Player Matchup

Baron Samedi
Baron Samedi
Fiskebalsam
Baron Samedi
Level 108
God Stats
1W - 1L
1,532 SR
Queue Stats
10W - 11L
1,576 Elo+
Party 2
Chiron
Chiron
Flyingmunch
Chiron
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,413 Elo+
Party 2
Khepri
Khepri
Fulika
Khepri
Level 18
God Stats
4W - 4L
1,487 SR
Queue Stats
15W - 17L
1,416 Elo+
Party 2
Neith
Neith
Luckyphillip
Neith
Level 4
God Stats
2W - 1L
1,494 SR
Queue Stats
3W - 2L
1,647 Elo+
Party 2
Ymir
Ymir
talrâk
Ymir
Level 14
God Stats
1W - 2L
1,267 SR
Queue Stats
3W - 3L
1,542 Elo+
Party 2
Team Averages
Level 32
1,456 SR
1,519 Elo+

VS

Team Averages
Level 12
1,469 SR
1,573 Elo+
Khepri
Khepri
Beeehkon
Khepri
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,339 Elo+
Solo
Scylla
Scylla
Hzeem511
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 10L
1,601 Elo+
Party 1
Serqet
Serqet
IOnikage-
Serqet
Level 14
God Stats
17W - 14L
1,344 SR
Queue Stats
239W - 149L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
MLGKristers
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,666 Elo+
Solo
Medusa
Medusa
TheDogz17
Medusa
Level 17
God Stats
2W - 6L
1,500 SR
Queue Stats
50W - 54L
1,767 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fiskebalsam
Baron Samedi
16
9 / 1 / 23
11,556
502
20,660
15,207
7,307
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chiron
19
17 / 1 / 21
13,179
573
22,089
14,186
5,258
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Fulika
Khepri
16
6 / 4 / 23
12,528
545
9,742
17,767
13,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
9 / 3 / 15
10,818
470
12,650
9,677
3,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
talrâk
Ymir
15
4 / 4 / 20
10,486
456
11,322
17,991
17,200
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Beeehkon
Khepri
12
1 / 10 / 4
8,366
364
5,525
20,232
13,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Hzeem511
Scylla
17
3 / 6 / 2
10,997
478
12,865
16,287
5,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
IOnikage-
Serqet
18
4 / 5 / 4
11,438
497
8,355
22,753
9,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
MLGKristers
Cthulhu
12
2 / 11 / 1
8,372
364
6,730
21,316
15,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
TheDogz17
Medusa
14
3 / 14 / 3
9,709
422
13,913
21,126
7,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
27
45
Kills
13
13
Deaths
46
102
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Khepri
Beeehkon
Khepri
1
10
4
0.3
W
Baron Samedi
Fiskebalsam
Baron Samedi
9
1
23
20.5
W
Chiron
17
1
21
27.5
W
Khepri
Fulika
Khepri
6
4
23
4.38
L
Scylla
Hzeem511
Scylla
3
6
2
0.67
L
Serqet
IOnikage-
Serqet
4
5
4
1.2
W
9
3
15
5.5
L
Cthulhu
MLGKristers
Cthulhu
2
11
1
0.23
L
Medusa
TheDogz17
Medusa
3
14
3
0.32
W
Ymir
talrâk
Ymir
4
4
20
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,463
Damage
47,388
74,828
Taken
101,714
46,497
Mitigated
51,152
26,381
Healing
4,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Beeehkon
Khepri
5,525
175
0
781
20,232
13,085
54
8,342
10,957
25,324
0
W
Baron Samedi
Fiskebalsam
Baron Samedi
20,660
1,606
4,061
5,827
15,207
7,307
2,378
5,310
8,947
57,840
0
W
Chiron
22,089
9,914
3,588
4,644
14,186
5,258
6,723
3,736
9,793
0
84,676
W
Khepri
Fulika
Khepri
9,742
1,033
56
3,593
17,767
13,257
1,257
3,721
13,590
41,108
0
L
Scylla
Hzeem511
Scylla
12,865
1,056
0
362
16,287
5,727
0
6,637
9,650
77,856
0
L
Serqet
IOnikage-
Serqet
8,355
1,332
0
1,842
22,753
9,881
0
7,966
14,787
0
83,315
W
12,650
5,724
0
3,369
9,677
3,475
5,114
3,496
5,945
0
36,221
L
Cthulhu
MLGKristers
Cthulhu
6,730
483
0
1,485
21,316
15,307
31
9,629
11,687
21,684
0
L
Medusa
TheDogz17
Medusa
13,913
6,806
0
340
21,126
7,152
23
9,150
11,976
0
53,495
W
Ymir
talrâk
Ymir
11,322
2,548
0
1,243
17,991
17,200
990
7,240
9,974
39,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,567
Gold Earned
48,882
365
Minions Killed
405
0
Camps Cleared
0
2,179,512
Distance Traveled
1,922,468
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,366
364
32
1
0
397,070
2
W
Baron Samedi
11,556
502
56
2
0
445,958
8
W
Chiron
13,179
573
135
6
0
432,132
0
W
Khepri
12,528
545
58
3
0
472,368
0
L
Scylla
10,997
478
142
6
0
380,059
0
L
Serqet
11,438
497
132
6
0
448,385
2
W
Neith
10,818
470
54
2
0
409,400
5
L
Cthulhu
8,372
364
28
1
0
346,710
5
L
Medusa
9,709
422
71
3
0
350,244
2
W
Ymir
10,486
456
62
3
0
419,654
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role