Player Matchup

Neith
Neith
Aki1080pHDonTV
Neith
Level 4
God Stats
2W - 2L
1,773 SR
Queue Stats
19W - 16L
1,493 Elo+
Party 2
Chang'e
Chang'e
Hedgehog752
Chang'e
Level 29
God Stats
6W - 7L
1,343 SR
Queue Stats
103W - 112L
1,412 Elo+
Solo
Guan Yu
Guan Yu
MatrixKox
Guan Yu
Level 26
God Stats
9W - 2L
1,829 SR
Queue Stats
10W - 9L
1,491 Elo+
Party 1
Ares
Ares
StandingAtFG
Ares
Level 26
God Stats
1W - 0L
1,728 SR
Queue Stats
86W - 80L
1,543 Elo+
Party 2
Pele
Pele
Viesku
Pele
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 9L
1,471 Elo+
Party 1
Team Averages
Level 19
1,635 SR
1,482 Elo+

VS

Team Averages
Level 18
1,550 SR
1,389 Elo+
King Arthur
King Arthur
DarthBananakin
King Arthur
Level 28
God Stats
18W - 21L
1,484 SR
Queue Stats
113W - 135L
1,453 Elo+
Solo
Chernobog
Chernobog
Diesth
Chernobog
Level 20
God Stats
9W - 5L
1,787 SR
Queue Stats
30W - 35L
1,423 Elo+
Solo
Merlin
Merlin
Spartamonster
Merlin
Level 28
God Stats
1W - 2L
1,477 SR
Queue Stats
30W - 28L
1,492 Elo+
Solo
Sobek
Sobek
Stavroseus
Sobek
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 43L
1,447 Elo+
Solo
Nemesis
Nemesis
Tanjiro919
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 61L
1,128 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 4
10,244
512
8,020
11,025
4,459
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
Hedgehog752
Chang'e
17
8 / 1 / 9
11,337
567
18,172
18,100
8,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
MatrixKox
Guan Yu
17
3 / 2 / 6
11,007
550
5,583
11,444
13,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
6 / 1 / 7
10,576
529
10,629
20,831
16,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Pele
Viesku
Pele
16
4 / 1 / 7
10,387
519
7,282
12,135
5,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarthBananakin
King Arthur
15
5 / 3 / 1
9,379
469
12,824
17,854
13,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
Diesth
Chernobog
13
0 / 7 / 3
8,106
405
7,463
11,702
3,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 6 / 1
6,306
315
6,038
6,524
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
11
0 / 4 / 0
7,165
358
5,253
15,460
13,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Tanjiro919
Nemesis
15
2 / 7 / 1
9,248
462
6,249
15,302
4,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
27
Kills
7
7
Deaths
27
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
L
King Arthur
DarthBananakin
King Arthur
5
3
1
1.83
L
Chernobog
Diesth
Chernobog
0
7
3
0.21
W
Chang'e
Hedgehog752
Chang'e
8
1
9
12.5
W
Guan Yu
MatrixKox
Guan Yu
3
2
6
3
L
0
6
1
0.08
W
6
1
7
9.5
L
Sobek
0
4
0
0
L
Nemesis
Tanjiro919
Nemesis
2
7
1
0.36
W
Pele
Viesku
Pele
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,686
Damage
37,827
73,535
Taken
66,842
47,156
Mitigated
37,137
34,468
Healing
15,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,020
4,584
0
2,822
11,025
4,459
2,682
2,888
7,777
0
59,000
L
King Arthur
DarthBananakin
King Arthur
12,824
674
0
5,832
17,854
13,496
0
5,842
11,506
0
56,956
L
Chernobog
Diesth
Chernobog
7,463
5,098
0
1,702
11,702
3,562
30
7,661
3,623
0
41,294
W
Chang'e
Hedgehog752
Chang'e
18,172
3,503
3,876
11,628
18,100
8,180
3,050
1,553
16,489
66,954
0
W
Guan Yu
MatrixKox
Guan Yu
5,583
711
1,570
4,407
11,444
13,119
976
802
10,576
0
59,744
L
6,038
332
0
1,318
6,524
1,682
0
2,786
3,636
21,178
0
W
10,629
686
0
5,022
20,831
16,380
631
4,547
15,814
38,597
0
L
Sobek
5,253
728
0
2,685
15,460
13,402
0
6,389
8,755
15,785
0
L
Nemesis
Tanjiro919
Nemesis
6,249
2,550
0
3,806
15,302
4,995
0
5,246
9,868
0
54,093
W
Pele
Viesku
Pele
7,282
1,427
0
5,143
12,135
5,018
1,018
547
11,588
0
79,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,551
Gold Earned
40,204
490
Minions Killed
323
0
Camps Cleared
0
1,911,493
Distance Traveled
1,476,543
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,244
512
87
4
0
326,742
0
L
King Arthur
9,379
469
105
5
0
345,636
0
L
Chernobog
8,106
405
66
3
0
263,865
0
W
Chang'e
11,337
567
113
6
0
353,280
4
W
Guan Yu
11,007
550
111
6
0
396,412
1
L
Merlin
6,306
315
33
2
0
196,724
1
W
Ares
10,576
529
49
2
0
386,717
9
L
Sobek
7,165
358
24
1
0
326,454
0
L
Nemesis
9,248
462
95
5
0
343,864
1
W
Pele
10,387
519
130
7
0
448,342
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role