Player Matchup

Bellona
Bellona
Silver III
Battery_US
Bellona
Silver III
Level 61
God Stats
1W - 2L
1,591 SR
Queue Stats
16W - 16L
1,471 MMR
Party 1
Cthulhu
Cthulhu
Gold V
Blhyss
Cthulhu
Gold V
Level 122
God Stats
10W - 6L
1,628 SR
Queue Stats
111W - 128L
1,426 MMR
Solo
Hel
Hel
Silver III
op12-MG
Hel
Silver III
Level 74
God Stats
1W - 1L
1,393 SR
Queue Stats
16W - 16L
1,471 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 86
1,537 SR
1,456 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 96
1,780 SR
1,428 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Cawks
Ah Muzen Cab
Bronze III
Level 100
God Stats
11W - 1L
1,889 SR
Queue Stats
132W - 66L
1,500 MMR
Solo
Ymir
Ymir
Gold V
LilaCon
Ymir
Gold V
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 24L
1,322 MMR
Solo
Ah Puch
Ah Puch
Bronze III
l-Retrobution-l
Ah Puch
Bronze III
Level 102
God Stats
1W - 0L
1,951 SR
Queue Stats
3W - 2L
1,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Battery_US
Bellona
15
3 / 3 / 3
14,170
675
14,353
28,268
27,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Blhyss
Cthulhu
16
2 / 4 / 4
12,487
595
16,520
31,690
27,305
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hel
16
2 / 5 / 3
12,121
577
14,539
22,891
10,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
CerberusAphroditeCu ChulainnFenrirDanzaburou

VS

Bans
SetAthenaSobekSun WukongXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Cawks
Ah Muzen Cab
17
5 / 1 / 6
13,490
642
32,924
22,243
17,405
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
LilaCon
Ymir
16
2 / 2 / 7
14,126
673
9,525
26,916
35,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
5 / 4 / 6
12,939
616
28,892
13,911
6,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
12
12
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bellona
Battery_US
Bellona
3
3
3
1.5
L
Cthulhu
Blhyss
Cthulhu
2
4
4
1
W
Ah Muzen Cab
Cawks
Ah Muzen Cab
5
1
6
8
W
Ymir
LilaCon
Ymir
2
2
7
2.75
W
5
4
6
2
L
Hel
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,412
Damage
71,341
82,849
Taken
63,070
65,221
Mitigated
58,779
31,467
Healing
21,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Battery_US
Bellona
14,353
3,429
558
1,635
28,268
27,356
300
10,703
17,053
0
54,408
L
Cthulhu
Blhyss
Cthulhu
16,520
1,296
571
3,182
31,690
27,305
656
15,500
15,587
49,742
0
W
Ah Muzen Cab
Cawks
Ah Muzen Cab
32,924
20,257
0
8,698
22,243
17,405
2,375
10,870
11,373
0
107,238
W
Ymir
LilaCon
Ymir
9,525
1,784
573
5,137
26,916
35,220
336
12,973
13,943
27,693
0
W
28,892
959
2,401
4,341
13,911
6,154
332
7,425
6,486
66,637
0
L
Hel
14,539
279
12,543
12,978
22,891
10,560
64
10,693
11,704
57,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,778
Gold Earned
40,555
235
Minions Killed
220
0
Camps Cleared
0
1,218,660
Distance Traveled
1,176,811
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
14,170
675
65
3
0
425,456
0
L
Cthulhu
12,487
595
62
3
0
400,899
3
W
Ah Muzen Cab
13,490
642
106
5
0
431,229
1
W
Ymir
14,126
673
29
1
0
393,231
3
W
Ah Puch
12,939
616
85
4
0
352,351
4
L
Hel
12,121
577
108
5
0
392,305
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role