Player Matchup

Danzaburou
Danzaburou
ChrisMcCrack
Danzaburou
Level 82
God Stats
4W - 7L
1,507 SR
Queue Stats
8W - 12L
1,406 Elo+
Solo
Rama
Rama
JBMz
Rama
Level 108
God Stats
3W - 3L
1,800 SR
Queue Stats
236W - 205L
1,554 Elo+
Solo
Persephone
Persephone
Nikolathor
Persephone
Level 62
God Stats
2W - 1L
1,824 SR
Queue Stats
12W - 18L
1,510 Elo+
Solo
Chronos
Chronos
WindConjurer
Chronos
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 74L
1,505 Elo+
Solo
Bacchus
Bacchus
rainbowtic
Bacchus
Level 98
God Stats
6W - 2L
1,658 SR
Queue Stats
194W - 183L
1,470 Elo+
Solo
Team Averages
Level 95
1,658 SR
1,489 Elo+

VS

Team Averages
Level 83
1,517 SR
1,453 Elo+
Odin
Odin
DomCHN
Odin
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,163 Elo+
Party 1
Merlin
Merlin
Kingsousou
Merlin
Level 39
God Stats
4W - 0L
1,786 SR
Queue Stats
44W - 32L
1,604 Elo+
Solo
Vamana
Vamana
Megaghostrider
Vamana
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 53L
1,503 Elo+
Solo
He Bo
He Bo
OsiCHN
He Bo
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
SaclaSpell
Thanatos
Level 92
God Stats
1W - 0L
1,299 SR
Queue Stats
44W - 43L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChrisMcCrack
Danzaburou
20
4 / 2 / 11
16,890
938
21,967
15,816
6,959
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rama
JBMz
Rama
20
2 / 9 / 10
15,447
858
20,264
20,155
7,860
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Persephone
Nikolathor
Persephone
20
3 / 7 / 10
16,891
938
31,979
20,739
9,861
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos
WindConjurer
Chronos
20
7 / 10 / 7
16,604
922
23,216
27,944
12,362
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
rainbowtic
Bacchus
20
4 / 4 / 12
17,540
974
17,055
28,563
44,112
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

0

VS

Team 2 Tickets

7

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
DomCHN
Odin
20
3 / 4 / 21
16,927
940
16,657
27,148
37,867
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
Kingsousou
Merlin
20
12 / 3 / 16
18,643
1,036
43,298
19,345
8,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
9 / 6 / 14
18,720
1,040
22,660
49,380
58,921
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

He Bo
OsiCHN
He Bo
20
8 / 7 / 18
17,415
968
25,854
23,797
9,328
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
SaclaSpell
Thanatos
17
0 / 0 / 0
12,380
688
0
0
0

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
101
20
Kills
32
32
Deaths
20
50
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ChrisMcCrack
Danzaburou
4
2
11
4.75
W
Odin
DomCHN
Odin
3
4
21
3.38
L
Rama
JBMz
Rama
2
9
10
0.78
W
Merlin
Kingsousou
Merlin
12
3
16
6.67
W
9
6
14
2.67
L
Persephone
Nikolathor
Persephone
3
7
10
1.14
W
He Bo
OsiCHN
He Bo
8
7
18
2.43
W
Thanatos
SaclaSpell
Thanatos
0
0
0
0
L
Chronos
WindConjurer
Chronos
7
10
7
1.05
L
Bacchus
rainbowtic
Bacchus
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,481
Damage
108,469
113,217
Taken
119,670
81,154
Mitigated
114,368
12,762
Healing
18,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ChrisMcCrack
Danzaburou
21,967
12,524
0
1,961
15,816
6,959
0
9,576
6,240
0
59,731
W
Odin
DomCHN
Odin
16,657
3,013
1,164
1,031
27,148
37,867
0
16,527
10,621
0
44,763
L
Rama
JBMz
Rama
20,264
15,208
0
2,221
20,155
7,860
0
12,924
7,231
0
51,879
W
Merlin
Kingsousou
Merlin
43,298
3,053
560
4,099
19,345
8,252
0
11,329
8,016
105,453
0
W
22,660
9,797
0
10,672
49,380
58,921
0
28,688
20,692
1,985
44,515
L
Persephone
Nikolathor
Persephone
31,979
1,402
346
3,996
20,739
9,861
0
11,216
9,516
81,869
0
W
He Bo
OsiCHN
He Bo
25,854
513
0
795
23,797
9,328
0
15,706
8,091
48,032
0
W
Thanatos
SaclaSpell
Thanatos
0
0
0
0
0
0
0
0
0
0
0
L
Chronos
WindConjurer
Chronos
23,216
11,040
0
2,367
27,944
12,362
0
17,927
10,017
41,480
0
L
Bacchus
rainbowtic
Bacchus
17,055
1,637
0
1,871
28,563
44,112
0
19,144
9,419
42,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,372
Gold Earned
84,085
385
Minions Killed
345
11
Camps Cleared
5
1,711,036
Distance Traveled
1,462,897
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
16,890
938
95
5
4
368,711
1
W
Odin
16,927
940
82
5
2
407,344
1
L
Rama
15,447
858
73
4
2
312,658
0
W
Merlin
18,643
1,036
156
9
3
354,404
0
W
Vamana
18,720
1,040
50
3
0
371,129
0
L
Persephone
16,891
938
136
8
1
328,347
0
W
He Bo
17,415
968
57
3
0
330,020
0
W
Thanatos
12,380
688
0
0
0
0
0
L
Chronos
16,604
922
45
3
0
328,491
0
L
Bacchus
17,540
974
36
2
4
372,829
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role