Player Matchup

Chang'e
Chang'e
Gold III
Elisabeth9
Chang'e
Gold III
Level 157
God Stats
24W - 14L
1,752 SR
Queue Stats
394W - 385L
1,533 MMR
Party 1
Hun Batz
Hun Batz
Platinum V
LovariusZ
Hun Batz
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold IV
archaon1911
Athena
Gold IV
Level 160
God Stats
22W - 23L
1,577 SR
Queue Stats
523W - 516L
1,408 MMR
Party 1
Ne Zha
Ne Zha
Gold III
dV1nci
Ne Zha
Gold III
Level 160
God Stats
25W - 6L
1,811 SR
Queue Stats
869W - 871L
1,491 MMR
Solo
Sol
Sol
Gold IV
yYett
Sol
Gold IV
Level 145
God Stats
4W - 1L
1,300 SR
Queue Stats
89W - 104L
1,497 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,588 SR
1,486 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 58
1,481 SR
1,484 MMR
Yemoja
Yemoja
Bronze III
ConbeliMorna
Yemoja
Bronze III
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Bronze III
FightOfLife
Jing Wei
Bronze III
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2
Anhur
Anhur
Bronze III
Galluxi
Anhur
Bronze III
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze III
Zuko5Honor
Guan Yu
Bronze III
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
demon0213
Scylla
Gold III
Level 77
God Stats
4W - 9L
1,405 SR
Queue Stats
161W - 164L
1,422 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Elisabeth9
Chang'e
17
6 / 0 / 7
11,281
627
8,801
11,443
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
LovariusZ
Hun Batz
17
5 / 3 / 9
10,818
601
11,613
10,973
4,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
17
7 / 2 / 3
11,407
634
13,383
17,074
18,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
dV1nci
Ne Zha
15
7 / 0 / 12
11,588
644
8,406
16,040
11,558
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
yYett
Sol
16
4 / 1 / 7
10,943
608
8,285
10,181
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetGilgameshTsukuyomiAnubisApollo

VS

Bans
GebCupidNemesisJanusKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
1 / 5 / 1
7,370
409
2,671
10,664
5,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
FightOfLife
Jing Wei
13
1 / 5 / 3
7,951
442
5,647
11,829
3,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
Galluxi
Anhur
10
1 / 8 / 0
6,861
381
4,273
12,032
3,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
Zuko5Honor
Guan Yu
14
0 / 6 / 2
8,262
459
6,178
18,911
15,463
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
demon0213
Scylla
15
2 / 5 / 0
9,180
510
8,016
11,056
3,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
11
29
Kills
5
6
Deaths
29
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
5
1
0.3
W
Chang'e
Elisabeth9
Chang'e
6
0
7
9.5
L
Jing Wei
FightOfLife
Jing Wei
1
5
3
0.5
L
Anhur
Galluxi
Anhur
1
8
0
0.13
W
Hun Batz
LovariusZ
Hun Batz
5
3
9
3.17
L
Guan Yu
Zuko5Honor
Guan Yu
0
6
2
0.17
W
Athena
7
2
3
4.25
W
Ne Zha
dV1nci
Ne Zha
7
0
12
13
L
Scylla
demon0213
Scylla
2
5
0
0.4
W
Sol
yYett
Sol
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,488
Damage
26,785
65,711
Taken
64,492
41,115
Mitigated
31,157
29,804
Healing
10,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
2,671
978
1,112
1,391
10,664
5,083
280
6,297
4,367
9,449
0
W
Chang'e
Elisabeth9
Chang'e
8,801
566
4,138
7,890
11,443
4,005
2,655
1,946
9,497
77,081
0
L
Jing Wei
FightOfLife
Jing Wei
5,647
5,127
0
1,703
11,829
3,436
658
5,088
6,741
0
49,769
L
Anhur
Galluxi
Anhur
4,273
1,399
0
1,229
12,032
3,402
0
2,225
9,807
0
34,978
W
Hun Batz
LovariusZ
Hun Batz
11,613
3,314
0
3,268
10,973
4,143
1,310
2,127
8,846
0
71,134
L
Guan Yu
Zuko5Honor
Guan Yu
6,178
1,399
110
3,765
18,911
15,463
0
11,870
7,041
0
48,057
W
Athena
13,383
4,724
0
2,870
17,074
18,276
1,132
1,227
15,847
67,007
0
W
Ne Zha
dV1nci
Ne Zha
8,406
2,715
0
5,769
16,040
11,558
377
4,028
12,012
315
43,565
L
Scylla
demon0213
Scylla
8,016
441
0
1,196
11,056
3,773
0
4,989
6,067
65,852
0
W
Sol
yYett
Sol
8,285
2,923
0
5,869
10,181
3,133
7,565
1,359
8,822
69,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,037
Gold Earned
39,624
583
Minions Killed
403
0
Camps Cleared
0
1,755,702
Distance Traveled
1,486,254
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,370
409
6
0
0
308,737
7
W
Chang'e
11,281
627
162
9
0
358,305
8
L
Jing Wei
7,951
442
111
6
0
311,134
1
L
Anhur
6,861
381
57
3
0
229,354
0
W
Hun Batz
10,818
601
115
6
0
383,663
6
L
Guan Yu
8,262
459
109
6
0
323,184
2
W
Athena
11,407
634
121
7
0
323,621
0
W
Ne Zha
11,588
644
56
3
0
402,134
7
L
Scylla
9,180
510
120
7
0
313,845
4
W
Sol
10,943
608
129
7
0
287,979
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role