Player Matchup

Fenrir
Fenrir
HOLESES
Fenrir
Level 18
God Stats
4W - 3L
1,445 SR
Queue Stats
7W - 12L
1,252 Elo+
Party 1
Tyr
Tyr
MCvergations
Tyr
Level 28
God Stats
10W - 19L
1,487 SR
Queue Stats
25W - 34L
1,257 Elo+
Party 1
Hachiman
Hachiman
Stinkat
Hachiman
Level 29
God Stats
0W - 7L
1,267 SR
Queue Stats
29W - 46L
1,438 Elo+
Solo
Cthulhu
Cthulhu
fagundes011001
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,121 Elo+
Party 3
Chang'e
Chang'e
roldanc960
Chang'e
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,121 Elo+
Party 3
Team Averages
Level 17
1,440 SR
1,238 Elo+

VS

Team Averages
Level 33
1,566 SR
1,530 Elo+
Janus
Janus
Arnoldo7
Janus
Level 10
God Stats
2W - 2L
1,708 SR
Queue Stats
88W - 81L
1,624 Elo+
Party 2
Bacchus
Bacchus
GeniusMask
Bacchus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 59L
1,624 Elo+
Party 2
Nemesis
Nemesis
Tacofeliz9388
Nemesis
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 8L
1,437 Elo+
Solo
Neith
Neith
UncleSmurt
Neith
Level 26
God Stats
23W - 24L
1,544 SR
Queue Stats
312W - 287L
1,496 Elo+
Solo
Thanatos
Thanatos
maurirod
Thanatos
Level 28
God Stats
9W - 9L
1,579 SR
Queue Stats
146W - 140L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HOLESES
Fenrir
12
2 / 4 / 0
7,935
441
4,771
9,629
3,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
3 / 3 / 0
8,556
475
5,903
12,326
5,741
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Stinkat
Hachiman
15
1 / 1 / 1
9,189
511
4,028
9,911
2,934
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

9
0 / 7 / 2
6,304
350
4,483
11,813
5,756
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
roldanc960
Chang'e
8
0 / 10 / 0
5,899
328
2,551
9,376
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Arnoldo7
Janus
17
12 / 0 / 3
10,134
563
12,956
9,452
3,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
GeniusMask
Bacchus
11
1 / 2 / 11
7,766
431
5,423
10,698
9,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
13
2 / 4 / 5
8,038
447
3,751
9,944
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Neith
13
1 / 0 / 4
8,297
461
3,385
6,980
2,531
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
maurirod
Thanatos
15
7 / 2 / 7
9,221
512
7,858
12,770
4,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
6
Kills
23
25
Deaths
8
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Janus
Arnoldo7
Janus
12
0
3
13.5
W
Bacchus
GeniusMask
Bacchus
1
2
11
3.25
L
Fenrir
HOLESES
Fenrir
2
4
0
0.5
L
3
3
0
1
L
Hachiman
Stinkat
Hachiman
1
1
1
1.5
W
Nemesis
2
4
5
1.13
W
Neith
1
0
4
3
L
0
7
2
0.14
W
Thanatos
maurirod
Thanatos
7
2
7
5.25
L
Chang'e
roldanc960
Chang'e
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,736
Damage
33,373
53,055
Taken
49,844
20,415
Mitigated
25,122
9,273
Healing
18,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Arnoldo7
Janus
12,956
2,031
242
2,574
9,452
3,618
128
2,951
6,441
76,146
0
W
Bacchus
GeniusMask
Bacchus
5,423
668
477
1,913
10,698
9,775
287
2,638
7,993
26,319
0
L
Fenrir
HOLESES
Fenrir
4,771
479
0
0
9,629
3,653
154
3,649
5,848
0
33,704
L
5,903
844
0
2,255
12,326
5,741
635
2,127
10,157
0
45,093
L
Hachiman
Stinkat
Hachiman
4,028
1,064
0
6,273
9,911
2,934
0
1,592
8,277
0
66,373
W
Nemesis
3,751
635
0
1,836
9,944
4,313
752
1,290
8,530
0
27,305
W
Neith
3,385
1,040
0
1,392
6,980
2,531
565
401
6,579
0
49,447
L
4,483
293
92
0
11,813
5,756
0
5,605
6,066
22,242
0
W
Thanatos
maurirod
Thanatos
7,858
2,401
0
9,937
12,770
4,885
352
2,694
10,012
0
58,179
L
Chang'e
roldanc960
Chang'e
2,551
421
0
653
9,376
2,331
0
4,842
4,328
10,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,883
Gold Earned
43,456
344
Minions Killed
420
0
Camps Cleared
0
1,531,630
Distance Traveled
1,667,154
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,134
563
134
7
0
352,273
0
W
Bacchus
7,766
431
44
2
0
333,970
2
L
Fenrir
7,935
441
74
4
0
292,029
0
L
Tyr
8,556
475
87
5
0
340,503
0
L
Hachiman
9,189
511
129
7
0
302,916
3
W
Nemesis
8,038
447
51
3
0
340,701
2
W
Neith
8,297
461
96
5
0
289,852
3
L
Cthulhu
6,304
350
36
2
0
310,022
4
W
Thanatos
9,221
512
95
5
0
350,358
6
L
Chang'e
5,899
328
18
1
0
286,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role