Player Matchup

Sol
Sol
Balamare
Sol
Level 127
God Stats
5W - 3L
1,732 SR
Queue Stats
393W - 248L
1,614 Elo+
Party 1
Chiron
Chiron
EmeraldFuZion
Chiron
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,629 Elo+
Solo
Yemoja
Yemoja
Rozsomaaak
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Uzumatyi
Ah Puch
Level 147
God Stats
1W - 2L
1,264 SR
Queue Stats
138W - 80L
1,606 Elo+
Party 1
Vamana
Vamana
tarohexon
Vamana
Level 102
God Stats
1W - 0L
1,495 SR
Queue Stats
80W - 61L
1,578 Elo+
Party 1
Team Averages
Level 121
1,498 SR
1,585 Elo+

VS

Team Averages
Level 94
1,480 SR
1,469 Elo+
Ah Puch
Ah Puch
Anjesenamon
Ah Puch
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Dagdah
Bacchus
Level 44
God Stats
3W - 5L
1,337 SR
Queue Stats
89W - 116L
1,320 Elo+
Party 3
Loki
Loki
HecatesDagger
Loki
Level 115
God Stats
0W - 3L
1,313 SR
Queue Stats
107W - 116L
1,489 Elo+
Solo
Anhur
Anhur
KbaBizam
Anhur
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 24L
1,484 Elo+
Party 2
Tiamat
Tiamat
KdotMoney
Tiamat
Level 104
God Stats
1W - 4L
1,748 SR
Queue Stats
140W - 96L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 0 / 10
11,954
1,087
19,292
6,019
2,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
5 / 0 / 12
11,304
1,028
19,285
11,388
4,259
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
Rozsomaaak
Yemoja
18
2 / 2 / 17
11,025
1,002
11,006
14,896
11,265
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Puch
Uzumatyi
Ah Puch
18
7 / 0 / 11
11,460
1,042
16,820
7,186
2,976
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
tarohexon
Vamana
18
4 / 1 / 17
11,965
1,088
18,718
17,722
9,661
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

247

VS

Team 2 Tickets

94

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Anjesenamon
Ah Puch
16
0 / 4 / 3
9,993
908
16,715
18,398
7,295
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Dagdah
Bacchus
15
0 / 8 / 2
10,249
932
4,973
22,166
17,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 2 / 0
10,683
971
11,316
13,429
5,276
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anhur
KbaBizam
Anhur
15
0 / 9 / 3
9,454
859
11,316
21,173
7,852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
KdotMoney
Tiamat
16
0 / 4 / 3
9,629
875
7,549
14,860
8,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
14
27
Kills
3
3
Deaths
27
67
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Anjesenamon
Ah Puch
0
4
3
0.38
W
9
0
10
14
L
Bacchus
Dagdah
Bacchus
0
8
2
0.13
W
5
0
12
11
L
3
2
0
1.5
L
Anhur
KbaBizam
Anhur
0
9
3
0.17
L
Tiamat
KdotMoney
Tiamat
0
4
3
0.38
W
Yemoja
Rozsomaaak
Yemoja
2
2
17
5.25
W
Ah Puch
Uzumatyi
Ah Puch
7
0
11
12.5
W
Vamana
tarohexon
Vamana
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,121
Damage
51,869
57,211
Taken
90,026
30,741
Mitigated
46,613
18,502
Healing
9,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Anjesenamon
Ah Puch
16,715
124
219
2,179
18,398
7,295
0
11,659
6,739
60,006
0
W
19,292
6,534
0
1,399
6,019
2,580
0
4,305
1,714
44,368
0
L
Bacchus
Dagdah
Bacchus
4,973
92
514
3,644
22,166
17,669
0
13,147
9,019
18,581
0
W
19,285
10,035
935
2,010
11,388
4,259
0
5,526
5,862
0
35,331
L
11,316
2,894
0
0
13,429
5,276
0
6,391
7,038
0
37,489
L
Anhur
KbaBizam
Anhur
11,316
7,601
0
1,181
21,173
7,852
0
7,927
13,246
0
23,318
L
Tiamat
KdotMoney
Tiamat
7,549
575
0
1,274
14,860
8,521
0
9,566
5,294
20,344
0
W
Yemoja
Rozsomaaak
Yemoja
11,006
1,916
5,727
2,191
14,896
11,265
0
8,030
6,866
22,452
0
W
Ah Puch
Uzumatyi
Ah Puch
16,820
841
0
1,672
7,186
2,976
0
4,813
2,373
36,669
0
W
Vamana
tarohexon
Vamana
18,718
8,625
0
4,568
17,722
9,661
0
6,563
11,159
1,572
38,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,708
Gold Earned
50,008
250
Minions Killed
243
6
Camps Cleared
12
1,111,961
Distance Traveled
1,081,958
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,993
908
111
10
1
217,664
2
W
Sol
11,954
1,087
65
6
0
215,400
0
L
Bacchus
10,249
932
32
3
0
209,842
0
W
Chiron
11,304
1,028
55
5
3
200,476
0
L
Loki
10,683
971
46
4
10
239,315
2
L
Anhur
9,454
859
29
3
0
190,446
1
L
Tiamat
9,629
875
25
2
1
224,691
0
W
Yemoja
11,025
1,002
26
2
0
184,381
2
W
Ah Puch
11,460
1,042
53
5
3
243,372
1
W
Vamana
11,965
1,088
51
5
0
268,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role