Player Matchup

Bacchus
Bacchus
Gold II
Larlequin
Bacchus
Gold II
Level 45
God Stats
33W - 22L
1,727 SR
Queue Stats
64W - 58L
1,687 MMR
Party 1
Scylla
Scylla
Platinum III
Lufix
Scylla
Platinum III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold III
Nightwarior
Artemis
Gold III
Level 60
God Stats
17W - 9L
1,674 SR
Queue Stats
69W - 64L
1,686 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold IV
Serxiis
Cu Chulainn
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold I
Zertiplier
Mercury
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,580 SR
1,575 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,635 SR
1,663 MMR
Arachne
Arachne
Platinum III
Espiii
Arachne
Platinum III
Level 160
God Stats
3W - 9L
1,319 SR
Queue Stats
296W - 293L
1,702 MMR
Solo
Tyr
Tyr
Platinum IV
Gipsykings88
Tyr
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold I
PleasantMosquito
Olorun
Gold I
Level 126
God Stats
19W - 9L
1,726 SR
Queue Stats
50W - 48L
1,703 MMR
Solo
Chiron
Chiron
Platinum V
Softishh
Chiron
Platinum V
Level 91
God Stats
1W - 0L
1,764 SR
Queue Stats
172W - 168L
1,735 MMR
Solo
Ares
Ares
Platinum V
Vaidenasi
Ares
Platinum V
Level 145
God Stats
11W - 3L
1,867 SR
Queue Stats
366W - 365L
1,675 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Larlequin
Bacchus
9
0 / 4 / 1
6,079
468
3,230
9,173
5,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Scylla
Lufix
Scylla
13
3 / 3 / 0
7,345
565
3,581
7,032
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Nightwarior
Artemis
10
1 / 5 / 0
6,254
481
6,150
7,405
2,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
Serxiis
Cu Chulainn
12
1 / 2 / 1
7,025
540
6,355
8,969
4,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Zertiplier
Mercury
13
0 / 6 / 2
7,103
546
3,766
10,365
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AthenaTiamatSetApolloTsukuyomi

VS

Bans
GilgameshSobekKhepriGuan YuKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Espiii
Arachne
13
5 / 2 / 5
7,694
592
4,222
8,694
3,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 1 / 3
8,126
625
4,566
9,341
6,428
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

15
5 / 0 / 2
8,636
664
5,741
7,438
2,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
Softishh
Chiron
16
6 / 0 / 5
8,939
688
9,586
9,839
3,975
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
12
3 / 2 / 6
7,495
577
6,891
7,802
5,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
5
Kills
20
20
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Arachne
Espiii
Arachne
5
2
5
3.75
W
1
1
3
2.5
L
Bacchus
Larlequin
Bacchus
0
4
1
0.13
L
Scylla
Lufix
Scylla
3
3
0
1
L
Artemis
Nightwarior
Artemis
1
5
0
0.2
W
5
0
2
6
L
Cu Chulainn
Serxiis
Cu Chulainn
1
2
1
0.75
W
Chiron
Softishh
Chiron
6
0
5
8.5
W
Ares
3
2
6
3
L
Mercury
Zertiplier
Mercury
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,082
Damage
31,006
42,944
Taken
43,114
18,041
Mitigated
21,554
7,758
Healing
15,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Espiii
Arachne
4,222
2,485
0
2,329
8,694
3,199
76
1,346
7,280
0
41,090
W
4,566
342
0
4,006
9,341
6,428
0
69
9,272
0
50,322
L
Bacchus
Larlequin
Bacchus
3,230
425
0
411
9,173
5,406
0
3,894
5,279
11,470
0
L
Scylla
Lufix
Scylla
3,581
440
0
1,345
7,032
2,115
0
1,596
5,436
41,303
0
L
Artemis
Nightwarior
Artemis
6,150
2,691
0
1,638
7,405
2,227
0
4,742
2,663
0
32,832
W
5,741
3,785
248
4,881
7,438
2,919
384
192
7,246
66,312
0
L
Cu Chulainn
Serxiis
Cu Chulainn
6,355
1,474
0
4,104
8,969
4,843
99
1,046
7,923
0
44,196
W
Chiron
Softishh
Chiron
9,586
3,747
134
3,516
9,839
3,975
1,175
3,695
6,012
0
68,233
W
Ares
6,891
430
0
780
7,802
5,033
374
1,309
6,493
18,495
0
L
Mercury
Zertiplier
Mercury
3,766
1,747
0
260
10,365
3,450
0
1,354
9,011
0
54,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,806
Gold Earned
40,890
379
Minions Killed
492
0
Camps Cleared
0
1,250,559
Distance Traveled
1,362,493
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,694
592
83
6
0
303,977
4
W
Tyr
8,126
625
126
10
0
270,301
0
L
Bacchus
6,079
468
17
1
0
240,908
0
L
Scylla
7,345
565
90
7
0
256,885
8
L
Artemis
6,254
481
70
5
0
217,009
1
W
Olorun
8,636
664
131
10
0
250,743
8
L
Cu Chulainn
7,025
540
87
7
0
236,116
3
W
Chiron
8,939
688
130
10
0
266,637
3
W
Ares
7,495
577
22
2
0
270,835
6
L
Mercury
7,103
546
115
9
0
299,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role