Player Matchup

Pele
Pele
Perc-Nowitzkii44
Pele
Level 64
God Stats
13W - 8L
1,643 SR
Queue Stats
173W - 183L
1,461 Elo+
Party 1
Sol
Sol
TeetieBoi
Sol
Level 142
God Stats
0W - 1L
1,687 SR
Queue Stats
29W - 27L
1,507 Elo+
Solo
Guan Yu
Guan Yu
Wall51
Guan Yu
Level 69
God Stats
4W - 3L
1,658 SR
Queue Stats
13W - 12L
1,500 Elo+
Party 4
Nike
Nike
kuunlagoon
Nike
Level 18
God Stats
6W - 10L
1,449 SR
Queue Stats
218W - 226L
1,343 Elo+
Party 1
Raijin
Raijin
papawall
Raijin
Level 25
God Stats
1W - 1L
1,677 SR
Queue Stats
15W - 11L
1,537 Elo+
Party 4
Team Averages
Level 64
1,623 SR
1,470 Elo+

VS

Team Averages
Level 79
1,627 SR
1,501 Elo+
Sun Wukong
Sun Wukong
CaptainNuttt
Sun Wukong
Level 89
God Stats
4W - 2L
2,027 SR
Queue Stats
66W - 63L
1,462 Elo+
Party 3
Ne Zha
Ne Zha
Hunterkey
Ne Zha
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 135L
1,415 Elo+
Party 3
Discordia
Discordia
Kis0l
Discordia
Level 98
God Stats
4W - 2L
1,671 SR
Queue Stats
430W - 450L
1,546 Elo+
Party 2
Cerberus
Cerberus
N2TheVortex
Cerberus
Level 80
God Stats
19W - 33L
1,392 SR
Queue Stats
256W - 298L
1,536 Elo+
Party 2
Chernobog
Chernobog
Sudoasis
Chernobog
Level 81
God Stats
8W - 5L
1,546 SR
Queue Stats
167W - 165L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 1
10,010
435
6,789
18,855
6,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 8 / 1
10,252
446
10,060
17,187
5,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Wall51
Guan Yu
17
1 / 4 / 5
9,918
431
10,843
20,126
21,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
0 / 3 / 2
9,755
424
6,215
16,201
7,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Raijin
papawall
Raijin
17
3 / 7 / 1
10,955
476
8,800
18,294
6,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CaptainNuttt
Sun Wukong
19
6 / 2 / 5
12,146
528
11,137
17,105
12,907
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ne Zha
Hunterkey
Ne Zha
20
3 / 3 / 9
11,980
521
10,299
16,705
6,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Discordia
Kis0l
Discordia
20
7 / 0 / 6
12,853
559
17,655
7,041
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
N2TheVortex
Cerberus
17
7 / 4 / 10
11,849
515
17,742
16,678
16,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
Sudoasis
Chernobog
19
5 / 1 / 4
12,509
544
11,915
12,739
4,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
10
Kills
28
28
Deaths
10
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CaptainNuttt
Sun Wukong
6
2
5
4.25
W
Ne Zha
Hunterkey
Ne Zha
3
3
9
2.5
W
Discordia
Kis0l
Discordia
7
0
6
10
W
Cerberus
N2TheVortex
Cerberus
7
4
10
3
L
4
6
1
0.75
W
Chernobog
Sudoasis
Chernobog
5
1
4
7
L
2
8
1
0.31
L
Guan Yu
Wall51
Guan Yu
1
4
5
0.88
L
0
3
2
0.33
L
Raijin
papawall
Raijin
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,707
Damage
68,748
90,663
Taken
70,268
46,838
Mitigated
42,829
19,392
Healing
27,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CaptainNuttt
Sun Wukong
11,137
2,557
0
2,421
17,105
12,907
2,234
3,578
12,831
159
66,416
W
Ne Zha
Hunterkey
Ne Zha
10,299
4,735
0
8,036
16,705
6,448
2,323
1,783
14,552
0
84,475
W
Discordia
Kis0l
Discordia
17,655
915
356
4,119
7,041
2,570
270
2,049
4,742
96,375
0
W
Cerberus
N2TheVortex
Cerberus
17,742
544
279
5,021
16,678
16,210
282
6,081
10,381
47,864
0
L
6,789
1,467
0
1,767
18,855
6,465
644
5,777
13,078
0
77,871
W
Chernobog
Sudoasis
Chernobog
11,915
5,969
0
7,175
12,739
4,694
152
5,344
7,345
0
97,481
L
10,060
2,916
0
4,555
17,187
5,376
712
7,703
9,484
63,593
5,152
L
Guan Yu
Wall51
Guan Yu
10,843
1,489
790
5,654
20,126
21,550
276
6,058
14,068
0
54,412
L
6,215
651
0
4,690
16,201
7,287
0
6,817
9,384
6,502
45,651
L
Raijin
papawall
Raijin
8,800
312
158
1,778
18,294
6,160
0
9,201
9,093
76,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,890
Gold Earned
61,337
629
Minions Killed
694
0
Camps Cleared
0
2,017,402
Distance Traveled
2,276,256
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,146
528
131
6
0
473,187
6
W
Ne Zha
11,980
521
136
6
0
460,223
1
W
Discordia
12,853
559
160
7
0
462,389
6
W
Cerberus
11,849
515
81
4
0
442,163
3
L
Pele
10,010
435
123
5
0
409,506
1
W
Chernobog
12,509
544
186
8
0
438,294
8
L
Sol
10,252
446
135
6
0
372,721
6
L
Guan Yu
9,918
431
124
5
0
444,685
5
L
Nike
9,755
424
89
4
0
391,696
3
L
Raijin
10,955
476
158
7
0
398,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role