Player Matchup

Artemis
Artemis
Alexwyp
Artemis
Level 28
God Stats
0W - 3L
1,282 SR
Queue Stats
44W - 49L
1,499 Elo+
Party 2
Ymir
Ymir
Lord Shatta
Ymir
Level 25
God Stats
1W - 3L
1,712 SR
Queue Stats
153W - 171L
1,473 Elo+
Party 2
Xing Tian
Xing Tian
SweeTkush972
Xing Tian
Level 126
God Stats
6W - 6L
1,795 SR
Queue Stats
472W - 453L
1,486 Elo+
Party 2
Pele
Pele
jmccormick420
Pele
Level 93
God Stats
2W - 3L
1,403 SR
Queue Stats
121W - 121L
1,456 Elo+
Party 3
The Morrigan
The Morrigan
kieranlowe123
The Morrigan
Level 116
God Stats
0W - 3L
1,209 SR
Queue Stats
126W - 129L
1,473 Elo+
Party 3
Team Averages
Level 78
1,480 SR
1,478 Elo+

VS

Team Averages
Level 77
1,625 SR
1,426 Elo+
Mulan
Mulan
Big-Ears-1990
Mulan
Level 99
God Stats
22W - 27L
1,995 SR
Queue Stats
288W - 312L
1,422 Elo+
Party 1
Pele
Pele
Jowi-ix
Pele
Level 50
God Stats
8W - 5L
1,505 SR
Queue Stats
126W - 161L
1,401 Elo+
Solo
Merlin
Merlin
PoshJosh2000
Merlin
Level 101
God Stats
16W - 10L
1,553 SR
Queue Stats
283W - 299L
1,464 Elo+
Party 1
Sobek
Sobek
kajkus2210
Sobek
Level 32
God Stats
3W - 3L
1,688 SR
Queue Stats
42W - 55L
1,429 Elo+
Solo
Neith
Neith
knuckles4000
Neith
Level 103
God Stats
14W - 11L
1,383 SR
Queue Stats
243W - 274L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alexwyp
Artemis
13
2 / 2 / 4
7,718
515
6,175
9,243
2,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 4 / 8
6,774
452
5,955
13,622
6,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
SweeTkush972
Xing Tian
15
3 / 3 / 0
8,723
582
8,155
13,073
8,661
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
8 / 0 / 2
8,955
597
5,192
9,308
3,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
kieranlowe123
The Morrigan
13
2 / 3 / 6
7,581
505
4,370
7,371
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 1
8,675
578
7,255
11,522
7,633
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
Jowi-ix
Pele
13
1 / 3 / 5
7,650
510
7,443
13,401
4,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
15
3 / 3 / 2
8,651
577
9,828
5,437
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
12
3 / 3 / 4
7,800
520
4,056
11,680
8,698
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 3 / 3
8,008
534
6,474
8,043
2,615
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
15
Kills
12
12
Deaths
15
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Artemis
Alexwyp
Artemis
2
2
4
2
W
2
3
1
0.83
W
Pele
Jowi-ix
Pele
1
3
5
1.17
L
0
4
8
1
W
Merlin
3
3
2
1.33
L
Xing Tian
SweeTkush972
Xing Tian
3
3
0
1
L
8
0
2
9
W
Sobek
3
3
4
1.67
L
The Morrigan
kieranlowe123
The Morrigan
2
3
6
1.67
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,847
Damage
35,056
52,617
Taken
50,083
24,050
Mitigated
25,392
12,875
Healing
12,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Alexwyp
Artemis
6,175
2,659
0
3,202
9,243
2,781
396
788
8,451
0
45,799
W
7,255
2,602
0
908
11,522
7,633
209
6,345
5,177
0
52,462
W
Pele
Jowi-ix
Pele
7,443
1,500
0
5,652
13,401
4,479
0
4,150
9,251
0
53,560
L
5,955
1,369
655
3,756
13,622
6,619
56
4,140
9,350
23,963
0
W
Merlin
9,828
502
0
838
5,437
1,967
274
1,189
4,248
56,404
0
L
Xing Tian
SweeTkush972
Xing Tian
8,155
1,023
0
2,161
13,073
8,661
0
1,463
11,546
53,665
0
L
5,192
1,471
0
1,809
9,308
3,234
322
2,151
7,047
0
63,186
W
Sobek
4,056
702
0
2,989
11,680
8,698
82
3,346
8,334
13,199
0
L
The Morrigan
kieranlowe123
The Morrigan
4,370
727
0
1,292
7,371
2,755
538
4,658
2,339
38,537
2,700
W
6,474
3,944
0
2,480
8,043
2,615
850
1,985
6,058
0
52,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,751
Gold Earned
40,784
408
Minions Killed
467
0
Camps Cleared
0
1,359,692
Distance Traveled
1,417,768
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,718
515
84
6
0
230,911
1
W
Mulan
8,675
578
124
8
0
234,016
4
W
Pele
7,650
510
99
7
0
326,289
1
L
Ymir
6,774
452
30
2
0
268,960
5
W
Merlin
8,651
577
118
8
0
289,502
7
L
Xing Tian
8,723
582
91
6
0
248,313
2
L
Pele
8,955
597
117
8
0
331,722
5
W
Sobek
7,800
520
13
1
0
313,034
2
L
The Morrigan
7,581
505
86
6
0
279,786
4
W
Neith
8,008
534
113
8
0
254,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role