Player Matchup

Achilles
Achilles
Bronze II
CloudSora17
Achilles
Bronze II
Level 103
God Stats
3W - 8L
1,600 SR
Queue Stats
27W - 49L
903 MMR
Solo
Anhur
Anhur
Silver II
Darkshadow9z
Anhur
Silver II
Level 108
God Stats
5W - 3L
1,729 SR
Queue Stats
85W - 95L
979 MMR
Party 2
Mercury
Mercury
Silver IV
IcryDuringSex
Mercury
Silver IV
Level 120
God Stats
0W - 1L
1,534 SR
Queue Stats
111W - 128L
885 MMR
Solo
Ares
Ares
Silver III
Supernaturalized
Ares
Silver III
Level 65
God Stats
18W - 12L
1,627 SR
Queue Stats
70W - 83L
1,061 MMR
Party 2
Hera
Hera
Silver III
mrsnipesalot
Hera
Silver III
Level 108
God Stats
1W - 4L
1,377 SR
Queue Stats
91W - 104L
900 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,573 SR
946 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 95
1,508 SR
1,132 MMR
Nu Wa
Nu Wa
Silver I
BooDog47
Nu Wa
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver IV
MrHumble
Hercules
Silver IV
Level 148
God Stats
3W - 2L
1,493 SR
Queue Stats
176W - 171L
822 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Rogu3Wo1f
Gilgamesh
Silver I
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
godshot62
Cthulhu
Silver II
Level 62
God Stats
4W - 4L
1,477 SR
Queue Stats
162W - 167L
986 MMR
Party 1
Izanami
Izanami
Silver III
mjpilotto
Izanami
Silver III
Level 77
God Stats
14W - 14L
1,570 SR
Queue Stats
271W - 266L
851 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CloudSora17
Achilles
14
4 / 7 / 1
9,116
480
11,138
18,858
16,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
0 / 5 / 1
9,438
497
6,547
12,047
3,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
12
0 / 8 / 4
7,866
414
6,458
14,857
5,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 7 / 1
7,425
391
6,489
17,321
10,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 3 / 0
9,836
518
13,068
10,147
3,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
TiamatSetTsukuyomiAthenaApollo

VS

Bans
ScyllaNemesisSobekJanusYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BooDog47
Nu Wa
18
5 / 0 / 13
12,192
642
18,767
10,671
4,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
MrHumble
Hercules
18
5 / 3 / 6
12,321
648
8,973
21,664
21,451
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Rogu3Wo1f
Gilgamesh
20
12 / 4 / 5
13,414
706
11,875
16,647
10,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
godshot62
Cthulhu
17
5 / 0 / 13
11,773
620
8,312
17,034
13,143
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
mjpilotto
Izanami
18
3 / 1 / 12
12,018
633
9,651
13,259
5,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
79
7
Kills
30
30
Deaths
8
7
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
BooDog47
Nu Wa
5
0
13
11.5
L
Achilles
CloudSora17
Achilles
4
7
1
0.64
L
0
5
1
0.1
L
Mercury
0
8
4
0.25
W
Hercules
MrHumble
Hercules
5
3
6
2.67
W
Gilgamesh
Rogu3Wo1f
Gilgamesh
12
4
5
3.63
L
1
7
1
0.21
W
Cthulhu
godshot62
Cthulhu
5
0
13
11.5
W
Izanami
mjpilotto
Izanami
3
1
12
9
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,700
Damage
57,578
73,230
Taken
79,275
39,271
Mitigated
54,679
10,049
Healing
33,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
BooDog47
Nu Wa
18,767
3,177
654
4,341
10,671
4,361
2,065
3,833
6,636
97,229
0
L
Achilles
CloudSora17
Achilles
11,138
3,992
0
2,995
18,858
16,426
0
5,458
13,148
42
46,519
L
6,547
2,608
0
3,430
12,047
3,510
1,786
3,615
8,266
0
53,756
L
Mercury
6,458
2,704
0
420
14,857
5,320
0
3,060
11,645
0
45,232
W
Hercules
MrHumble
Hercules
8,973
3,405
0
9,504
21,664
21,451
1,055
2,956
18,630
0
63,900
W
Gilgamesh
Rogu3Wo1f
Gilgamesh
11,875
4,556
0
5,242
16,647
10,690
3,673
3,403
13,096
0
101,052
L
6,489
173
0
2,492
17,321
10,458
0
7,562
9,384
17,613
0
W
Cthulhu
godshot62
Cthulhu
8,312
571
238
5,988
17,034
13,143
199
6,439
10,315
36,016
0
W
Izanami
mjpilotto
Izanami
9,651
7,659
0
7,386
13,259
5,034
4,484
4,477
8,690
0
101,095
L
13,068
1,422
0
712
10,147
3,557
0
6,068
3,708
71,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,681
Gold Earned
61,718
490
Minions Killed
616
0
Camps Cleared
0
1,756,106
Distance Traveled
1,886,062
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,192
642
141
7
0
372,976
4
L
Achilles
9,116
480
92
5
0
357,850
5
L
Anhur
9,438
497
129
7
0
302,412
3
L
Mercury
7,866
414
93
5
0
393,270
1
W
Hercules
12,321
648
137
7
0
369,591
2
W
Gilgamesh
13,414
706
134
7
0
437,394
3
L
Ares
7,425
391
15
1
0
347,250
3
W
Cthulhu
11,773
620
43
2
0
381,737
7
W
Izanami
12,018
633
161
8
0
324,364
7
L
Hera
9,836
518
161
8
0
355,324
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role