Player Matchup

Hun Batz
Hun Batz
IllllIlll-IIl
Hun Batz
Level 135
God Stats
4W - 3L
1,697 SR
Queue Stats
564W - 480L
1,635 Elo+
Party 1
Arachne
Arachne
JayPrince20
Arachne
Level 46
God Stats
1W - 2L
1,679 SR
Queue Stats
8W - 10L
1,517 Elo+
Party 3
Jing Wei
Jing Wei
SAGExRon
Jing Wei
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 110L
1,615 Elo+
Party 1
Khepri
Khepri
lPhantomGunl
Khepri
Level 53
God Stats
0W - 1L
1,564 SR
Queue Stats
1W - 3L
1,387 Elo+
Party 3
Zeus
Zeus
yeezymarley17
Zeus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 39L
1,697 Elo+
Party 1
Team Averages
Level 82
1,588 SR
1,570 Elo+

VS

Team Averages
Level 92
1,673 SR
1,657 Elo+
Ne Zha
Ne Zha
Ibeterr
Ne Zha
Level 69
God Stats
17W - 11L
1,881 SR
Queue Stats
495W - 379L
1,711 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Kfc Crust4470
Cu Chulainn
Level 148
God Stats
8W - 5L
1,423 SR
Queue Stats
361W - 213L
1,766 Elo+
Party 2
Athena
Athena
Neil_Anblomy
Athena
Level 43
God Stats
26W - 7L
1,745 SR
Queue Stats
192W - 119L
1,707 Elo+
Party 2
Zhong Kui
Zhong Kui
Oaulu
Zhong Kui
Level 160
God Stats
3W - 4L
1,590 SR
Queue Stats
489W - 344L
1,705 Elo+
Party 2
Xbalanque
Xbalanque
Octane1458
Xbalanque
Level 40
God Stats
2W - 0L
1,726 SR
Queue Stats
168W - 194L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
IllllIlll-IIl
Hun Batz
10
1 / 0 / 2
5,635
564
2,936
5,098
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
JayPrince20
Arachne
8
0 / 2 / 1
4,805
481
763
3,820
946
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
SAGExRon
Jing Wei
10
5 / 0 / 1
6,359
636
4,911
5,097
1,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
8
2 / 4 / 3
5,613
561
1,394
7,030
3,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
0 / 3 / 1
4,879
488
2,823
5,576
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ibeterr
Ne Zha
10
1 / 2 / 0
5,705
571
1,220
6,194
1,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Kfc Crust4470
Cu Chulainn
12
3 / 1 / 0
6,850
685
5,547
5,885
3,241
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Athena
9
1 / 1 / 4
5,986
599
1,768
5,749
2,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Oaulu
Zhong Kui
13
4 / 0 / 0
7,119
712
3,468
4,010
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Xbalanque
Octane1458
Xbalanque
8
0 / 4 / 1
5,207
521
3,214
5,921
1,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
8
Kills
9
9
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Ibeterr
Ne Zha
1
2
0
0.5
L
Hun Batz
IllllIlll-IIl
Hun Batz
1
0
2
2
L
Arachne
JayPrince20
Arachne
0
2
1
0.25
W
Cu Chulainn
Kfc Crust4470
Cu Chulainn
3
1
0
3
W
Athena
1
1
4
3
W
Zhong Kui
Oaulu
Zhong Kui
4
0
0
4
W
Xbalanque
Octane1458
Xbalanque
0
4
1
0.13
L
Jing Wei
SAGExRon
Jing Wei
5
0
1
5.5
L
Khepri
2
4
3
0.88
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,827
Damage
15,217
26,621
Taken
27,759
9,141
Mitigated
10,835
5,713
Healing
6,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Ibeterr
Ne Zha
1,220
547
0
448
6,194
1,736
0
0
6,194
0
31,168
L
Hun Batz
IllllIlll-IIl
Hun Batz
2,936
856
0
2,006
5,098
1,625
0
0
5,098
0
34,738
L
Arachne
JayPrince20
Arachne
763
667
0
293
3,820
946
0
0
3,820
0
14,529
W
Cu Chulainn
Kfc Crust4470
Cu Chulainn
5,547
1,226
0
1,479
5,885
3,241
0
1,098
4,733
0
43,263
W
Athena
1,768
424
0
1,308
5,749
2,183
120
1,361
4,346
14,357
0
W
Zhong Kui
Oaulu
Zhong Kui
3,468
755
0
3,008
4,010
2,334
1,792
1,051
2,707
47,558
0
W
Xbalanque
Octane1458
Xbalanque
3,214
1,481
0
747
5,921
1,341
484
359
5,562
0
22,145
L
Jing Wei
SAGExRon
Jing Wei
4,911
3,710
0
1,440
5,097
1,367
0
241
4,856
0
36,383
L
Khepri
1,394
41
0
1,474
7,030
3,658
0
3,008
4,022
9,151
0
L
2,823
179
0
500
5,576
1,545
0
1,987
3,589
19,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,291
Gold Earned
30,867
244
Minions Killed
366
0
Camps Cleared
0
1,033,337
Distance Traveled
1,051,059
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,705
571
70
7
0
220,726
1
L
Hun Batz
5,635
564
77
8
0
254,969
0
L
Arachne
4,805
481
33
3
0
210,434
0
W
Cu Chulainn
6,850
685
104
10
0
225,201
2
W
Athena
5,986
599
28
3
0
237,818
1
W
Zhong Kui
7,119
712
118
12
0
182,543
2
W
Xbalanque
5,207
521
46
5
0
184,771
2
L
Jing Wei
6,359
636
75
8
0
201,884
1
L
Khepri
5,613
561
13
1
0
189,770
4
L
Zeus
4,879
488
46
5
0
176,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role