Player Matchup

Bellona
Bellona
Falcuuunia
Bellona
Level 14
God Stats
1W - 2L
1,283 SR
Queue Stats
2W - 5L
1,268 Elo+
Party 2
Agni
Agni
LadyLithium
Agni
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,268 Elo+
Party 2
Cupid
Cupid
Oasama
Cupid
Level 6
God Stats
1W - 3L
1,120 SR
Queue Stats
2W - 5L
1,268 Elo+
Party 2
Mercury
Mercury
TheDryMan
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,268 Elo+
Party 2
Ares
Ares
cuddleboi
Ares
Level 27
God Stats
2W - 2L
1,385 SR
Queue Stats
25W - 23L
1,448 Elo+
Party 2
Team Averages
Level 16
1,358 SR
1,304 Elo+

VS

Team Averages
Level 21
1,638 SR
1,382 Elo+
Danzaburou
Danzaburou
Araenugeth
Danzaburou
Level 27
God Stats
54W - 42L
1,539 SR
Queue Stats
90W - 80L
1,445 Elo+
Party 1
Merlin
Merlin
DanBoShi
Merlin
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 93L
1,453 Elo+
Solo
Bacchus
Bacchus
Grandenko1
Bacchus
Level 25
God Stats
14W - 11L
1,915 SR
Queue Stats
57W - 55L
1,448 Elo+
Party 1
Vamana
Vamana
Monoss
Vamana
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,180 Elo+
Solo
Pele
Pele
oboje228
Pele
Level 4
God Stats
1W - 1L
1,734 SR
Queue Stats
1W - 2L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Falcuuunia
Bellona
16
1 / 2 / 5
9,960
498
5,799
11,258
10,311
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 4 / 8
9,782
489
6,045
8,581
3,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
Oasama
Cupid
14
4 / 1 / 8
9,531
477
7,339
8,283
3,889
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
TheDryMan
Mercury
20
17 / 1 / 6
13,782
689
23,124
13,660
7,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
15
2 / 2 / 14
10,357
518
4,832
11,700
9,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Araenugeth
Danzaburou
10
0 / 3 / 2
6,631
332
1,725
5,625
2,251
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
DanBoShi
Merlin
17
4 / 7 / 4
10,049
502
13,079
11,475
4,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Grandenko1
Bacchus
11
1 / 5 / 3
7,615
381
7,107
14,286
16,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
Monoss
Vamana
14
3 / 4 / 2
8,560
428
8,311
17,836
15,881
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pele
10
2 / 9 / 2
7,461
373
3,350
13,970
4,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
23
28
Kills
10
10
Deaths
28
41
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Araenugeth
Danzaburou
0
3
2
0.33
L
Merlin
DanBoShi
Merlin
4
7
4
0.86
W
Bellona
Falcuuunia
Bellona
1
2
5
1.75
L
Bacchus
Grandenko1
Bacchus
1
5
3
0.5
W
4
4
8
2
L
Vamana
Monoss
Vamana
3
4
2
1
W
Cupid
Oasama
Cupid
4
1
8
8
W
Mercury
TheDryMan
Mercury
17
1
6
20
W
Ares
2
2
14
4.5
L
Pele
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,139
Damage
33,572
53,482
Taken
63,192
35,172
Mitigated
43,116
7,774
Healing
10,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Araenugeth
Danzaburou
1,725
858
0
775
5,625
2,251
338
1,063
4,534
0
28,293
L
Merlin
DanBoShi
Merlin
13,079
294
0
1,767
11,475
4,686
84
729
10,637
66,228
0
W
Bellona
Falcuuunia
Bellona
5,799
1,761
0
1,000
11,258
10,311
1,363
1,879
9,293
0
39,482
L
Bacchus
Grandenko1
Bacchus
7,107
873
0
1,245
14,286
16,048
39
2,805
11,452
21,179
0
W
6,045
733
0
456
8,581
3,827
1,683
4,667
3,588
32,931
0
L
Vamana
Monoss
Vamana
8,311
3,236
0
4,930
17,836
15,881
698
1,106
16,092
0
40,419
W
Cupid
Oasama
Cupid
7,339
5,000
436
1,788
8,283
3,889
1,383
5,468
2,655
0
41,780
W
Mercury
TheDryMan
Mercury
23,124
16,430
0
1,944
13,660
7,224
4,651
2,528
11,030
0
143,989
W
Ares
4,832
649
0
2,150
11,700
9,921
421
4,716
6,730
17,592
0
L
Pele
3,350
661
0
1,944
13,970
4,250
275
4,808
8,970
0
19,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,412
Gold Earned
40,316
483
Minions Killed
305
0
Camps Cleared
0
1,860,584
Distance Traveled
1,521,669
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,631
332
53
3
0
180,880
1
L
Merlin
10,049
502
134
7
0
348,044
4
W
Bellona
9,960
498
86
4
0
389,632
0
L
Bacchus
7,615
381
24
1
0
327,756
2
W
Agni
9,782
489
86
4
0
295,534
0
L
Vamana
8,560
428
59
3
0
340,016
3
W
Cupid
9,531
477
95
5
0
331,770
6
W
Mercury
13,782
689
199
10
0
483,983
4
W
Ares
10,357
518
17
1
0
359,665
4
L
Pele
7,461
373
35
2
0
324,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role