Player Matchup

Fenrir
Fenrir
Adapt4Kill
Fenrir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 11L
1,712 Elo+
Party 2
Cabrakan
Cabrakan
DeathStrike96
Cabrakan
Level 63
God Stats
25W - 15L
1,655 SR
Queue Stats
278W - 271L
1,531 Elo+
Party 2
Sol
Sol
KaptenMackan
Sol
Level 132
God Stats
6W - 6L
1,685 SR
Queue Stats
271W - 206L
1,628 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Zerror432
Cu Chulainn
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
sooka
Ah Muzen Cab
Level 147
God Stats
3W - 4L
1,521 SR
Queue Stats
296W - 244L
1,638 Elo+
Party 2
Team Averages
Level 97
1,572 SR
1,602 Elo+

VS

Team Averages
Level 47
1,500 SR
1,466 Elo+
King Arthur
King Arthur
Alanjok1
King Arthur
Level 104
God Stats
1W - 3L
1,394 SR
Queue Stats
15W - 15L
1,519 Elo+
Party 3
Izanami
Izanami
Kuramaxx
Izanami
Level 38
God Stats
65W - 49L
1,614 SR
Queue Stats
249W - 280L
1,486 Elo+
Party 1
Hercules
Hercules
OrochimaruSensei
Hercules
Level 29
God Stats
34W - 30L
1,563 SR
Queue Stats
132W - 127L
1,486 Elo+
Party 1
Neith
Neith
javmal
Neith
Level 33
God Stats
2W - 10L
1,225 SR
Queue Stats
19W - 29L
1,317 Elo+
Solo
Anubis
Anubis
lokycharms
Anubis
Level 29
God Stats
4W - 2L
1,705 SR
Queue Stats
17W - 16L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Adapt4Kill
Fenrir
14
10 / 3 / 3
8,554
658
9,510
9,567
3,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
DeathStrike96
Cabrakan
9
0 / 4 / 3
6,102
469
1,379
7,233
4,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 4 / 3
7,484
576
5,330
6,392
2,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Zerror432
Cu Chulainn
12
2 / 3 / 3
7,700
592
6,653
8,378
4,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
sooka
Ah Muzen Cab
16
6 / 0 / 7
9,491
730
11,401
8,151
3,051
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alanjok1
King Arthur
11
2 / 2 / 1
6,886
530
6,836
9,942
7,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Kuramaxx
Izanami
12
5 / 2 / 3
7,246
557
3,858
6,400
2,196
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
5 / 3 / 4
7,175
552
4,696
10,171
7,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
javmal
Neith
10
1 / 8 / 3
6,211
478
2,537
10,628
3,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
lokycharms
Anubis
11
1 / 6 / 1
6,500
500
4,151
9,161
3,921
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
21
Kills
14
14
Deaths
21
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Adapt4Kill
Fenrir
10
3
3
3.83
L
King Arthur
Alanjok1
King Arthur
2
2
1
1.25
W
Cabrakan
DeathStrike96
Cabrakan
0
4
3
0.38
W
3
4
3
1.13
L
Izanami
Kuramaxx
Izanami
5
2
3
3.25
L
5
3
4
2.33
W
Cu Chulainn
Zerror432
Cu Chulainn
2
3
3
1.17
L
Neith
javmal
Neith
1
8
3
0.31
L
Anubis
lokycharms
Anubis
1
6
1
0.25
W
Ah Muzen Cab
sooka
Ah Muzen Cab
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,273
Damage
22,078
39,721
Taken
46,302
17,929
Mitigated
25,395
9,266
Healing
11,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Adapt4Kill
Fenrir
9,510
2,778
0
1,523
9,567
3,231
0
1,934
7,543
0
48,427
L
King Arthur
Alanjok1
King Arthur
6,836
821
0
2,387
9,942
7,975
0
996
8,946
0
31,410
W
Cabrakan
DeathStrike96
Cabrakan
1,379
407
0
972
7,233
4,547
0
0
7,205
14,826
0
W
5,330
1,762
0
1,429
6,392
2,109
710
0
6,332
39,167
3,942
L
Izanami
Kuramaxx
Izanami
3,858
2,932
0
1,411
6,400
2,196
523
2,167
4,233
0
43,867
L
4,696
1,447
111
3,505
10,171
7,997
246
2,898
7,273
0
14,914
W
Cu Chulainn
Zerror432
Cu Chulainn
6,653
1,263
0
2,620
8,378
4,991
0
266
7,674
3,272
39,554
L
Neith
javmal
Neith
2,537
637
0
1,983
10,628
3,306
0
835
9,793
0
21,211
L
Anubis
lokycharms
Anubis
4,151
126
0
1,974
9,161
3,921
0
196
8,965
34,720
0
W
Ah Muzen Cab
sooka
Ah Muzen Cab
11,401
5,336
0
2,722
8,151
3,051
455
1,951
6,200
0
82,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,331
Gold Earned
34,018
427
Minions Killed
316
0
Camps Cleared
0
1,338,187
Distance Traveled
1,193,314
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,554
658
89
7
0
301,913
0
L
King Arthur
6,886
530
72
6
0
242,334
10
W
Cabrakan
6,102
469
22
2
0
247,348
0
W
Sol
7,484
576
85
7
0
246,912
1
L
Izanami
7,246
557
81
6
0
246,266
1
L
Hercules
7,175
552
20
2
0
252,651
2
W
Cu Chulainn
7,700
592
85
7
0
269,315
2
L
Neith
6,211
478
53
4
0
224,959
1
L
Anubis
6,500
500
90
7
0
227,104
5
W
Ah Muzen Cab
9,491
730
146
11
0
272,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role