Player Matchup

Anhur
Anhur
AARONSD914
Anhur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Bambuswurm
Ra
Level 21
God Stats
7W - 2L
1,813 SR
Queue Stats
29W - 24L
1,514 Elo+
Party 2
Sun Wukong
Sun Wukong
J4nn
Sun Wukong
Level 19
God Stats
20W - 16L
1,593 SR
Queue Stats
24W - 22L
1,470 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RoDekuSho
Tsukuyomi
Level 7
God Stats
0W - 2L
1,320 SR
Queue Stats
3W - 4L
1,523 Elo+
Solo
Sol
Sol
basta132
Sol
Level 29
God Stats
0W - 2L
1,295 SR
Queue Stats
25W - 20L
1,500 Elo+
Party 2
Team Averages
Level 20
1,504 SR
1,502 Elo+

VS

Team Averages
Level 23
1,636 SR
1,570 Elo+
Hel
Hel
SkamX
Hel
Level 25
God Stats
12W - 10L
1,592 SR
Queue Stats
20W - 15L
1,638 Elo+
Party 1
Scylla
Scylla
Tepeta
Scylla
Level 17
God Stats
2W - 1L
1,504 SR
Queue Stats
30W - 26L
1,394 Elo+
Solo
Mercury
Mercury
arnau033
Mercury
Level 24
God Stats
14W - 9L
1,656 SR
Queue Stats
46W - 38L
1,626 Elo+
Solo
Danzaburou
Danzaburou
turok565
Danzaburou
Level 20
God Stats
3W - 1L
1,926 SR
Queue Stats
21W - 17L
1,623 Elo+
Party 1
Hera
Hera
wrobbywrobbs
Hera
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 61L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
2 / 5 / 2
8,171
430
2,782
8,625
2,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 2 / 7
9,940
523
8,849
8,564
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
J4nn
Sun Wukong
13
3 / 3 / 1
8,694
458
5,644
11,721
7,907
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
RoDekuSho
Tsukuyomi
16
6 / 7 / 3
9,907
521
12,295
17,901
6,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 5 / 6
9,469
498
12,911
10,651
3,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
SkamX
Hel
15
1 / 4 / 12
10,075
530
11,173
12,628
5,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Scylla
Tepeta
Scylla
17
4 / 5 / 1
10,603
558
8,663
14,413
4,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
arnau033
Mercury
17
5 / 3 / 2
10,668
561
5,964
13,372
5,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
turok565
Danzaburou
17
8 / 4 / 6
11,168
588
7,844
17,781
7,032
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 2 / 7
10,343
544
8,649
9,981
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
50
18
Kills
22
22
Deaths
18
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Anhur
2
5
2
0.6
L
2
2
7
2.75
L
Sun Wukong
J4nn
Sun Wukong
3
3
1
1.17
L
Tsukuyomi
RoDekuSho
Tsukuyomi
6
7
3
1.07
W
Hel
SkamX
Hel
1
4
12
1.75
W
Scylla
Tepeta
Scylla
4
5
1
0.9
W
Mercury
arnau033
Mercury
5
3
2
2
L
5
5
6
1.6
W
Danzaburou
turok565
Danzaburou
8
4
6
2.75
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,481
Damage
42,293
57,462
Taken
68,175
23,868
Mitigated
26,360
9,845
Healing
25,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
2,782
1,742
0
2,040
8,625
2,500
0
3,598
5,027
0
36,246
L
8,849
292
1,133
2,853
8,564
3,370
44
5,153
3,303
57,454
0
L
Sun Wukong
J4nn
Sun Wukong
5,644
681
0
405
11,721
7,907
780
6,517
4,902
0
36,796
L
Tsukuyomi
RoDekuSho
Tsukuyomi
12,295
3,781
0
876
17,901
6,711
0
5,741
12,094
0
73,035
W
Hel
SkamX
Hel
11,173
1,192
8,682
6,779
12,628
5,900
1,310
4,580
7,994
32,371
0
W
Scylla
Tepeta
Scylla
8,663
539
0
2,739
14,413
4,636
0
2,491
11,776
55,115
0
W
Mercury
arnau033
Mercury
5,964
1,903
0
496
13,372
5,249
0
2,811
10,379
0
85,227
L
12,911
2,039
0
2,538
10,651
3,380
0
7,115
3,478
30,036
1,511
W
Danzaburou
turok565
Danzaburou
7,844
3,997
0
5,459
17,781
7,032
4,241
6,426
11,273
0
74,131
W
8,649
2,139
0
1,500
9,981
3,543
1,492
4,550
5,185
50,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,181
Gold Earned
52,857
451
Minions Killed
499
0
Camps Cleared
0
1,613,370
Distance Traveled
1,890,038
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,171
430
81
4
0
182,119
0
L
Ra
9,940
523
141
7
0
363,648
5
L
Sun Wukong
8,694
458
78
4
0
379,779
5
L
Tsukuyomi
9,907
521
114
6
0
329,654
5
W
Hel
10,075
530
42
2
0
382,251
5
W
Scylla
10,603
558
106
6
0
320,337
6
W
Mercury
10,668
561
119
6
0
449,834
0
L
Sol
9,469
498
37
2
0
358,170
6
W
Danzaburou
11,168
588
133
7
0
334,335
6
W
Hera
10,343
544
99
5
0
403,281
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role