
3,039
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
JMarescaux
Nemesis
14
0 / 4 / 0
8,950
746
1,318
4,370
1,304
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
JohnnySir44
Gilgamesh
16
0 / 14 / 5
9,930
828
3,435
26,358
17,042
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
SunshuiKyo
Cerberus
18
6 / 7 / 5
12,260
1,022
24,424
32,148
20,247
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
skh1996
Bellona
17
0 / 17 / 8
10,753
896
6,018
32,045
25,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

0

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
3 / 4 / 24
11,651
971
14,725
11,141
3,305
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
Räve
Hou Yi
19
7 / 3 / 24
12,172
1,014
17,072
9,104
3,440
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Smokdu
Anhur
20
11 / 1 / 24
12,256
1,021
21,804
14,775
5,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cupid
dpri
Cupid
20
12 / 0 / 22
13,004
1,084
17,372
6,532
2,606
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
walmarted
Cabrakan
19
10 / 4 / 21
12,437
1,036
22,441
18,179
10,298
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
158
12
Kills
43
43
Deaths
12
24
Assists
115
Player
Kills
Deaths
Assists
KDA
W
Hera
3
4
24
3.75
L
Tiamat
Dallarma
Tiamat
6
1
6
9
L
Nemesis
JMarescaux
Nemesis
0
4
0
0
L
Gilgamesh
JohnnySir44
Gilgamesh
0
14
5
0.18
W
Hou Yi
Räve
Hou Yi
7
3
24
6.33
W
Anhur
Smokdu
Anhur
11
1
24
23
L
Cerberus
SunshuiKyo
Cerberus
6
7
5
1.21
W
Cupid
dpri
Cupid
12
0
22
23
L
Bellona
skh1996
Bellona
0
17
8
0.24
W
Cabrakan
walmarted
Cabrakan
10
4
21
5.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,969
Damage
93,414
100,971
Taken
59,731
67,447
Mitigated
24,964
9,791
Healing
14,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
14,725
5,922
358
619
11,141
3,305
0
8,492
2,649
32,886
0
L
Tiamat
Dallarma
Tiamat
17,774
447
0
786
6,050
3,039
0
3,770
2,280
50,409
0
L
Nemesis
JMarescaux
Nemesis
1,318
827
0
0
4,370
1,304
0
2,241
2,129
0
3,617
L
Gilgamesh
JohnnySir44
Gilgamesh
3,435
592
0
61
26,358
17,042
0
3,972
22,386
0
9,945
W
Hou Yi
Räve
Hou Yi
17,072
9,323
789
907
9,104
3,440
0
6,692
2,412
0
41,540
W
Anhur
Smokdu
Anhur
21,804
14,692
0
1,600
14,775
5,315
0
10,732
4,043
0
32,700
L
Cerberus
SunshuiKyo
Cerberus
24,424
471
0
7,962
32,148
20,247
0
15,712
16,436
46,287
0
W
Cupid
dpri
Cupid
17,372
12,587
1,954
3,931
6,532
2,606
0
3,741
2,791
69
39,899
L
Bellona
skh1996
Bellona
6,018
2,528
0
982
32,045
25,815
0
11,540
20,505
0
24,161
W
Cabrakan
walmarted
Cabrakan
22,441
2,843
0
4,307
18,179
10,298
0
12,541
5,638
36,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,026
Gold Earned
61,520
188
Minions Killed
203
3
Camps Cleared
5
856,101
Distance Traveled
933,836
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,651
971
39
3
2
180,032
0
L
Tiamat
13,133
1,094
80
7
1
240,416
0
L
Nemesis
8,950
746
3
0
0
60,328
0
L
Gilgamesh
9,930
828
2
0
0
129,260
1
W
Hou Yi
12,172
1,014
44
4
0
202,945
0
W
Anhur
12,256
1,021
27
2
1
168,901
0
L
Cerberus
12,260
1,022
69
6
1
227,499
0
W
Cupid
13,004
1,084
61
5
2
207,184
0
L
Bellona
10,753
896
34
3
1
198,598
0
W
Cabrakan
12,437
1,036
32
3
0
174,774
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role