Player Matchup

Aphrodite
Aphrodite
DonCupra
Aphrodite
Level 29
God Stats
12W - 9L
1,739 SR
Queue Stats
360W - 360L
1,622 Elo+
Solo
Anhur
Anhur
Kursatx
Anhur
Level 15
God Stats
16W - 8L
1,505 SR
Queue Stats
143W - 43L
1,701 Elo+
Solo
Ullr
Ullr
NotSoTyr
Ullr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,885 Elo+
Party 1
Tsukuyomi
Tsukuyomi
not_so_jake
Tsukuyomi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,861 Elo+
Party 1
Ymir
Ymir
xavicrack1
Ymir
Level 26
God Stats
14W - 11L
1,674 SR
Queue Stats
54W - 32L
1,631 Elo+
Solo
Team Averages
Level 18
1,584 SR
1,740 Elo+

VS

Team Averages
Level 27
1,659 SR
1,666 Elo+
Chiron
Chiron
ButtProtector
Chiron
Level 27
God Stats
4W - 3L
1,631 SR
Queue Stats
165W - 134L
1,715 Elo+
Solo
Tiamat
Tiamat
Essek
Tiamat
Level 30
God Stats
2W - 1L
1,671 SR
Queue Stats
75W - 64L
1,616 Elo+
Solo
Nemesis
Nemesis
N14key
Nemesis
Level 28
God Stats
90W - 60L
1,676 SR
Queue Stats
109W - 70L
1,658 Elo+
Solo
Tyr
Tyr
Trex887
Tyr
Level 23
God Stats
15W - 3L
1,694 SR
Queue Stats
137W - 50L
1,761 Elo+
Solo
Terra
Terra
wjeenk
Terra
Level 25
God Stats
13W - 9L
1,625 SR
Queue Stats
82W - 86L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DonCupra
Aphrodite
12
0 / 4 / 2
6,643
443
3,509
9,788
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
Kursatx
Anhur
14
5 / 6 / 2
8,983
599
12,603
12,250
2,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ullr
13
3 / 4 / 3
7,826
522
5,556
11,884
4,340
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
not_so_jake
Tsukuyomi
14
6 / 3 / 2
8,443
563
8,083
10,967
3,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 7 / 6
6,866
458
6,385
12,965
6,843
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 1
9,318
621
8,190
11,569
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Essek
Tiamat
14
3 / 2 / 5
8,549
570
8,703
10,457
6,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
N14key
Nemesis
15
6 / 4 / 1
8,817
588
8,215
11,919
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
16
9 / 1 / 3
9,740
649
12,189
13,251
11,155
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Terra
wjeenk
Terra
11
0 / 5 / 14
7,670
511
5,951
10,741
6,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
48
15
Kills
24
24
Deaths
15
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
3
1
2.17
L
Aphrodite
DonCupra
Aphrodite
0
4
2
0.25
W
Tiamat
Essek
Tiamat
3
2
5
2.75
L
Anhur
Kursatx
Anhur
5
6
2
1
W
Nemesis
N14key
Nemesis
6
4
1
1.63
L
Ullr
3
4
3
1.13
W
Tyr
9
1
3
10.5
L
Tsukuyomi
not_so_jake
Tsukuyomi
6
3
2
2.33
W
Terra
wjeenk
Terra
0
5
14
1.4
L
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,136
Damage
43,248
57,854
Taken
57,937
21,022
Mitigated
31,387
16,168
Healing
20,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,190
5,715
402
4,620
11,569
2,971
466
129
11,427
0
58,867
L
Aphrodite
DonCupra
Aphrodite
3,509
595
1,648
5,309
9,788
3,247
665
522
9,266
35,230
0
W
Tiamat
Essek
Tiamat
8,703
1,225
0
2,684
10,457
6,279
1,800
333
10,124
54,293
0
L
Anhur
Kursatx
Anhur
12,603
6,921
0
3,941
12,250
2,708
0
1,821
10,429
0
52,050
W
Nemesis
N14key
Nemesis
8,215
4,297
0
1,378
11,919
4,326
0
2,274
9,645
0
59,035
L
Ullr
5,556
2,317
0
360
11,884
4,340
0
4,365
7,519
0
41,960
W
Tyr
12,189
850
0
5,859
13,251
11,155
376
4,144
9,107
0
62,646
L
Tsukuyomi
not_so_jake
Tsukuyomi
8,083
2,380
0
3,455
10,967
3,884
0
4,240
6,727
0
49,123
W
Terra
wjeenk
Terra
5,951
1,131
2,050
3,031
10,741
6,656
102
3,014
7,727
15,363
0
L
6,385
1,448
0
1,455
12,965
6,843
437
3,706
9,259
28,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,761
Gold Earned
44,094
411
Minions Killed
451
0
Camps Cleared
0
1,360,843
Distance Traveled
1,580,603
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,318
621
108
7
0
284,146
3
L
Aphrodite
6,643
443
82
5
0
256,712
2
W
Tiamat
8,549
570
102
7
0
304,504
3
L
Anhur
8,983
599
98
7
0
256,558
6
W
Nemesis
8,817
588
99
7
0
344,084
0
L
Ullr
7,826
522
87
6
0
261,969
1
W
Tyr
9,740
649
126
8
0
339,759
1
L
Tsukuyomi
8,443
563
93
6
0
321,800
2
W
Terra
7,670
511
16
1
0
308,110
4
L
Ymir
6,866
458
51
3
0
263,804
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role