Player Matchup

Baron Samedi
Baron Samedi
BlyatWoman
Baron Samedi
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Evanjuline
Ares
Level 12
God Stats
4W - 1L
1,839 SR
Queue Stats
112W - 75L
1,511 Elo+
Solo
Persephone
Persephone
Lilirea
Persephone
Level 28
God Stats
11W - 7L
1,575 SR
Queue Stats
91W - 73L
1,506 Elo+
Solo
Pele
Pele
Zeto8869
Pele
Level 62
God Stats
6W - 4L
1,655 SR
Queue Stats
49W - 37L
1,424 Elo+
Party 2
Neith
Neith
xX-_BigBobby_-Xx
Neith
Level 8
God Stats
5W - 3L
1,500 SR
Queue Stats
11W - 9L
1,398 Elo+
Party 2
Team Averages
Level 25
1,614 SR
1,468 Elo+

VS

Team Averages
Level 12
1,502 SR
1,361 Elo+
Ares
Ares
Chaotikum
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,265 Elo+
Party 1
Nox
Nox
Cornybee
Nox
Level 26
God Stats
41W - 39L
1,504 SR
Queue Stats
115W - 106L
1,487 Elo+
Solo
Olorun
Olorun
Emulor
Olorun
Level 5
God Stats
5W - 11L
1,374 SR
Queue Stats
8W - 16L
1,459 Elo+
Party 1
Hel
Hel
Hisssoka
Hel
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,101 Elo+
Solo
Cthulhu
Cthulhu
supersagura
Cthulhu
Level 14
God Stats
6W - 3L
1,630 SR
Queue Stats
70W - 59L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlyatWoman
Baron Samedi
17
8 / 3 / 19
10,513
1,051
10,323
9,207
3,663
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 0 / 28
10,896
1,090
14,391
8,071
7,945
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
Lilirea
Persephone
18
14 / 0 / 23
12,260
1,226
18,434
6,385
2,498
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Pele
18
12 / 0 / 14
11,939
1,194
12,456
5,324
2,187
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 0 / 18
9,347
935
5,545
4,101
1,441
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

328

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
0 / 18 / 1
8,357
836
3,106
25,147
23,121
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 1 / 1
9,001
900
9,113
4,342
1,748
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Emulor
Olorun
14
1 / 14 / 0
8,922
892
5,627
19,136
8,173
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 6 / 2
8,289
829
3,260
9,241
4,140
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
supersagura
Cthulhu
15
0 / 2 / 2
8,888
889
6,330
8,277
3,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
9
41
Kills
3
3
Deaths
41
102
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BlyatWoman
Baron Samedi
8
3
19
5.83
L
Ares
0
18
1
0.03
L
2
1
1
2.5
L
Olorun
Emulor
Olorun
1
14
0
0.07
W
5
0
28
19
L
0
6
2
0.17
W
Persephone
Lilirea
Persephone
14
0
23
25.5
W
Pele
12
0
14
19
L
Cthulhu
supersagura
Cthulhu
0
2
2
0.5
W
2
0
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,149
Damage
27,436
33,088
Taken
66,143
17,734
Mitigated
41,125
6,533
Healing
4,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BlyatWoman
Baron Samedi
10,323
1,629
1,168
1,671
9,207
3,663
0
8,452
755
28,003
0
L
Ares
3,106
731
0
0
25,147
23,121
0
15,686
9,461
10,262
0
L
9,113
0
0
110
4,342
1,748
0
3,466
876
16,650
0
L
Olorun
Emulor
Olorun
5,627
3,425
273
1,675
19,136
8,173
0
13,661
5,475
20,779
0
W
14,391
128
0
0
8,071
7,945
0
6,225
1,846
18,484
0
L
3,260
1,040
1,142
1,318
9,241
4,140
0
6,100
3,141
9,463
0
W
Persephone
Lilirea
Persephone
18,434
2,703
0
2,238
6,385
2,498
0
5,267
1,118
32,186
0
W
Pele
12,456
4,458
0
994
5,324
2,187
0
3,477
1,847
0
51,377
L
Cthulhu
supersagura
Cthulhu
6,330
88
0
0
8,277
3,943
0
4,235
4,042
32,579
0
W
5,545
2,492
0
462
4,101
1,441
0
4,015
86
0
15,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,955
Gold Earned
43,457
189
Minions Killed
131
14
Camps Cleared
1
911,800
Distance Traveled
733,618
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,513
1,051
55
6
0
157,308
0
L
Ares
8,357
836
22
2
0
141,826
1
L
Nox
9,001
900
19
2
1
177,814
1
L
Olorun
8,922
892
31
3
0
130,073
2
W
Ares
10,896
1,090
2
0
1
215,365
2
L
Hel
8,289
829
17
2
0
97,891
1
W
Persephone
12,260
1,226
33
3
0
164,783
0
W
Pele
11,939
1,194
81
8
12
209,254
1
L
Cthulhu
8,888
889
42
4
0
186,014
0
W
Neith
9,347
935
18
2
1
165,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role