Player Matchup

Bellona
Bellona
BazookaTore
Bellona
Level 28
God Stats
16W - 18L
1,545 SR
Queue Stats
78W - 87L
1,463 Elo+
Party 1
Vulcan
Vulcan
Beelsebjarne
Vulcan
Level 25
God Stats
18W - 25L
1,472 SR
Queue Stats
60W - 73L
1,372 Elo+
Party 1
Cerberus
Cerberus
Interfectorus
Cerberus
Level 26
God Stats
8W - 7L
1,621 SR
Queue Stats
17W - 15L
1,559 Elo+
Party 1
Anhur
Anhur
TingGoesBeast
Anhur
Level 26
God Stats
2W - 3L
1,767 SR
Queue Stats
103W - 98L
1,674 Elo+
Solo
Thor
Thor
UwUOtp
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Team Averages
Level 22
1,581 SR
1,513 Elo+

VS

Team Averages
Level 26
1,649 SR
1,489 Elo+
Khepri
Khepri
Dinotitan05
Khepri
Level 25
God Stats
9W - 6L
1,680 SR
Queue Stats
22W - 26L
1,331 Elo+
Party 2
Izanami
Izanami
Jondestruction0
Izanami
Level 24
God Stats
3W - 4L
1,505 SR
Queue Stats
19W - 22L
1,348 Elo+
Party 2
Set
Set
MosesWho
Set
Level 29
God Stats
30W - 24L
1,642 SR
Queue Stats
103W - 97L
1,604 Elo+
Solo
Zeus
Zeus
Sparzly
Zeus
Level 25
God Stats
10W - 7L
1,714 SR
Queue Stats
199W - 161L
1,613 Elo+
Solo
King Arthur
King Arthur
mateog79
King Arthur
Level 25
God Stats
9W - 11L
1,706 SR
Queue Stats
93W - 83L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BazookaTore
Bellona
16
1 / 5 / 1
10,178
485
7,303
17,185
13,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
16
3 / 5 / 1
9,637
459
7,421
9,276
3,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Interfectorus
Cerberus
15
4 / 6 / 7
9,963
474
7,543
17,733
15,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
7 / 7 / 6
9,860
470
12,755
13,746
4,446
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thor
UwUOtp
Thor
12
3 / 8 / 1
8,740
416
3,708
14,365
5,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
0 / 3 / 12
10,657
507
2,184
9,075
7,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
3 / 9 / 6
10,248
488
8,876
13,327
3,351
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
13 / 3 / 5
12,823
611
17,305
15,328
6,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Sparzly
Zeus
20
10 / 2 / 2
13,101
624
14,174
11,636
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
mateog79
King Arthur
20
3 / 1 / 6
13,310
634
9,615
15,318
15,131
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
60
18
Kills
29
31
Deaths
18
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bellona
BazookaTore
Bellona
1
5
1
0.3
L
Vulcan
3
5
1
0.7
W
Khepri
0
3
12
2
L
Cerberus
Interfectorus
Cerberus
4
6
7
1.25
W
3
9
6
0.67
W
13
3
5
5.17
W
Zeus
Sparzly
Zeus
10
2
2
5.5
L
7
7
6
1.43
L
Thor
UwUOtp
Thor
3
8
1
0.44
W
King Arthur
mateog79
King Arthur
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,730
Damage
52,154
72,305
Taken
64,684
42,674
Mitigated
36,504
14,745
Healing
9,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BazookaTore
Bellona
7,303
2,344
0
3,592
17,185
13,603
0
3,712
13,473
0
62,037
L
Vulcan
7,421
2,620
0
1,153
9,276
3,821
37
4,470
4,806
38,137
0
W
Khepri
2,184
114
0
553
9,075
7,665
210
2,291
6,740
27,344
0
L
Cerberus
Interfectorus
Cerberus
7,543
841
880
5,878
17,733
15,199
0
3,720
14,013
49,181
0
W
8,876
7,070
0
0
13,327
3,351
819
3,677
9,650
0
71,455
W
17,305
10,969
0
2,844
15,328
6,279
0
2,863
12,397
0
114,222
W
Zeus
Sparzly
Zeus
14,174
1,353
392
2,517
11,636
4,078
0
3,192
8,076
102,036
0
L
12,755
4,901
0
1,351
13,746
4,446
842
3,746
10,000
0
54,543
L
Thor
UwUOtp
Thor
3,708
1,188
0
1,891
14,365
5,605
575
710
13,655
0
39,733
W
King Arthur
mateog79
King Arthur
9,615
1,018
0
3,155
15,318
15,131
677
2,919
12,278
0
99,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,378
Gold Earned
60,139
498
Minions Killed
638
0
Camps Cleared
0
1,794,793
Distance Traveled
1,961,831
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,178
485
136
6
0
339,813
6
L
Vulcan
9,637
459
89
4
0
388,959
0
W
Khepri
10,657
507
38
2
0
368,519
2
L
Cerberus
9,963
474
123
6
0
374,016
7
W
Izanami
10,248
488
110
5
0
346,023
3
W
Set
12,823
611
127
6
0
469,134
8
W
Zeus
13,101
624
162
8
0
375,598
4
L
Anhur
9,860
470
78
4
0
359,380
3
L
Thor
8,740
416
72
3
0
332,625
5
W
King Arthur
13,310
634
201
10
0
402,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role