Player Matchup

Gilgamesh
Gilgamesh
Black Devil5972
Gilgamesh
Level 153
God Stats
6W - 3L
1,494 SR
Queue Stats
402W - 286L
1,685 Elo+
Solo
Vulcan
Vulcan
Camelia47-_
Vulcan
Level 99
God Stats
2W - 0L
1,733 SR
Queue Stats
235W - 154L
1,586 Elo+
Party 2
Awilix
Awilix
MilKShaKe-_-SauC
Awilix
Level 95
God Stats
4W - 2L
1,620 SR
Queue Stats
271W - 209L
1,520 Elo+
Party 2
Team Averages
Level 116
1,615 SR
1,597 Elo+

VS

Team Averages
Level 79
1,465 SR
1,521 Elo+
Gilgamesh
Gilgamesh
CalUmR43
Gilgamesh
Level 122
God Stats
7W - 8L
1,530 SR
Queue Stats
121W - 128L
1,569 Elo+
Party 1
Neith
Neith
Itscobra EU
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
callumforbeo
Merlin
Level 108
God Stats
0W - 3L
1,366 SR
Queue Stats
30W - 29L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Black Devil5972
Gilgamesh
10
1 / 4 / 14
8,179
818
4,696
10,255
4,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vulcan
12
7 / 2 / 9
8,894
889
9,724
5,843
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
11 / 4 / 6
9,400
940
6,958
7,848
2,959
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CalUmR43
Gilgamesh
13
7 / 7 / 3
9,672
967
10,452
12,616
6,287
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 7 / 2
6,125
613
1,495
6,792
2,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
12
3 / 5 / 6
8,387
839
5,862
6,482
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
19
Kills
10
10
Deaths
19
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Black Devil5972
Gilgamesh
1
4
14
2
L
Gilgamesh
CalUmR43
Gilgamesh
7
7
3
1.21
W
Vulcan
7
2
9
5.75
L
0
7
2
0.14
W
11
4
6
3.5
L
Merlin
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,378
Damage
17,809
23,946
Taken
25,890
9,105
Mitigated
10,667
2,678
Healing
1,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Black Devil5972
Gilgamesh
4,696
1,314
0
1,020
10,255
4,191
1,262
2,635
7,620
0
21,483
L
Gilgamesh
CalUmR43
Gilgamesh
10,452
2,902
0
369
12,616
6,287
0
3,676
8,940
0
27,580
W
Vulcan
9,724
5,219
0
1,434
5,843
1,955
270
1,647
4,196
32,604
0
L
1,495
470
0
399
6,792
2,385
0
2,950
3,842
0
7,012
W
6,958
3,298
0
224
7,848
2,959
1,446
1,692
6,156
0
21,592
L
Merlin
5,862
593
0
884
6,482
1,995
0
3,126
3,356
21,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,473
Gold Earned
24,184
114
Minions Killed
81
0
Camps Cleared
0
545,185
Distance Traveled
409,541
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,179
818
33
3
0
157,471
2
L
Gilgamesh
9,672
967
39
4
0
166,644
0
W
Vulcan
8,894
889
52
5
0
186,195
2
L
Neith
6,125
613
13
1
0
106,373
0
W
Awilix
9,400
940
29
3
0
201,519
1
L
Merlin
8,387
839
29
3
0
136,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role